chrismgtis Posted January 16, 2012 Share Posted January 16, 2012 (edited) The following is an ongoing list of proposed bug fixes, updates, changes and features. Some of these might be outdated as this list is an ongoing process. BUGS, ISSUES and REQUESTS: -------------- Quest Items: - Fix: Must click twice on quest items to pick them up, activate them, etc. Only seen this on two missions. May actually be intended? Dialogue: - Fix: Black armor, skin, eyes or silver eyes (one or multiple of). - Fix: Mouth doesn't move on rare occasions. User Interface: - Requested: Guild-mail and bank. - Fix: Guild page listing. Empty or partial listing bug. - Fix: Mission log -- Unable to abandon missions in the mission log. ----i. Examples on my Consular: Tatooine (Field Trip, Bonus Series), Alderaan (Sudden Death, The Servant Girl), Balmorra (Necessary Detour: Republic Rescue), Nar Shaddaa (Access, The Road to War). Companions: - Fix: 16 lines of chat and on-screen spam (can not summon) while in Ops group. - Fix: Companion likes to get in your way when you walk up to an item you need to click. Flashpoints: - Fix: Taral V -- LOS issues before first boss on trash mobs. - Fix: Taral V -- Death on first boss and resurrecting self results in a crash. Graphical Glitches: - Fix: Texture flickering -- models, objects, buildings and other objects flicker on/off. - Fix: Lght rays, rays of light, light beams (single and/or numerous parallel columns). PVP / PVP Group: - Fix: You lose the group you were in prior to entering a warzone. - Request: Stop allowing premades to play against non-premade. Regardless of how long they need to wait, it is not fair, hurts everyone's experience not in the premade and creates more unbalance. - Expertise Request: Decrease the effectiveness of Expertise while outside of warzones to 0%. This will allow everyone to be on-par, regardless of whether they have Ops, crafted or PVP gear while PVPing outside of warzones. This is the only acceptable position on this subject. When PVPing outside of warzones, you should not have to PVP in warzones to be effective. That makes 0% sense. Huttball: - Request: If the ball is not carried across the opposing factions goal line in x minutes, it automatically resets and is returned to it's neutral position. This will prevent teams from holding the ball and farming players. - Fix: Standing on the neutral ball holder renders the player invulnerable and that person immediately gets the ball when it appears. Stealth: - Fix: Do not lose agro upon using Force Cloak for example about 50% of the time. Modifying Armor, Weapons: - ?: Mods, enhancements and armoring has disappeared from my items twice. I think? Animation, Models: - Fix: Weapon is still in your hand when it is "sheathed" sometimes. Camera: - ?: Camera snaps off randomly and does a 180. May just be my system? End-Game Gear Progression: - Tier 1, Tier 2, Tier 3. That's the progression. Now that you have that, let's move on... - Hard-modes should not give raid gear. They should drop gear in that instance that is not even Tier 1, but is the natural progression to be able to move towards Tier 1 gear. - The current progression is if I understand correctly, Tier 2, Tier 1, Tier 3. What? Datacrons: - Request: Don't do anything to them. They are fine the way they are. People can cry about having to solve a "puzzle" all they want. That's the point. Crafting Recipe Re-Engineering: - Request: There is a % chance to get the blue or purple recipe. Not sure if there is a ceiling for how many times you can RE/craft something and not get a better recipe, but it might be nice to have it set around 20 max. REQUESTED FEATURES OR SUGGESTIONS --------------------------------------- Numbers, rewards and other suggestions in this list are merely ideas, good or bad. These are just ideas jotted down quickly. They aren't perfected. It's a brain storm on paper basically. Space Combat Missile Locking System a. The current system defeats the purpose of a lock. In real life and in most video games, lock is gained prior to firing. You know you now have a lock and can fire. b. I suggest a system where we mouse over and hear a lock-signal/solution and then can fire and be sure of gaining a hit. Lock could be easily lost if moved off the target, making it "not extremely easy". c. Currently the issue is: you fire and hope you got a "lock". Sometimes you don't. Defeating the purpose and waisting a