Macetheace Posted January 16, 2012 Share Posted January 16, 2012 was looking at some stims, and noticed one boosted Power, and then astrange one that boosted both tech and forcepower but reduced damage done. THis puzzled me. Until now, i had thought power boosted well, power - how much damge you ddi stuff with. So, on my Sage/Sorceror, is a Power stim actually useless? Does Power only boost melee attacks and not your force abilities? - is this also the case for mods and enhancements also? Or does power boost everything (both melee and force and tech?) but if it does, then that strange stime that reduces damage done seems really useless, everyone would just go for power - or does force power only apply to heals. please let me know if you know for certain when you respond, if you don't know for sure, just say you're not entirely certain. [as an aside, woudl be nice when in full groups that your companions appear for conversations so if you win a conversation role you can also benefit from reputation, i have noticed some people do not group with more than 1 person because they won't be getting their companion out - another thing is if your lost the conversation role but the decision you picked actaully agreed with your companion, it would be good if you got the reputation points to eventhough the person who won the response chose something different.. just like light and dark points, you get the points for picking hte option even if the winner chose a different response ] Link to comment Share on other sites More sharing options...
Eternalnight Posted January 16, 2012 Share Posted January 16, 2012 power boosts all abilities and is useful to all classes Link to comment Share on other sites More sharing options...
Macetheace Posted January 16, 2012 Author Share Posted January 16, 2012 then why this stim that boosts force and tech power but reduces damage by 50% - why have that? won't everyone just go for the Power stim? unless Power boosts Force abliltiies, but not as much as pure Force power Link to comment Share on other sites More sharing options...
Aieny Posted January 16, 2012 Share Posted January 16, 2012 then why this stim that boosts force and tech power but reduces damage by 50% - why have that? won't everyone just go for the Power stim? unless Power boosts Force abliltiies, but not as much as pure Force power What specific stims are you looking at? Link to comment Share on other sites More sharing options...
Buckmoth Posted January 16, 2012 Share Posted January 16, 2012 What specific stims are you looking at? I assume he means the Triage line of adrenals. "Increases Force Power and Tech Power by X and reduces all damage dealt by 50%. Lasts 15 seconds." And I agree, I'm not seeing any use for these. Same cost, same duration and same cooldown as the straight +power adrenals, but with less benefit. Link to comment Share on other sites More sharing options...
Macetheace Posted January 16, 2012 Author Share Posted January 16, 2012 What specific stims are you looking at? The Triage stims, like Field Tech Triage Adrenal Link to comment Share on other sites More sharing options...
mshea Posted January 16, 2012 Share Posted January 16, 2012 The stim that reduces damage I imagine would only be useful for a dedicated healer. Link to comment Share on other sites More sharing options...
Macetheace Posted January 16, 2012 Author Share Posted January 16, 2012 I assume he means the Triage line of adrenals. "Increases Force Power and Tech Power by X and reduces all damage dealt by 50%. Lasts 15 seconds." And I agree, I'm not seeing any use for these. Same cost, same duration and same cooldown as the straight +power adrenals, but with less benefit. exactly... unless force power was meant to be something like healing power but even then... oh i dunno. Link to comment Share on other sites More sharing options...
Dasffion Posted January 16, 2012 Share Posted January 16, 2012 exactly... unless force power was meant to be something like healing power but even then... oh i dunno. Forcepower and Techpower are like power but Tech is only used for IA/Smugglers and Forcepower is only used for SI/JC whereas power is used for every class. Those stims will increase Forcepower, thus increasing your healing, while reducing your damage. It's a good boost for healers. Not sure why it's hard to believe. Link to comment Share on other sites More sharing options...
Macetheace Posted January 16, 2012 Author Share Posted January 16, 2012 (edited) The stim that reduces damage I imagine would only be useful for a dedicated healer. but then a power stim would be just as useful, - and not penalize your damage... unless the Triage stim was a lot cheaper or something. . ah well, a mystery Forcepower and Techpower are like power but Tech is only used for IA/Smugglers and Forcepower is only used for SI/JC whereas power is used for every class. Those stims will increase Forcepower, thus increasing your healing, while reducing your damage. It's a good boost for healers. Not sure why it's hard to believe. hard to believe, because i don't see any reason i should pick triage over a power stip if they give the same boost but one dones't punish damage. -this is why i thought maybe power didn't boost force damage attacks. Edited January 16, 2012 by Macetheace Link to comment Share on other sites More sharing options...
Dasffion Posted January 16, 2012 Share Posted January 16, 2012 but then a power stim would be just as useful, - and not penalize your damage... unless the Triage stim was a lot cheaper or something. . ah well, a mystery Ah I see, NM my last comment. I haven't seen any numbers but it could be that Force/Tech power is more potent than Power. Link to comment Share on other sites More sharing options...
Macetheace Posted January 16, 2012 Author Share Posted January 16, 2012 ah.. I figured it out it's quite smart actually POWER - must not boost the healing abilities. - the POWER thing always says boosts attacks so it would boost force attacks, and melee attack, and tech attacks.. but it won't boost healing force capability or healing tech capability. That must be it. Link to comment Share on other sites More sharing options...
Dasffion Posted January 16, 2012 Share Posted January 16, 2012 ah.. I figured it out it's quite smart actually POWER - must not boost the healing abilities. - the POWER thing always says boosts attacks so it would boost force attacks, and melee attack, and tech attacks.. but it won't boost healing force capability or healing tech capability. That must be it. power does increase healing though. Link to comment Share on other sites More sharing options...
Buckmoth Posted January 16, 2012 Share Posted January 16, 2012 ah.. I figured it out it's quite smart actually POWER - must not boost the healing abilities. - the POWER thing always says boosts attacks so it would boost force attacks, and melee attack, and tech attacks.. but it won't boost healing force capability or healing tech capability. That must be it. Nope. I've just tested it on both my sage and my scoundrel. I get exactly as much bonus to healing from each point of +power as I do from each point of +force and +tech power, respectively. Link to comment Share on other sites More sharing options...
Aieny Posted January 16, 2012 Share Posted January 16, 2012 Does the Triage share a cooldown with the other adrenals? If not, it could be useful as a backup adrenal, to use when your main adrenal is on cooldown. Link to comment Share on other sites More sharing options...
Dasffion Posted January 16, 2012 Share Posted January 16, 2012 Someone made this comment on Torhead which brings up an interesting question All damage dealt could mean, "damage output you do AND damage input done to you". Hence keeping you alive longer as a trade off for not casting damage spells rather, casting heal spells. Has anyone verified this yet. Link to comment Share on other sites More sharing options...
Havokk Posted January 16, 2012 Share Posted January 16, 2012 Open the Character Window. Mouse over the items down the bottom (Melee, Ranged, Tech, Force, Defence). That will show you what Force Power, Power, Surge, Alactrity etc do. Link to comment Share on other sites More sharing options...
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