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Stats and how they effect damage


ghettogenius

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So I was going over my stats last night trying to see how I can make my Jugg not suck as bad in PvP when I noticed something interesting - Jaesa my companion gets bonuses to her damage and crit profile with the help of not only willpower but also strength. This means she hits harder than me even though my main stat is higher. The only reason I noticed this is because I gave her some implants/earpiece which boosted her crits and also had significant strength as well.

 

Additionally I dont have a second stat to help increase damage/crit. I couldnt help but wonder if this mechanic is applied to other non strength based player classes as well?

 

Now this makes sense from a RP point of view. An increased strength should equate to more damage done on melee attacks, but I got to wonder how fair it is that a toon that focuses on their willpower can supplement with strength to increase damage even further.

 

The downside to this is most gear has only 2 stats (endurance and something else usually), so adding strength to a willpower toon will likely mean sacrificing willpower to the detriment of your characters main stat. However, the possibility to augment strength and therefore damage with consumables/relics/etc is still there.

 

So I ask you, does this extra flexibility detract from warrior/knight classes even more? Are people rolling ops/scoundrels with extra strength for the melee bonuses or is this not even an issue due to current restrictions on gear stats?

Edited by ghettogenius
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I suppose warriors/knights could also supplement willpower for increased force stats, but this isnt quite the same as having 2 stats boost the same game element (melee damage), especially for the more melee oriented builds.

 

A more equivalent example would be if strength also boosted warriors/knights force stats. That would certainly get some peoples panties in a bunch.

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Does no one else find this even remotely intriguing or is this post just buried too deep?

 

The more I think about it the more messed up it seems. In other RPG settings players had to burn a feat or something to use anything other than the intended stat for offense or damage, yet here it seems all classes other than warrior/knight get this ability for free.

 

Just to reiterate:

 

An assassin with 600 willpower and 200 strength will get a damage bonus from both willpower and strength, while a guardian with 600 strength and 200 willpower will only receive a bonus from strength. Between these aforementioned characters, the assassin will hit harder and crit more based on just those 2 stats.

 

Not trying to qq or anything even tho my main is a Jugg, just wondering if this was a major oversight or working as intended and if this another factor in the apparent weakness of warrior/knights when compared to the melee potential of other classes.

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All stats have affect on you. There were some exact numbers in general somewhere :p

i think its sth like 1.4 main stat > 0.9 2nd stat > 0.7 2 more stats... You need to look around there :)

 

Yes but warriors/knights dont have a secondary stat to boost their damage/crit as every other class apparently does. Unless I am missing something. It certainly doesnt show up on the character sheet. The only stat I see augmenting my damage/crit is strength.

Edited by ghettogenius
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Does no one else find this even remotely intriguing or is this post just buried too deep?

 

The more I think about it the more messed up it seems. In other RPG settings players had to burn a feat or something to use anything other than the intended stat for offense or damage, yet here it seems all classes other than warrior/knight get this ability for free.

 

Just to reiterate:

 

An assassin with 600 willpower and 200 strength will get a damage bonus from both willpower and strength, while a guardian with 600 strength and 200 willpower will only receive a bonus from strength. Between these aforementioned characters, the assassin will hit harder and crit more based on just those 2 stats.

 

Not trying to qq or anything even tho my main is a Jugg, just wondering if this was a major oversight or working as intended and if this another factor in the apparent weakness of warrior/knights when compared to the melee potential of other classes.

 

Str only effects MELEE dmg/critical for shadow/assassin. Its wasted points, and I hate finding STR on gear designed for my shadow

 

The effect is the same...meaning 1 point of str is similar to 1 point of willpower for melee dmg. BUT...Willpower will increase my force dmg and force critical....Which is the dmg stat of all my attacks BUT 2 (and they get improved via willpower). An assassin isnt going to go 600 will and 200 str, our melee attacks are just ways to get procs in order to do dmg with our limited force pool. Your not going to die to a DS spam or CS spam shadow/assassin, its the procs we need in order to get the most from our force based attacks.

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Inquisitors/consulars don't make the best example I guess. I just used assassin as an example because I was referencing Jaesa's stats. In fact I was more interested to see if any smugglers/agents were using strength to augment their melee attacks, which it seems they have quite a few.

 

It may not seem like much, but every little bit adds up. Also, without trying I have over 100 willpower on my Jugg (don't believe I'm wearing any willpower items and I have quite a few datacrons left to find), so it doesnt seem impossible for any class (other than warrior/knight) to raise strength a bit to help melee attacks.

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due to current gear design this "issue" may be existant but does not change anything. you wil simply pick items with your mainstat, if you pick a "secondary stat" you would in exchange sacrifice your main stats. so its never worth it on top gear to consider going for any secondary stat.

 

by the way, this forum is not about constructiveness. and thoughtful posts will disappear unanswered, just my continuous experience.

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due to current gear design this "issue" may be existant but does not change anything. you wil simply pick items with your mainstat, if you pick a "secondary stat" you would in exchange sacrifice your main stats. so its never worth it on top gear to consider going for any secondary stat.

 

Just had another thought. Doesn't your secondary stat increase as you level too (though not as sharply as main stat). This explains why my Juggs willpower is so high without any investment. It adds up over time. My highest toon is 37 now so I have no point of reference but I would not be surprised to see secondary stats boosting damage by 20+ and crit range by 3-5%.

 

Of course warriors/knights dont get this bonus applied to melee damage. Instead it gets applied to force powers which depending on the build may or may not be more beneficial than a melee bonus. I guess its balanced in the sense that each class gets a bonus to their secondary means of damage, but it still seems this just means warriors/knights dont hit as hard as other classes when it come characters to melee.

 

It would love to examine some other chars (different classes with near equivalent primary and secondary stats) damage calculations to see how they stack up against a warrior/knight.

 

by the way, this forum is not about constructiveness. and thoughtful posts will disappear unanswered, just my continuous experience.

 

Yes this is true. General was probably a better place, but I was thinking of PvP balance when this came up.

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