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DONT NERF Operatives/Scoundrels


Rizzit

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I agree. and if you can't l2p... then l2roll!

 

my valor60 shadow in full champ/battle is pretty nice. but it holds no candle to my level 14 operative. this puppy really hums! plus, killing ppl in full champ/battle feels dirty/cheap. killing 50's on a lvl 14 operative... priceless!

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I agree. and if you can't l2p... then l2roll!

 

my valor60 shadow in full champ/battle is pretty nice. but it holds no candle to my level 14 operative. this puppy really hums! plus, killing ppl in full champ/battle feels dirty/cheap. killing 50's on a lvl 14 operative... priceless!

 

Then you simply suck, i beat Operatives in full champ without dropping below 50%.

Im talking about duels here, in Warzones they dont survive 5secs. :rolleyes:

 

Go duel this class ask a friend to make some duels and tr to find ways to beat him.

I'm not gonna give my strats out but there no way OPs can defeat Assas if you

got the catch once

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If an op has biochem and full stims, you can't win. Sorry. lrn2domath. Anyone who disagrees, played a Rogue in WoW, and are simply trying to keep their aedvantage while covering it with a "whaaa, rogue" argument. Edited by Sindorin
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Then you simply suck, i beat Operatives in full champ without dropping below 50%.

Im talking about duels here, in Warzones they dont survive 5secs. :rolleyes:

 

Go duel this class ask a friend to make some duels and tr to find ways to beat him.

I'm not gonna give my strats out but there no way OPs can defeat Assas if you

got the catch once

 

i wouldn't know how OP an assassin is. although I have your "mirror" class.. i assure you we are far from mirrors. primarily due to one major problem. our hardest hitting ability, an upheavel double project (in your case shock) is instant for you.. and applies dmg instantly.

 

for me... not so much. not only can most classes pull up a lawn chair, use every ability on their hotbar, and then use defensive measures in the time it takes the rock to come out of the ground and then hit the target... but I can guarantee you that against a good player... i have seen many many many a rock.. hang floating in the air... as they use vanish at the peak of the project.. causing it to do NO dmg and the rocks hang.. and then eventually disappear/not apply.

 

but yeah... back on point.. level 14 operatives are great fun. do not nerf.. ty

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550 expertise sorc says i die in 3 hits form a equal geared op.

That is before i manage to stand up or even trinket 1st stun (though unbreakable will only works 50% of the time you hit it)

 

Hmm, why dosnt that happen to me? iam r 57 sorc, never have problems with Op

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Hmm, why dosnt that happen to me? iam r 57 sorc, never have problems with Op

 

You're also an assassin according to your posts. And all you do is cry for Ops to not get nerfed. Stop lying broseph.

 

 

OH

 

 

 

 

63 op

Edited by Reenolols
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If an op has biochem and full stims, you can't win. Sorry. lrn2domath. Anyone who disagrees, played a Rogue in WoW, and are simply trying to keep their aedvantage while covering it with a "whaaa, rogue" argument.

 

You think im not running with stims? HE CANT WIN, its not even funny, they open with 5k

dmg fully buffed stimmed etc, and followups rit for 2k, while i chaincrit him for 4-5k every

3seecs, if hes unluky i schock discharge him to 30% hp and execute him for 6k right after

that.

 

Beside this, a friend of me 60 marauder wtfbeats the **** outta ops too, and a friend

59 sorc on heal specc manages to outheal ops after initial burst, while he cant manage

to outheal assas.

 

Its l2p nothing more.

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I agree. and if you can't l2p... then l2roll!

 

my valor60 shadow in full champ/battle is pretty nice. but it holds no candle to my level 14 operative. this puppy really hums! plus, killing ppl in full champ/battle feels dirty/cheap. killing 50's on a lvl 14 operative... priceless!

 

Massive BS. The max crits you'll get as a lvl 14 Operative is about 2k on backstab and you only have shiv and backstab. No hidden strike or laceration. You'll get roflstomped by every single class out there. Lucky enough that changes later on.

 

I consider hidden strike to be my reward after being useless for 36 levels.

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i wouldn't know how OP an assassin is. although I have your "mirror" class.. i assure you we are far from mirrors. primarily due to one major problem. our hardest hitting ability, an upheavel double project (in your case shock) is instant for you.. and applies dmg instantly.

 

for me... not so much. not only can most classes pull up a lawn chair, use every ability on their hotbar, and then use defensive measures in the time it takes the rock to come out of the ground and then hit the target... but I can guarantee you that against a good player... i have seen many many many a rock.. hang floating in the air... as they use vanish at the peak of the project.. causing it to do NO dmg and the rocks hang.. and then eventually disappear/not apply.

