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Posted
Game is no where near done growing. Since wow is losing subs at such a drastic rate, plus all they talk about on wow is the old republic. I'd say we are fine
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Posted (edited)

I think the game has potential to be another wow but 3 things have to happen:

 

1. Bioware and community relationship has to be better- right now everyone feel like Bioware isn't listing or communicating. This what blizzard did great on, and DCUO failed at.

 

2. END GAME content that is polished and frequent.

 

3. evolving the experience- Adding LFD/R addon support, combat logs, guild banks, etc

 

For example, Scott Johnson from the instance TOR edition, thinks add-on and Looking for Flash Point system is around the corner, hope his right.

 

Finally, I am going to sub for another month so I can get one of my toons to 50 (right know I have 3 at 25-33 and 2 at 20) if there is no LFFP system I am not leveling another alt through the same content. But thats just me.

Edited by samht
Posted
Game is no where near done growing. Since wow is losing subs at such a drastic rate, plus all they talk about on wow is the old republic. I'd say we are fine

 

They do that with every new release though. xxxx game blah blah blah.

 

WoW has been losing subs for awhile now has nothing to do with swtor really. People are quiting it because its old, easy, same ole same ole, bad community, etc etc.

 

People are leaving wow just because its wow now days.

Posted
I don't really see how it can succeed really.

 

The MMO world is basically meh atm. We did not need another WoW type clone, I mean really why start a new game just to do the same stuff you have been doing for years in WoW?

 

I don't play WoW but i tried it and Bioware seems bent on stealing a lot from WoW, bad things included.

 

The market has just changed, and whoever figures it out will do really well, but the VO's just isnt enough to hold people for long term when so many things are broken, and that ability delay is actually soul crushing after a while.

 

There is a huge demand for what WoW used to be. TOR is much more like that than modern day WoW is. And they didn't steal everything. The absolute worst things added to WoW are the dungeon and raid finder and Bioware is adamant about not implementing that.

Posted
Bioware is adamant about not implementing that.

 

That is false they said its not priority 1 but something they are looking into.

 

Probably not cross server which is what ruined it for wow.

Posted
That is false they said its not priority 1 but something they are looking into.

 

Probably not cross server which is what ruined it for wow.

 

WoW community was alright in the gutter before they put that in, don't really see the benefit of not having it atm

Posted
WoW community was alright in the gutter before they put that in, don't really see the benefit of not having it atm

 

I can make friends. You can learn to do the same.

Posted
They do that with every new release though. xxxx game blah blah blah.

 

WoW has been losing subs for awhile now has nothing to do with swtor really. People are quiting it because its old, easy, same ole same ole, bad community, etc etc.

 

People are leaving wow just because its wow now days.

 

lol true. They take like 3 years to put out expansions. Yeah that's how you lose people to boredom.

Posted
By that logic..

 

 

Wow sold a lot of units opening week. It's doing great right?

 

Call of duty sold a lot of units opening week. It's doing great right?

 

Swtor sold a lot of units opening week.

 

Tor will follow.

 

By the logic..

 

But there is no logic in your post. You're comparing an an exception and a game not in the genre.

Posted
The game will continue to sell units, of course, but in order to grow it has to sell those units faster than existing players unsubscribe. I doubt that will be the case. MMO's don't keep selling huge volumes of units after the first month, but they do start losing tens-of-thousands of subscribers.

 

(WoW being the ONE exception to that rule.)

 

lol? wow is losing alot of subs dude.. they go down from the 1month of every expansion.. then they release a new one and people come back and play that for 1month and then it starts going down again and so it continues.. and they lost ALOT of subs after the first month of cata.. so MMOs go up and down but WoW still got the most subs but i think this game will grow for atleast afew more months until we see if they release good content and give us fluff to play around with..

Posted
I think SWTOR will be losing a lot of subscriptions come 20th. I really wish this won't destroy them. But right now it looks like Warhammer Online all over again.
Posted
lol? wow is losing alot of subs dude.. they go down from the 1month of every expansion.. then they release a new one and people come back and play that for 1month and then it starts going down again and so it continues.. and they lost ALOT of subs after the first month of cata.. so MMOs go up and down but WoW still got the most subs but i think this game will grow for atleast afew more months until we see if they release good content and give us fluff to play around with..

