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There has to be a bug with pipe-jumping.


NicWester

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First the bug, then the feedback (ie: Opinion).

 

 

Bug: When jumping from pipe to pipe, there has to be some sort of bug or another. You can shuffle back and forth a bit, no problem, but if you try jumping at any point in that shuffle you often wind up just falling off. I've seen it on Nar Shaddaa and Tatooine while trying to grab datacrons--back and forth? No big deal. Forward a tiny bit and spacebar? Fall down start over. It has got to be a bug.

 

Opinion/feedback: I love exploration and think the datacrons are an excellent way of rewarding that. They aren't game-breaking, but they give you a bit of an advantage and something to do. They should by no means be easy to get (Well, okay, the starting planet ones should be easy on the "First Hit Is Free, Kid" principle.) and the puzzle-solving aspect of them is a lot of fun. But jumping from pipe to pipe across the entire planet isn't a puzzle: it's Prince of Persia. It's the kind of "We can't think of a puzzle right now, so let's just put six jumps together."

 

(And for the record because I know someone is going to say it, yes, I've turned off sprint. I've turned it off, I've turned it on, I've toggled walk instead of run, I've done things while mounted and dismounted. The responsiveness for Jump is such that using it will often cause you to simply fall off the pipe rather than actually jump. If anything, you should have trouble landing on the next one, not jumping off the first one.)

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Collision detection in the game can be a bit spotty. I've found myself bouncing off the side of a building, or getting caught on some tiny object protruding from a wall. Fortunately there aren't that many datacrons or other situations where it's particularly troublesome. Most give you fair latitude on making the jump.
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I hate to tell you, but it all comes down to positioning and timing of when you hit that spacebar (or whatever it is you use to jump).

 

It can be maddening, but it's not bugged.

 

If I had fraps, I'd post a video and it'd be pretty clear what I'm saying (Which might still not be a bug, but it certainly doesn't make sense otherwise). But I don't, so I'll try and draw it out with characters.

 

While standing on a pipe, I can move back and forth this far:

|----------|

That's fine, that's as it should be.

 

If I try and go this far, I fall off and again, that's fine, that's as it should be:

---|----------|---

 

However, if I hit spacebar to jump while on the pipe WITHIN that range:

|------x---|

Then instead of jumping up, I do a sort of quick up-and-down jerk and then fall back to the ground, as if I'd gone too far. This happens even if I stop moving forward once I see the jerking.

 

As you said, though, this still may not be a bug. There may just be a very tiny jumping window--but then why that window is tinier than the moving back and forth window is mind-boggling.

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I don't think you get why many are outraged over the run and jump, platforming aspect of Datacron finding.

 

"Terrain exploitation" and "exploration" are not the same thing. "Exploration" is getting a complete map, searching every corner of the map to see everything. That is a worthy objective in a RPG.

Why can't I use my lightsaber to cut the metal gate that seperates me and the datacron (Nar Shada) or use the force to drag the datacron closer to the gate so I can activate it. Instead I have to do a bunch of jumping on pipes and take a convoluted and contrived path to get at it... Can you see what I am saying? And how it doesn't fit in a RPG game?

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I ran into this trying to get a datacron on Nar Shaddaa. Took me (literally) 50+ tries to make it. After a while I realized it really was all about timing, and not just jumping and going forward.

 

So while on the ground I tested out different timings of button presses, finding out the if I hit forward about a quarter of a second after I hit jump, I got the most reliable results. Not only that, but I also found HOLDING down the spacebar made a difference as opposed to just hitting and releasing ( don't know if that actually makes a difference, might just be in my mind)

 

But after I did got the timing down, it only took me 5 more tries.

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I don't think you get why many are outraged over the run and jump, platforming aspect of Datacron finding.

 

"Terrain exploitation" and "exploration" are not the same thing. "Exploration" is getting a complete map, searching every corner of the map to see everything. That is a worthy objective in a RPG.

Why can't I use my lightsaber to cut the metal gate that seperates me and the datacron (Nar Shada) or use the force to drag the datacron closer to the gate so I can activate it. Instead I have to do a bunch of jumping on pipes and take a convoluted and contrived path to get at it... Can you see what I am saying? And how it doesn't fit in a RPG game?

 

 

I highlighted the operating word in your post. This is a game. Requiring players to perform difficult feats of coordination to acquire bonuses in a game is a long held tradition. Really, you could take this back to the early days of Atari & Nintendo if you wanted to vent your rage properly.

 

Don't blame BioWare for including something in a game that millions of people have enjoyed over the last two decades. And a few, uncoordinated, impatient players have hated. Accept which camp you fall into and move on.

