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Are people worried about choosing optimum crew skills for their class?


Halloween_Jack

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Hi folks,

 

So far I a L23 Jedi Knight Artiface and a L16 Bounty Hunter Armourmech.

 

My vague plan is to play which ever I'm in the mood for and evry so often to get an alt upto L15 with a new craft skill.

 

So now I've got the urge to create a Inquisitor and I can't decide which Craft to take.

 

I feel that I'd like to get started on Biochem or Cybertech but that class doesn't have great crew bonuses for those. Synthweaving might be better.

 

I'm wondering how much difference it really makes. Has anyone got frustrated with a bad choice down the line or perhaps realised it doesn't make much difference.

 

Any thoughts?

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I've gone with some unconventional choices, just as much for roleplay reasons as anything else. To me it's not going to be noticeable unless you're comparing your performance against others. Edited by daemian
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Good to hear. I hate getting stressed about these kind of decisions. It's a game afterall, I'd like to go with the RP choice or what suits me at the time rather than plan my 8 characters so far ahead.

 

But I just had that doubt in the back of my mind 'will I regret this?'

 

Cheers

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