 

This is a pretty significant statement and accurately describes the modern generation of gamers. They have become a society of gamers who need to consume something new else they get bored and move onto something else that's new.

 

Even though the panda expansion is lame - I'd bet a lot of people will resub just to play it because it's new.

 

When SWTOR releases new content - people will resub just becuase it's new... zerg/complete it as fast as possible... then use up the remainder of their sub to complain on the forums.

Posted (edited)

according to vgchartz global sells swtor is still ranked third world wide with 100k copies sold last week.

 

correction 8

 

besides the game will continue to sell and more people will come as they get tired of whatever it is they are doing.

Edited by Shammus
Posted
half right

 

The game will have a big declice on the 20th

 

Long as its not over 50%, thats pretty much acceptable!

 

I doubt EA agrees with that. With the money they spent on developing this game 2 million subscribers certainly isn't their target. Losing 50% of that and I'd bet heads start rolling. :p

 

Im not saying in 2-3 years TOR doesnt go F2P because of low subscriptions.

Bioware and EA made allot of dumb choices that will effect them in the long run, thats on them and them alone.

But this game is more then strong enough and addictive enough to remain strong for the first year.

 

We'd have to see what the numbers are after maybe 6 months. I wouldn't be terribly surprised to see it go F2P by the end of the first year.

Posted
You can say that after the 20th. I believe TOR will lose upwards of 300k subs in a few days. And then, if they haven't fixed the combat responsiveness, another 1-200k the next month.

 

This stills leaves a mighty large playerbase, don't get me wrong. TOR will do fine. It's just done GROWING.

 

Ok internet psychic. Btw, can i get tomorrow's winning lotto numbers? :rolleyes:

Posted
MMO's don't keep selling huge volumes of units after the first month, but they do start losing tens-of-thousands of subscribers.

 

(WoW being the ONE exception to that rule.)

 

 

Ahhh clueless WoW Fanbois.

Posted
Ok internet psychic. Btw, can i get tomorrow's winning lotto numbers? :rolleyes:

 

The entire thread has been about speculation and discussion. I know friendly and civil discourse is a foreign idea to many of you.

 

I gave many reasons why I believed my predictions were correct, and also admitted that, of course, I could surely be wrong.

 

Sadly, very few people have actually engaged the discussion. Yet another thread reduced to slinging insults and posts with no content.

Posted
This is a pretty significant statement and accurately describes the modern generation of gamers. They have become a society of gamers who need to consume something new else they get bored and move onto something else that's new.
That's a false premise.

 

It's easy for developers to perpetuate this nonsense, because it barely holds them accountable.

 

Most of these releases offer terrible content, and it's no surprise that the population quickly moves on.

Posted
The game has been out for 3 weeks.

 

You know, AoC crashed, burned and died in under two months. Warhammer Online crashed, burned and died in under six months.

 

Both went from 800k subs to 100k in those crashes. So don't act like you made some pithy comment and won the thread. All you did was prove you know nothing about the MMO market. Dungeons and Dragons on-line crashed at the gate due to the unfavorable reports just from Beta Testing.

 

So here's a clue: In TODAY's MARKET, you will be punished for lack of end game, bugs, lack of content and poor pvp. Unlike 2004, there is a mature market of content-rich MMOs out there. So, when you come into the market, you better bring your A-game.

 

Because the bottom line is, MMOs are social games that market through word-of-mouth to friendships and other gaming=social connections. Just having some 'big name franchise' won't help you if you don't start on the right foot and get the community to recruit for you. Star Wars has already crashed once. Star Trek has crashed. Warhammer has crashed. Every comics/superhero game has crashed. Lord of the Rings has been mired in the 350K sub range for most of its existence.

 

All these games started off on the wrong foot. None of them are serious market players. None of them probably ever will be.

 

And, having been in some of these MMOs from the heyday, I can tell you first hand that consolidations/migrations are a major pain. And cause more people to leave and guilds and friendships are destroyed.

Posted
Why do some many people get their rocks off saying "SWTOR will fail!!!"

 

I don't understand that. Clearly there are quite a few people who enjoy the game thoroughly and are in it for the long haul, but the most vocal protestors (i.e., the one's who think they're smarter than everyone else and come here because they just *have* to make sure everyone knows how *profound* their insights are ...) have to come here and rant.