missile. Ganker Bounties (kind of expansion of another players' idea) a. Upon ganking (or camping) a corpse and repeatedly killing the player upon resurrection (more than 2 times for example) the player is placed on a terminal where other players can obtain the bounty and attempt to kill the player. The terminal would need to provide a general location (ie. planet) for the target player but an exact location is probably not the best idea. b. Receive x credits and a Mercenary Commendation for the kill if successful. Level 50 Ilum Bounty System a. Any player who has x PVP kills in 24 hours is flagged with a bounty while on Ilum. b. A higher tier amount of PVP kills results in a higher reward for the kill. c. This could be a small icon next to the players name. D. Receive Mercenary Commendations for the kill (ie. 1-3 depending on the Bounty Risk Level) or Ilum PVP Commendations* (look below). Ilum Commendations PVP Vendor* a. Kill a player, get Ilum PVP Commendations, use the points to buy item off a vendor (cosmetics, gear, mounts, etc -- gear alone would be stupid). b. These items would only be obtainable this way (unique). Ilum Conquest System a. 10 objectives (bases) to capture (10 is an example). b. When Sith/Republic has more of the objectives (ie. 6) then there is a benefit such as: -----i. able to purchase rewards from a vendor that is only open at that point. -----ii. a buff or debuff is gained. -----iii. extra commendations for your faction having more of the objections. c. This would push players to actually fight for the objectives. Dishonorable Kill System a. A dishonorable kill would be defined as killing players x levels below your level. b. Flagged for attack by any (even friendly) NPCs and players for a short time (ie 15-30 minutes). c. Once dead the flag is removed. d. Other suggested possible penalties: ----i. Reduced stats for a period of time while on the planet that you killed the player. Diminished Expertise Value a. Expertise has a diminished value when attacking players that are of lower level. b. For example a 50 attacking a 50 would mean that expertise is 100% effective. A 50 attacking a 25 would mean that expertise effectiveness would diminish to 2%. c. I can see this as a great way to go about diminishing the issue of 50s attacking lowbies in lower level zones. It would still happen, but they wouldn't have such an extreme advantage as level 50 PVPers. ARMORING (Item Modification) a. Remove armoring from crybertech and give it to Armormech/Synthweaving since these are the armor crafting crew skills. These crew skills are quite useless at this time and have nothing of real value as upgrades once the player has orange or better gear. b. Cybertech is a very valuable crew skill as is with mods, mounts, earpieces, ship upgrades, etc. c. This should place Cybertech on par with other crew skills. Stunlocks in Player vs. Player a. CC of any kind, especially stuns should be removed once damage is received. At this point in the game PVP has become nothing more than World of Warcraft 2.0. Mod, Armoring, Enhancement Comparison System a. Mouse-over reveals a list of those items in your gear (enhancements only for example). The current way doesn't really work (meaning the Enhancement (48) on the item for example). b. Example: The window shows a list of stats for enhancements that you have when you mouse-over an enchancement: Head - 10 end, 11 power | Chest - 14 end, 4 crit... Level 50 Content a. Stop listening to people that say nerf something. They need to actually put some effort in, learn the mechanics of the boss/encounter and what it takes to complete the objective. b. Give players things to do that take a LONG time (ie. weeks/months). Otherwise they will continue to have nothing to do at level 50. This is exactly why World of Warcraft succeeded and why it is beginning to decline. It's too easy and it can be completed in less than a month (included end-game raids with a decent guild). c. Welfare epics - just don't do it. No. It IS called epic for a reason. Players should NEVER have full sets or nearly full sets of epics in less than a month. Beta Titles a. Why were they all removed? b. People love titles. They're like different kinds of awesome candy. There's no such thing as too much. Edited January 16, 2012 by chrismgtis Link to comment Share on other sites More sharing options...
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