Jump to content

SWToR is more like a lobby game like Diablo or League of legends


Esresro

Recommended Posts

Well okay, but World of Warcraft is pretty much the same way.. Except there you sit around a Capitol City while waiting for queues to pop, or finding groups for things.

 

I mean how often does anyone bother hanging out with people not in their guild in WoW? Not too often, I know I never cared to level with random people, or even talk to random people unless I needed too..

 

Infact I've been talking to random people in SWTOR way more than I have for years in WoW.

 

Infact You don't even need to be friendly with other people in WoW to raid anymore, the Raid Finder fixes that.

 

I hate to break it to ya OP but this is the trend of the mainstream MMO. If you don't like it you have other choices.

 

Nope, I venture into the world to finish achievements, to do gathering, to do various dailies, to farm for that rare recipe, to get some reputation. All because I have those queues that let me get out of the town.

 

Sure inter-server queues are a bit much this early in the game but same server should be done in my opinion.

Link to comment
Share on other sites

  • Replies 86
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Maybe that's how it felt a long time ago, but can you honestly say that WoW is any different now? I can log into WoW right now with an alt that I never geared. Hit Queue for Heroics build up my gear, then after awhile of doing that, I can now hit Queue for Raids.

 

I can level from 1-85, Gear through heroics, and now beat Deathwing (The final boss right now) all with out actually really interacting with anyone at all.

 

Yes but it's your choice to be a loner. Plus getting proper gear mean you need to join PuGs for normal mode raids, which means interaction. Raid Finder in WoW is just cinematic mode with free loot, you don't even see boss mechanics because they don't really threaten you.

Link to comment
Share on other sites

 

The SW:TOR world is lifeless.

The WoW world is not.

 

I am not entirely sure what you are arguing about but this I agree with.

 

It was a long time since I played WoW, Swtor lasted 2 weeks. From what I saw though there is a big difference to the feel of the worlds.

 

WoW has alot of ambience and movement that makes the world look and feel alot livelier and nicer imo. NPC aren't statues like they are in Swtor. Sure, some NPCs in TOR move, but they don't really "move". There is no swaying or extra movements that you see in WoW. There are no critters and subtle things that WoW possess. Just checked youtube and a guy was sitting on the Zulian tiger from ZG, where the tiger moved subtly all the time. That is the kind of stuff that is missing from Swtor.

 

Swtor is like looking at a picture, a boxy boring 2D image.

Link to comment
Share on other sites

The problem I see in MMO's these days is that the developers mistake casual players with crap players. They both begin with a "C" but they are not the same thing. Casual players are not opposed to a challenge and often are quite happy to raid 2-3 nights a week for content. The casual players called for less trash so that their time was not wasted on meaningless endevours. Instead the developers introduced easier everything. Never have I seen a case quite as bad as this other than in this game. I can tell you all now that with a 8 man group, 2 weeks of raiding 2 nights a week you can be in full PVE gear, mostly Rakatta.

 

Sure they are extending content, but the gear is of a similar quality, meaning in less than a month of very casual and unchallenging raiding everyone can be fully kitted out in the best pve gear. The worst part is that when mentioning this fact the typical argument is "This is not a raiding game, go back to wow." but if this game is not a raiding game, and not a pvp game, and not a crafting game, then all it has to offer is being a levelling game...

 

We are bored already and this is when the "have you done nightmare?" argument is brought forth. No we have not, simply because the loot table is bugged and the bosses are predominantly dropping hard mode gear. And when they don't, they drop rakatta, which also drops in hard modes.

 

This game feels old, like Bioware have seen the features of other MMO's, brought forth because of community demand and refused to implement them to avoid being slandered and called a clone. However it is quite possible to implement these features and extend upon them, making them feel fresh and actually new. Instead they opted to hold out on many features and many raiding features... most frustrating of which is no means to manage the raid layout other than removing everyone and inviting in a particular order.

 

I hope the end game bugs are fixed soon, as it stands our entire guild, only one of two who is playing endgame on a regular basis on the server will probably leave. We like a challenge, we like the continual progression of our characters, and all that's keeping us here is currently our alts.

Edited by Vampyress
Link to comment
Share on other sites

And WoW, with all its endgame being instanced, is not?

 

I'm not trying to compaire with wow. That's what others seem to do but was am compairing to other MMORPGs and how this is the most instanced yet. SWG was very open which before the CU and if you want to compaire to wow then yes, wow was heavy on the instance yet it also was open in many parts.

 

Example... I would need to venture out into the world to look for herbs in order to craft. I could easly run into the other faction or my own and battle over recorses. That is just one small example you hardly ever see in ToR since it has been designed to keep people apart in the open world.