You may be nwe to MMO gaming but there are entire segments of the MLG that play online MMO's competatively that don't look at SWTOR as a viable game. Same for the Hardcore and Casual Raiding Guilds as well as the Hardcore and Casual PvP Guilds. We aren't talking about small portions of the player base that have the same compaints we are talking about people that stream, get company endorsements and are paid to play video games and MMO's.

 

And they all say the game doesn't look like it will survive. There is a community of gamers that exist outside of these forums.

 

If you don't like the game, STOP PLAYING. That doesn't mean it's a failure, that doesn't mean no one else can or should like it and that doesn't mean it's going to die.

A lot of people like the game and want to love it. But they are experienced or at least knowledgeable about MMO design and game design and look at the flaws and issues in SWTOR and laugh at how they could exist past Beta. Core fundamental mechanics and systems are broken or have severe issues.

 

 

 

The success or failure of something like this doesn't hinge on any one thing. If this game doesn't meet your PvP expectations, stop playing. It's brand new. Maybe it'll change. Maybe it won't. Just because it's not what you want doesn't mean it's bad.

 

Yes it does. It hinges on being able to maintain a player base or cor player base. AoC, Aion, Star Trek all failed to maintain those. Casual rotating player bases don't keep MMO's alive.

 

Personally, I'm calling BS on every single on of the "OMG THIS GAME SUXXORS AND IS DOOMED!" threads after the 20th, for two reasons:

 

1) If you re-sub after the 20th but still don't like it, that just means your either stupid or a poser, or both. No room for you, even on the Internet. Only an idiot pays for and spends time doing something they don't like voluntarily.

 

2) If you *don't* re-sub after the 20th but still feel compelled to come to the forums of the game you're no longer playing to tell other people they shouldn't like their new toy because you don't ... well.. that's just a special kind of brain-dead.

 

Either way, so long haters. You won't be missed. At all.

 

Your first point is valid. Only people who are looking for something to complain over will do that. Your second point is roughly the equivalent to peeing on a carpet as any MMO forum that doesn't require an active account to post on it's forum is automatically a fail MMO.

Posted

Compare this and get back with me.

 

Global sales #'s for Blizzard's monster's latest outing.

 

http://gamrreview.vgchartz.com/sales-data/38102/world-of-warcraft-cataclysm/

 

Now here's Tor.

 

http://gamrreview.vgchartz.com/sales-data/31584/star-wars-the-old-republic/

 

Granted this is just counting the first 10 weeks of sales, they only have 3 weeks listed for Tor, and it is only trailing by 1 mil.

 

Cata on week 3 only had 1,834,254

 

SWtOR on week 3 is at 1,929,074

 

Not sure if this takes into account digital sales or not, so numbers could be skewed. But I honestly feel that the people saying that we are going to be seeing a huge decline in subs are just like Chicken Little screaming that the sky is falling.

 

It's way too early to guage how well retention is going to be, but with the massive sales numbers I tend to think that retention isn't going to be half as bad as people claim.

Posted
Ahhh clueless WoW Fanbois.

 

Actually, he's mostly right. WoW is a relatively rare case for a Western MMO. Most do peak early and start falling apart quickly.

 

WoW is an exception to this. Eve Online is an exception to this. LOTRO made a good comeback with F2P and is up about 100K from 2009... But I'm suspecting it's going to be back to 2009 numbers within a year.

 

And if you look at the big releases the past five years. LOTRO has been pretty good, not the best, but pretty good. They never peaked like Warhammer or AoC. But they didn't crash as hard either. It's about 3.5 time the size of those.

 

Aion did pretty well in it's western release with about a million subs. THough it has lost about half NA/Euro its subs since it was released. They've also lost another 600Kish of asian subs.. In total, it's about 1.1 million smaller now than when it peaked with the NA/EURO release at 4 million.

 

 

So, WoW fanboy, whom you put down was pretty much right. There have been very few long-term-growth successes in the MMO market. In fact, mostly it's peak-and-slide or peak-and-crash. My only wonder is which one of these two paths this game will follow. I really don't see it as a long-term growth MMO.

 

Too many mistakes. Too little content. And just one gimmick that gets real old...

Posted
Ok internet psychic. Btw, can i get tomorrow's winning lotto numbers? :rolleyes:

 

It's a reasonable projection based on the history of MMOs. Therefore a valid opinion. Unlike anything you added to the conversation.


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