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50 vs 50 Operative PvP


Ossos

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Just a question for those 50 level Operatives and their experience in PvP.

 

Do you find that you're effective in PvP at the level cap, against players who are also capped, who ALSO had a high amount of expertise?

 

As I have been levelling I have been noticing more and more that unless I get a lucky string of crits, after an opener I am usually an easy kill once I've made my pressence known.

 

Do 50s (concealment) find this to be the case? Do you find yourself hunting for targets of opportunity (low HP, a specific class) for fear of being caught out in the open?

 

I'm not calling for buffs or nerfs. I've simply found that I typically have to Open hard, slow the target, vanish, wait for the resolve bar to lower a bit, then finish off the target (when I don't get a crit streak).

 

Is this the norm?

 

Regards,

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A kill per 2 minutes (using your vanish method) is not the norm. It's just what happens when you're a one trick pony :p

 

When you're 32 and facing a lvl 50 Gladiator, believe me...it's the norm.

 

What I want to know is, is it the norm once lvl capped with equal gear? Do you find yourself a little TOO vulnarable when NOT stealthed.

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What I want to know is, is it the norm once lvl capped with equal gear? Do you find yourself a little TOO vulnarable when NOT stealthed.

 

I second this, I'm thinking of rolling an operative. Really curious about this aswell.

Edited by ilkhan
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To put it bluntly, against 50 Battlemaster players, wearing Battlemaster, my fights go one of two ways.

 

Open, whack, whack, whack, whack, whack, they die.

 

Or

 

Open, whack, whack, whack, wha-squish.

 

At least, close enough. Here's the thing though: Operatives are still useful in group PvP. You're amazing at helping your team burn down healers or others. You just won't be as effective in 1v1 without cloaking screen. Much easier to go splat against a geared player.

 

No matter who you're attacking though, I promise you will NEVER see those "10k crits on Hidden Strike" that people were screaming about against a Battlemaster geared player.

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To put it bluntly, against 50 Battlemaster players, wearing Battlemaster, my fights go one of two ways.

 

Open, whack, whack, whack, whack, whack, they die.

 

Or

 

Open, whack, whack, whack, wha-squish.

 

At least, close enough. Here's the thing though: Operatives are still useful in group PvP. You're amazing at helping your team burn down healers or others. You just won't be as effective in 1v1 without cloaking screen. Much easier to go splat against a geared player.

 

No matter who you're attacking though, I promise you will NEVER see those "10k crits on Hidden Strike" that people were screaming about against a Battlemaster geared player.

 

Thank you.

 

I am finding that if I am caught in the open I'm in for a hard fight. I had been playing a Powertech and I found that going 1 v 2 or more to be relatively....forgiving. It has NOT been the case with Operative though.

 

 

Thanks again for the feedback.

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Thank you.

 

I am finding that if I am caught in the open I'm in for a hard fight. I had been playing a Powertech and I found that going 1 v 2 or more to be relatively....forgiving. It has NOT been the case with Operative though.

 

 

Thanks again for the feedback.

 

Oh heck, if you're caught out of stealth with your Cloaking Screen on cooldown... goodluck. A decent player will tear you a new one long before you can actually kill them.

 

Operative (in my opinion) is a class that takes a tremendous amount of skill to play properly in less than ideal situations (An ideal situation is getting your opener and executing your abilities flawlessly). You have to be very good at adapting on the fly and you can honestly never rely on a hard rotation, but rather an ever changing priority list of abilities based on the situation.

 

That's why I love it. Because when I AM caught out of stealth and I know the person beating on me is a decent PvPer? Its so satisfying to watch their health hit 0 before yours, whether it was skill or luck.

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I haven't run into a class I can't toe-to-toe after getting my damage head start. Of course, interrupts are mandatory. If you let a 600+expertise BH unload traced missile on you, he's going to melt you REAL fast. Interrupt it and he stands there confused for 4 seconds.
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I haven't run into a class I can't toe-to-toe after getting my damage head start. Of course, interrupts are mandatory. If you let a 600+expertise BH unload traced missile on you, he's going to melt you REAL fast. Interrupt it and he stands there confused for 4 seconds.

 

If I were that BH, I wouldn't be confused, I'd kite you to death.

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I haven't run into a class I can't toe-to-toe after getting my damage head start. Of course, interrupts are mandatory. If you let a 600+expertise BH unload traced missile on you, he's going to melt you REAL fast. Interrupt it and he stands there confused for 4 seconds.

 

Pretty much this and support. Without support you have to pick your targets better to make sure you use that stealth advantage. Or have supreme confidence in your abilities (and CDS).

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i think best answer to tis question is : we are not brainless dps that just charges in fight and keep fighting and burning CDs till dead.

We are not a class to run int ogroup and bluntly dps -sure you can do that with support but i zerg is not operative thing.

we kite, use los and our heal , cycle our disables and cooldwons to our likening - you can burn all in one time to make yourself superhero and then just suffer for the rest of CD. Or use things smart, use enviromen heals and win many opponents but not at one time.

 

You dont hunt for low hp /armor targets (however you want to do it once a game to get 5k ... unless you burn consumables then you can crit that on any non-tank non shieled.). You either pick straggrers for fun or aim on some high threat targets - like sneaking behind and smacking healer or killing some1 that wants to infiltrate your side for ball pass etc.

 

What hurts me the most is long out of combat time - like when someone runs away from me and i dont wish to chase it takes ages for restealth ... but then we can heal up at least while other classes need to wait before ooc to rest.

 

In situation when you dont get opener and dont have CS - you should lose but often you can work things out.

Edited by Crawler
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I am having a blast with my dps sneaky Operative.

 

Xontier said:

 

Operative (in my opinion) is a class that takes a tremendous amount of skill to play properly in less than ideal situations (An ideal situation is getting your opener and executing your abilities flawlessly). You have to be very good at adapting on the fly and you can honestly never rely on a hard rotation, but rather an ever changing priority list of abilities based on the situation.

 

 

I LOVE this guy! I am a girl gamer and I will have his children.(joking):p

 

I agree 110% with him.:cool:

 

I've fought out in the open till I had no more energy left and no quick way to get energy back. Its not easy, but Operatives with reasonable gear can fight out in the open. I am currently Valor 45 and doing just fine.

 

(Though you wouldnt know it; I rolled a male chiss because i think they are hawt.)

Edited by Igraat
Quote Credit. Adding more.
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At least, close enough. Here's the thing though: Operatives are still useful in group PvP. You're amazing at helping your team burn down healers or others. You just won't be as effective in 1v1 without cloaking screen. Much easier to go splat against a geared player.

 

Yeah. In my brief period as concealment I found I was most useful creating or exploiting opportunities. I found that if I ambushed a healer and could get him to 50% alone, usually the assist train would jump on that in seconds. Or, if you see someone at 50%, take them out. If you can jump on someone who is vulnerable like that and get out of combat again quickly, that's ideal.

 

Also, concealment ops are among the best at dropping tanks. So if the healer is guarded...

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