Skaarrj Posted January 16, 2012 Share Posted January 16, 2012 Havaing a Sage/Sorc pull a teammate that has the huttball should NOT be allowed. This is what passing is for. With a pull you bypass: 1). The chance that you have a bad pass 2). That your Pass gets intercepted. 3). Quicker movement between 2 points than passing a ball Pulling the huttball is way too easy to accomplish. Remove the ability to pull the player with the huttball This is why you can pass the ball. Link to comment Share on other sites More sharing options...
Triklops Posted January 16, 2012 Share Posted January 16, 2012 /strongly agree Link to comment Share on other sites More sharing options...
Speno Posted January 16, 2012 Share Posted January 16, 2012 So then a vanguard/Mirror class or shadow/assassin should not be able to pull me back into the fire or acid. Or even back to them if I am running the ball against them. Link to comment Share on other sites More sharing options...
Tservo Posted January 16, 2012 Share Posted January 16, 2012 And then also you shouldn't be able to force leap with the huttball either right? Link to comment Share on other sites More sharing options...
andytheape Posted January 16, 2012 Share Posted January 16, 2012 As long as ALL pulling/pushing/charging abilities are affected and not only the Jedi Sage/Sith Sorc ability - then I agree. But that makes a long list then. Link to comment Share on other sites More sharing options...
bennyrosso Posted January 16, 2012 Share Posted January 16, 2012 I like all the mechanics related to pulling in huttball, both offensive and defensive. Link to comment Share on other sites More sharing options...
Jordan_Hoffman Posted January 16, 2012 Share Posted January 16, 2012 Like the previous poster stated, it is incredibly useful on defense as well as offense. I dont know how many times my buddies have saved the day by pulling someone off a ramp to the bottom of the grounds before they scored. I think it is a great ability and if used right is a much needed asset to any good huttball team. Link to comment Share on other sites More sharing options...
Skaarrj Posted January 16, 2012 Author Share Posted January 16, 2012 So then a vanguard/Mirror class or shadow/assassin should not be able to pull me back into the fire or acid. Or even back to them if I am running the ball against them. Doesn't matter. You got CC'd. Totally different story. What I'm talking completely bypasses any sort of skill at passing a huttball. Get the ball, get pulled. Cap. Pretty simple. No chance at a bad pass. No chance at an interception. And it's much faster. Link to comment Share on other sites More sharing options...
Spaznik Posted January 16, 2012 Share Posted January 16, 2012 Sorry, it's called teamplay, and there's nothing wrong with it. Link to comment Share on other sites More sharing options...
Skaarrj Posted January 16, 2012 Author Share Posted January 16, 2012 Like the previous poster stated, it is incredibly useful on defense as well as offense. I dont know how many times my buddies have saved the day by pulling someone off a ramp to the bottom of the grounds before they scored. I think it is a great ability and if used right is a much needed asset to any good huttball team. No. This is why passing exists. What's going on completely makes passing a liability in the face of pulling. Link to comment Share on other sites More sharing options...
SentinelBorg Posted January 16, 2012 Share Posted January 16, 2012 Even as a Guardian I agree, no pulling/leaping/charging/sprinting(!) as long as you have the ball. Link to comment Share on other sites More sharing options...
SkyCats Posted January 16, 2012 Share Posted January 16, 2012 (edited) To continue your thought: - charging to a player with a ball should not be allowed - that is what walking is for. - killing a player with a ball should not be allowed - that is what /say and good manners are for. Pulling your team mate ball carrier out of a brawl is a great trick and should stay as it is. P.S. Oh, by the way, to quote baron Deathmark: "Weapons, name calling and cheating is encouraged!".. or something like that. Edited January 16, 2012 by SkyCats Link to comment Share on other sites More sharing options...
pinchbottom Posted January 16, 2012 Share Posted January 16, 2012 Havaing a Sage/Sorc pull a teammate that has the huttball should NOT be allowed. Pretty sure a sage/sorc pulling a teammate out of harm with their friendly pull ability is the very definition of "working as intended" Sorry you/your team lost to a team that had better teamwork. Link to comment Share on other sites More sharing options...
Skaarrj Posted January 16, 2012 Author Share Posted January 16, 2012 Sorry, it's called teamplay, and there's nothing wrong with it. It makes moving with the huttball too easy. There's a reason you pass the ball. What's going on completely defys it. Why pass the ball when you can be pulled? Why bother having the passing mechanic at all then? Link to comment Share on other sites More sharing options...
Skaarrj Posted January 16, 2012 Author Share Posted January 16, 2012 Pretty sure a sage/sorc pulling a teammate out of harm with their friendly pull ability is the very definition of "working as intended" Sorry you/your team lost to a team that had better teamwork. No. Only the huttball carrier. Do you honestly not understand the situation? RE-read my post. Link to comment Share on other sites More sharing options...