 

Posting this is "bugged" is incorrect. I understand the difficulty involved; I have acquired these Datacrons. They are not bugged. Difficult yes, but not bugged.

Edited by Razyr
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If I had fraps, I'd post a video and it'd be pretty clear what I'm saying (Which might still not be a bug, but it certainly doesn't make sense otherwise). But I don't, so I'll try and draw it out with characters.

 

While standing on a pipe, I can move back and forth this far:

|----------|

That's fine, that's as it should be.

 

If I try and go this far, I fall off and again, that's fine, that's as it should be:

---|----------|---

 

However, if I hit spacebar to jump while on the pipe WITHIN that range:

|------x---|

Then instead of jumping up, I do a sort of quick up-and-down jerk and then fall back to the ground, as if I'd gone too far. This happens even if I stop moving forward once I see the jerking.

 

As you said, though, this still may not be a bug. There may just be a very tiny jumping window--but then why that window is tinier than the moving back and forth window is mind-boggling.

 

I know exactly what you're saying. AC had a lot of places where you needed to jump from place to place, even from a downward facing slope, and it still worked better than SWTOR. AC is as old as EQ and it still did this better than SWTOR. I guess this is what happens when you buy a game engine instead of making one yourself.

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What you're missing, there are good videos that show this, is you have to turn off and turn on sprint at various points in several of these jumps.

 

As is often the case in complaints on these boards, the "bug" is the player, you don't know what you are doing. I suggest searching for data cron walk throughs on you tube and you'll be less angry.

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Yeah the jumping on this game seems a bit...off.

 

For example, on the Esseles Flashpoint there's a point where you need to jump down, using the pipes along the way to keep from dying from the fall. When jumping from pipe to pipe sometimes it makes you properly jump forward to land on the next one, and sometimes you simply fall right off the edge even though you did jump. Not sure if it's a server lag thing or something funny with the jumping.

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First the bug, then the feedback (ie: Opinion).

 

 

Bug: When jumping from pipe to pipe, there has to be some sort of bug or another. You can shuffle back and forth a bit, no problem, but if you try jumping at any point in that shuffle you often wind up just falling off. I've seen it on Nar Shaddaa and Tatooine while trying to grab datacrons--back and forth? No big deal. Forward a tiny bit and spacebar? Fall down start over. It has got to be a bug......

 

 

Simple - the way they do jumping is that you have to hit jump THEN move forward. If you move forward and jump you fall. As long as you do it in the right order it works fine.

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First the bug, then the feedback (ie: Opinion).

 

 

Bug: When jumping from pipe to pipe, there has to be some sort of bug or another. You can shuffle back and forth a bit, no problem, but if you try jumping at any point in that shuffle you often wind up just falling off. I've seen it on Nar Shaddaa and Tatooine while trying to grab datacrons--back and forth? No big deal. Forward a tiny bit and spacebar? Fall down start over. It has got to be a bug.

 

Opinion/feedback: I love exploration and think the datacrons are an excellent way of rewarding that. They aren't game-breaking, but they give you a bit of an advantage and something to do. They should by no means be easy to get (Well, okay, the starting planet ones should be easy on the "First Hit Is Free, Kid" principle.) and the puzzle-solving aspect of them is a lot of fun. But jumping from pipe to pipe across the entire planet isn't a puzzle: it's Prince of Persia. It's the kind of "We can't think of a puzzle right now, so let's just put six jumps together."

 

(And for the record because I know someone is going to say it, yes, I've turned off sprint. I've turned it off, I've turned it on, I've toggled walk instead of run, I've done things while mounted and dismounted. The responsiveness for Jump is such that using it will often cause you to simply fall off the pipe rather than actually jump. If anything, you should have trouble landing on the next one, not jumping off the first one.)

 

I had no problems collecting the datacrons which involved platforming. L2p? l2spatialawareness?

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basically if you are on the "edge" of a pipe you will fall off most of the time while jumping. make sure you are in the middle of the pipe, hit spacebar and then move froward right after(almost simultaneously). i learned this after having several fristrating attempts at a few datacrons. Edited by Spitoc
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  • 3 weeks later...

@OP

 

I had my own problems with pipe jumping too. Especially when on the hunt for datacrons. I found two solutions for my problems.

First turn off your sprint ability (then one you get at lvl15).

Leaving it on make many pipe and platform jumps unnecessarily difficult. It seem these jumps where designed without the extra momentum gained from sprint.

This alone allow caused me to make repeatedly make very precise jumps.

Second build a macro and relieve yourself of all the exact timing causing you to bounce off to the sides or misstep over edges if missed.

