Shadowaus Posted January 16, 2012 Share Posted January 16, 2012 Was these quests written by hamsters or something? Finish a class quest, goto fleet, talk to someone, get 1800xp, then go back to your ships holoterminal. No story, nothing. Just 1800xp. And you cant use your fleet pass because you actually need to use your ship to travel to the fleet to complete the objetive.. WHY! Link to comment Share on other sites More sharing options...
BadgeredMushroom Posted January 16, 2012 Share Posted January 16, 2012 (edited) Was these quests written by hamsters or something? Finish a class quest, goto fleet, talk to someone, get 1800xp, then go back to your ships holoterminal. No story, nothing. Just 1800xp. And you cant use your fleet pass because you actually need to use your ship to travel to the fleet to complete the objetive.. WHY! For the purposes of immersing you in the story, duh. They really could have just left that step out and had you use your holotable in the ship when you were ready to continue your class story. Edited January 16, 2012 by BadgeredMushroom Link to comment Share on other sites More sharing options...
Shadowaus Posted January 16, 2012 Author Share Posted January 16, 2012 For the purposes of immersing you in the story, duh. They really could have just left that step out and had you use your holotable in the ship when you were ready to continue your class story. I just like the part where if you use your fleet pass, you need to go back to your ship, travel to another planet then back to fleet in order to finish the 'travel to imperial/republic fleet' part... Link to comment Share on other sites More sharing options...
CommieKras Posted January 16, 2012 Share Posted January 16, 2012 I think what BioWare was going for with these quests was for your character to get some R&R after finishing up an act. They failed miserably of course and ended up frustrating players because of it but that's neither here nor there. If they wanted to do it right, they could have shown a cutscene on the fleet station where your entire crew is gathered in a cantina or other relaxation spot. Maybe the scoundrel types on your crew are playing pazaak and your protocol droid is serving drinks or whatever. The point is your whole crew is gathered together for some well-earned relaxation. This is a perfect opportunity for character development. Your crew gives their thoughts on how the mission went over a few drinks and you all just talk and celebrate. But no, right clicking worthless npc #273 is just as good. I swear, you'll find more competent writers and designers amongst the players. Link to comment Share on other sites More sharing options...
Jesira Posted January 16, 2012 Share Posted January 16, 2012 I agree they got lazy here! I really wish the next chapter was ready; or at least the intrelude we're on had more to it to set us up a little more with this "hiatus" we're having. It makes sense on the IA story as to why things are the way they are, and I'm having fun finishing planet stories and bonus story missions; and there are plenty of them at level 50...Just could of routed us to all of it a little better. Link to comment Share on other sites More sharing options...
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