Crimsonak Posted January 17, 2012 Share Posted January 17, 2012 (edited) In the past as i've been browsing these forums i've stumbled across a few threads which discuss the amount of CC or even the definition of CC. Aswell as the effectivness of resolve. I've been thinking for a while about it and I honestly think the issue (and I imagine a majority do think there is an issue) isn't resolve and isn't the amount of CC, but is infact that most of the CC in the game is either instant, or can be talented to be instant. Typically in mmo history any CC that is instant is reserved to be a melee range CC, there is a rather obvious reason for this which is because if it wasn't you'd have two ways to aviod the control. Which are simply put, aviod melee range and interrupt the cast. Which needless to say would make the control difficult to successfully land. In this game however a large amount of CC is instant despite being ranged. These include pulls, despite what arguments i've read on other threads. Pulls and knockbacks are most definatly a form of CC, you lose control you otherwise had (movement) and it effects the positioning and thus effectivness of the crowd. What this results in is a removal of reqirement of what is usually an aquired skill in pvp. It no longer becomes about L2P when you add instant cast ranged CC, because you can't aviod it. You can't LoS it, you can't interrupt it. You literally get hit and thats it, and if you're over or near a trap it's all the more harrowing. You could argue that the answer is to use resolve correctly, however the responce to that is simply even if you are using resolve correctly it doesn't mean your bar is constantly full, whats more is that resolve isn't something new. Resolve in this game is pretty much just a blanket DR, the only difference between CC in this game and any other MMO i've played is that DRs are limited to specific schools and not all encompassing like here. The end result is minor in the grand scheme because usually you'll die within a chain CC anyway. The TD;DR of this in the end is. Even with resolve, all CC should be aviodable if you employ yourself toward avioding iit. Instant cast ranged CC does not fit this definition. Once this has been addressed the only other issues would be cooldown length, which I imagine is something being looked at anyway since this is a new game. Edited January 17, 2012 by Crimsonak Link to comment Share on other sites More sharing options...
PhazeFadis Posted January 17, 2012 Share Posted January 17, 2012 Unfortunately instant cast CC is also used to counter a lot of highdps attacks... without it - you'd just get owned trying to actually cast a spell while getting hit for 3412341 damage. Solution? Link to comment Share on other sites More sharing options...
Crimsonak Posted January 17, 2012 Author Share Posted January 17, 2012 Unfortunately instant cast CC is also used to counter a lot of highdps attacks... without it - you'd just get owned trying to actually cast a spell while getting hit for 3412341 damage. Solution? The solution to this is quite simple, if the high DPS is coming from range, you LoS it. If it is coming from melee, that is where I said instant cast CC is acceptable (aslong as it has a reasonable cooldown) Link to comment Share on other sites More sharing options...
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