 

Here what I used

Button 4 = Jump Key

W = Move Forward Key

 

Button 4+W

 

Actions on Press

(Button 4 ↓, wait 150ms, W ↓)

Action on Release

(Button 4 ↑, wait 150ms, W ↑)

 

With spiriting off you do the perfect forward jump everytime.

Prevent strained nerves and save time when you go after the datacrons with your alternative characters.

Edited by Dragoon-
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Going for a Datacron on Hutta I tried and tried but just couldn't jump to the pipe as the OP explained, always just fell instead of jumped. Finally used both mouse buttons to run and then jumped and that worked the first time no problem. Stupid. This is a G510 keyboard and didn't think it was the keyboards fault- now I know it wasn't.
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First the bug, then the feedback (ie: Opinion).

 

 

Bug: When jumping from pipe to pipe, there has to be some sort of bug or another. You can shuffle back and forth a bit, no problem, but if you try jumping at any point in that shuffle you often wind up just falling off. I've seen it on Nar Shaddaa and Tatooine while trying to grab datacrons--back and forth? No big deal. Forward a tiny bit and spacebar? Fall down start over. It has got to be a bug.

 

Opinion/feedback: I love exploration and think the datacrons are an excellent way of rewarding that. They aren't game-breaking, but they give you a bit of an advantage and something to do. They should by no means be easy to get (Well, okay, the starting planet ones should be easy on the "First Hit Is Free, Kid" principle.) and the puzzle-solving aspect of them is a lot of fun. But jumping from pipe to pipe across the entire planet isn't a puzzle: it's Prince of Persia. It's the kind of "We can't think of a puzzle right now, so let's just put six jumps together."

 

(And for the record because I know someone is going to say it, yes, I've turned off sprint. I've turned it off, I've turned it on, I've toggled walk instead of run, I've done things while mounted and dismounted. The responsiveness for Jump is such that using it will often cause you to simply fall off the pipe rather than actually jump. If anything, you should have trouble landing on the next one, not jumping off the first one.)

 

The jump mechanics took a bit of getting used to for me as well. I had to learn to jump BEFORE moving forward.

 

Another piece of advice that I'll add along with stuff others have posted is to also take all of your equipment off when going for datacrons. Certain pieces of gear seem to interact negatively with environmental collision detection (my robes prevented me from getting a datacron in Coruscant last week...once I removed them, I was able to continue normally). Anyways, it's worth a shot.

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What I would like to point out is that the platforming is different based on your class. I've done datacrons on a smuggler, trooper and jedi knight. The smuggler and trooper are the same level so I will often do them one right after the other. The smuggler platforms much much easier then the trooper. Both are female body type 1. But the smuggler can get to a platforming datacron in about 5 minutes while the trooper will take more like 30. For some reason, even with the same player, same settings, same computer...the smuggler platforms better. The jedi knight falls somewhere in the middle. It's rather annoying, either we should have some info somewhere that details this...like heavy armor makes it harder to get around or something...or all classes should platform the same.
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Yeah the jumping on this game seems a bit...off.

 

For example, on the Esseles Flashpoint there's a point where you need to jump down, using the pipes along the way to keep from dying from the fall. When jumping from pipe to pipe sometimes it makes you properly jump forward to land on the next one, and sometimes you simply fall right off the edge even though you did jump. Not sure if it's a server lag thing or something funny with the jumping.

 

The pre-jump animation takes some time to perform, so if you run and press jump, then you won't jump immediately after hitting the spacebar.

Edited by GHeissi
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I did the Nar Shaadda yellow matrix shard yesterday, and i wanted to take a break from the game for a few days after that. i was so irritated.

 

after googling a bit, I learned the trick

 

Spacebar, and like instantly after Stacebar, forward key

Dont try and get a running head-start from a pipe you will just fall off

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Here what I used

Button 4 = Jump Key

W = Move Forward Key

 

Button 4+W

 

Actions on Press

(Button 4 ↓, wait 150ms, W ↓)

Action on Release

(Button 4 ↑, wait 150ms, W ↑)

 

With spiriting off you do the perfect forward jump everytime.

Prevent strained nerves and save time when you go after the datacrons with your alternative characters.

 

Hmmm. I'm going to try this.

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Jumping in SWTOR is made of the following phases:

1) Character bends knees to jump. I don't know exactly how long it takes but I'd say about 0.2-0.3 of a second.

2) Character jumps

 

The 1) phase is long enough that if you're running towards an edge (pipe edge is very close at all times), you'll fall down if you don't hit space well before reaching it.

 

It's a dumb mechanic, and I hope it gets fixed.

 

Ed: And yes, hitting space first, then W fixes this issue if you time it right.

Edited by Truga
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