 

but yeah... back on point.. level 14 operatives are great fun. do not nerf.. ty

 

OMG you just made yourself even more noob then you initally sounded b4...

The Delay Shadows have with Upheavel is what I WANT i give you my instant

shock and you give me your Upheavel, i will spike crit healers for 10k as discharge

will hit at the same time then Upheavel, no gap to put a medpack inbetween 30%

EXECUTE = BOOM DEAD in *********** 3 skills. where as i have to Shock, JOLT, Discharge,

Electrocute, Shock -> Execute because the guy got time to click his medpack....

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Massive BS. The max crits you'll get as a lvl 14 Operative is about 2k on backstab and you only have shiv and backstab. No hidden strike or laceration. You'll get roflstomped by every single class out there. Lucky enough that changes later on.

 

I consider hidden strike to be my reward after being useless for 36 levels.

 

well i disagree. so far i fire corrosive dart... then drop to cover... explosive frag.. immediately toss frag grenade... that all spikes hard as i run up on target... backstab, shiv, overload shot, debilitate... usually backstab is up.. and bam... i just vultured a level 50. did it routinely.

 

but yea.. can't wait to have hidden strike and lacerate. at level 14 this is easy.. i want roll face on keyboard easy.

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I have not seen a Scoundrel do as much damage as an Agent.

 

IE, seems to me that Agent is slightly OP'd in comparison.

 

Agent should be more on par with Smuggler and not able to hack 75% of my health in 3 seconds.

 

IMHO.

 

They're identical barring their stun animation and aoe mez cooldown. (These are obvious mirror flaws, but it has no effect on their damage.) All it is, is a gear/skill difference of the ops and scoundrels you see.

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OMG you just made yourself even more noob then you initally sounded b4...

The Delay Shadows have with Upheavel is what I WANT i give you my instant

shock and you give me your Upheavel, i will spike crit healers for 10k as discharge

will hit at the same time then Upheavel, no gap to put a medpack inbetween 30%

EXECUTE = BOOM DEAD in *********** 3 skills. where as i have to Shock, JOLT, Discharge,

Electrocute, Shock -> Execute because the guy got time to click his medpack....

 

keep telling yourself you want that when you see two rocks floating in air that delivered no dmg because your target just vanished. or against a sorc/assassin when they pop resilience instantly at sight of rocks... and receive no dmg from any of your burst.

Edited by Mursie
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I have no probs with operatives on my guardian tbh. I'd rather see them do something about people who spam tracer missile and lightning behind me when I'm fighting someone.

 

Surely even when they zerg me 5v1 they should be about more than spamming one button over and over.

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keep telling yourself you want that when you see two rocks floating in air that delivered no dmg because your target just vanished. or against a sorc/assassin when they pop resilience instantly at sight of rocks... and receive no dmg from any of your burst.

 

I dont understand where the problem is, damage delay is far more awesome then instants.

You can play around with stuff and spike ppl, ok they an go vanish or shroud, but the same

for shock. they pop force shroud or vanish once, your burst reload is 12secs depending on

specc.your stims hold for at least 2 full rotations, thats around 20k dmg on a champion

geared nontank class. i dont know what your rotation is but mine is 1v1 spike, 2x 31er skill,

upheaval/shock discharge/forebreach & execute. I dont need more then those if my

cds are ready and im not stacking forcebreach/discharges..

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l2p instead...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r60 Assassin

 

oh greta one teach us how to play then :rolleyes:

 

I will take tips on how to survive and preferebly kill (usuallly only way to survive) a scoundrel/op attack on any of these ACs:

-gunslinger

-commando

-would put guardian here, but I happen to know one that is fairly effective.

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R58 Sorc. Ops usually barely get through my bubble in their stun. The lowest I've ever seen my health drop in a stun was to about 80%, and I finish the fights around that health as well. So yeah nerf them so its even easier for me to rock their socks :D

 

And nerf your bubble too.

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oh greta one teach us how to play then :rolleyes:

 

I will take tips on how to survive and preferebly kill (usuallly only way to survive) a scoundrel/op attack on any of these ACs:

-gunslinger

-commando

-would put guardian here, but I happen to know one that is fairly effective.

 

Commandos don't struggle at all, guardians certainly don't either. Gunslinger/snipers have a tough time but that's because they basically hard cast every ability. How much expertise do you have?

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Ops/Scoundrels dps tree is broken.

 

1 op in stealth = a near guaranteed kill in most situations when trinkets are down.

 

1 op + a bit of DPS from any class = a guaranteed kill

 

2 ops = a guaranteed kill even with someone spamming heals and cooldowns on someone.

 

Its a faceroll class right now and needs to be rebalanced for all parties.

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