Greennunu Posted January 16, 2012 Share Posted January 16, 2012 I don't understand is this ability limited to the team you are always against or something? Not sure how it's unfair if every team has the potential to use it. Link to comment Share on other sites More sharing options...
Acyu Posted January 16, 2012 Share Posted January 16, 2012 as if passing was hard. The radius has a size of a *********** planet. I've also seen enough pulling and forcing pushing ball-carriers into fire to know there is nothing wrong with an ability to pull them out. Either make ball-carrier immune to all push/pull/shove/WHATEVER and make them unable to jump, or ****. Link to comment Share on other sites More sharing options...
Skaarrj Posted January 16, 2012 Author Share Posted January 16, 2012 To continue your thought: - charging to a player with a ball should not be allowed - that is what walking is for. - killing a player with a ball should not be allowed - that is what /say and good manners are for. Pulling your team mate ball carrier out of a brawl is a great trick and should stay as it is. Wrong. Passing the huttball is a mechanic that is demanding of good judgemen and map awareness. If you can just be pulled you immediately knock out the ability to make good or bad decisions upon passing a ball. It's also quicker. But more impotantly, it completely elminates the possibility of an interception. THIS is not interesting or compelling gameplay. While I normally applaude the use of skills being used in creative manner, not when it has no risk. THERE IS NOT RISK TO PULLING THE HUTTBALL CARRIER. Link to comment Share on other sites More sharing options...
Skaarrj Posted January 16, 2012 Author Share Posted January 16, 2012 I don't understand is this ability limited to the team you are always against or something? Not sure how it's unfair if every team has the potential to use it. It's unfair because there is no risk involved. No bad passing. No Interceptions. And is faster. Link to comment Share on other sites More sharing options...
Seyyal Posted January 16, 2012 Share Posted January 16, 2012 remember the rules of huttball. there are no rules. you need some defenders to not allow people in front of the ball carrier. although i thought i did remember that in betas they said no movement enhancing abilities were allowed while carryin the ball. meaning force run or whatever. Link to comment Share on other sites More sharing options...
Batslav Posted January 16, 2012 Share Posted January 16, 2012 same with force leap or w/e the jumping abilites are named yes its team play but this way u ignore the wz mechanic aka moving throught flames etc also what if ur team doesnt have puller ? its imbalanced then right ? Link to comment Share on other sites More sharing options...
Adzzy Posted January 16, 2012 Share Posted January 16, 2012 perhaps stealth shouldnt be allowed in the area at all, you never know, an organised team might pass to them as they unstealth and sprint/shroud over the line. Link to comment Share on other sites More sharing options...
Speno Posted January 16, 2012 Share Posted January 16, 2012 Doesn't matter. You got CC'd. Totally different story. What I'm talking completely bypasses any sort of skill at passing a huttball. Get the ball, get pulled. Cap. Pretty simple. No chance at a bad pass. No chance at an interception. And it's much faster. Roll a better server then. My server doesnt win them all but we at least are about 50/50, I have been pulled up top, used my force sprint to get almost to the end. Just to get pulled back by a GOOD player. Btw I rarely get stunned in fire because I have resilience and my stun break up I dont waist it on fights even if I die. Link to comment Share on other sites More sharing options...
pinchbottom Posted January 16, 2012 Share Posted January 16, 2012 No. Only the huttball carrier. Do you honestly not understand the situation? RE-read my post. I understand exactly what you're saying, I don't think you understand though. With my first reply I was just hoping to save georg zoeller time, should he decide to ever reply to this thread, by giving him a post he could just quote and say "QFT" instead of having to explain to you all the various push pull mechanics of the game, and how huttball was designed knowing full well that it would be possible to pull a friendly player with the huttball out of harms way. And if a sage/sorc is pulling a friendly across the goal line, that means they're standing at the goal line themselves, which begs the question of how your team let that happen in the first place... the answer is "outplayed" Link to comment Share on other sites More sharing options...
bennyrosso Posted January 16, 2012 Share Posted January 16, 2012 I understand exactly what you're saying, I don't think you understand though. With my first reply I was just hoping to save georg zoeller time, should he decide to ever reply to this thread, by giving him a post he could just quote and say "QFT" instead of having to explain to you all the various push pull mechanics of the game, and how huttball was designed knowing full well that it would be possible to pull a friendly player with the huttball out of harms way. And if a sage/sorc is pulling a friendly across the goal line, that means they're standing at the goal line themselves, which begs the question of how your team let that happen in the first place... the answer is "outplayed" Standing ovation. Link to comment Share on other sites More sharing options...
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