Link to comment
Share on other sites

I am not entirely sure what you are arguing about but this I agree with.

 

It was a long time since I played WoW, Swtor lasted 2 weeks. From what I saw though there is a big difference to the feel of the worlds.

 

WoW has alot of ambience and movement that makes the world look and feel alot livelier and nicer imo. NPC aren't statues like they are in Swtor. Sure, some NPCs in TOR move, but they don't really "move". There is no swaying or extra movements that you see in WoW. There are no critters and subtle things that WoW possess. Just checked youtube and a guy was sitting on the Zulian tiger from ZG, where the tiger moved subtly all the time. That is the kind of stuff that is missing from Swtor.

 

Swtor is like looking at a picture, a boxy boring 2D image.

 

WoW is definitely not the epitome of a lively, ambient world, in fact it's pretty far from it... But it is better than TOR in that respect. With that I agree.

Link to comment
Share on other sites

I'm not trying to compaire with wow. That's what others seem to do but was am compairing to other MMORPGs and how this is the most instanced yet. SWG was very open which before the CU and if you want to compaire to wow then yes, wow was heavy on the instance yet it also was open in many parts.

 

Example... I would need to venture out into the world to look for herbs in order to craft. I could easly run into the other faction or my own and battle over recorses. That is just one small example you hardly ever see in ToR since it has been designed to keep people apart in the open world.

 

OK fair enough, I'll give you that. Though I often run into other players in the game world, even on massive planets like Tatooine... Guess I'm lucky :)

Link to comment
Share on other sites

What other game (at its launch of vanilla content and not an expansion) have you even fathomed leveling more than one character to max level, let alone done it? I mean, sure you might level each of the type of toons to level 10-15, but then you will inevitably go back to your one main toon, because the leveling experiences sucks so much. In SWTOR, you don't get that feeling, and Im on my 3rd 50 and I still love it. To each there own I guess.

 

I find the leveling another character in TOR even more repetitive and boring than WoW. Let me explain.

 

First the "class story" is interesting, but provides very little in the way of actual experience and contribution toward leveling. So, it's great content, but not a real contributor to progression. This means you can't just do the class story.

 

Then, there are an extremely low number of starter leveling experiences. Even if you count both factions, there are 4 starter zones, then 2 capital zones. If you're set on playing one faction, that means you only have 2 places you could possibly choose to start.

 

I would have preferred, instead of a "class" origin, maybe they stuck with a species origin. Are there like 10 species or something? Would have been interesting when starting as a Chiss or a Miralian to see their true homeworld and get a feel for where your character REALLY game from, not his job in the game.

 

There are even some great potential storylines... perhaps you are raised with a brother and at some point in the storyline, he goes off to be Sith while you join the Republic - with an inevitable conflict later in the game. That is good story.

Link to comment
Share on other sites

The problem I see in MMO's these days is that the developers mistake casual players with crap players. They both begin with a "C" but they are not the same thing. Casual players are not opposed to a challenge and often are quite happy to raid 2-3 nights a week for content. The casual players called for less trash so that their time was not wasted on meaningless endevours. Instead the developers introduced easier everything. Never have I seen a case quite as bad as this other than in this game. I can tell you all now that with a 8 man group, 2 weeks of raiding 2 nights a week you can be in full PVE gear, mostly Rakatta.

 

Sure they are extending content, but the gear is of a similar quality, meaning in less than a month of very casual and unchallenging raiding everyone can be fully kitted out in the best pve gear. The worst part is that when mentioning this fact the typical argument is "This is not a raiding game, go back to wow." but if this game is not a raiding game, and not a pvp game, and not a crafting game, then all it has to offer is being a levelling game...

 

We are bored already and this is when the "have you done nightmare?" argument is brought forth. No we have not, simply because the loot table is bugged and the bosses are predominantly dropping hard mode gear. And when they don't, they drop rakatta, which also drops in hard modes.

 

This game feels old, like Bioware have seen the features of other MMO's, brought forth because of community demand and refused to implement them to avoid being slandered and called a clone. However it is quite possible to implement these features and extend upon them, making them feel fresh and actually new. Instead they opted to hold out on many features and many raiding features... most frustrating of which is no means to manage the raid layout other than removing everyone and inviting in a particular order.

 

I hope the end game bugs are fixed soon, as it stands our entire guild, only one of two who is playing endgame on a regular basis on the server will probably leave. We like a challenge, we like the continual progression of our characters, and all that's keeping us here is currently our alts.

 

The problem is that most players aren't casuals, they're crap and they excuse themselves by saying they're casual. I've met great casual players but they're always players that if through some miracle had the option, would most likely play hardcore (like day getting 40 hours or so :D).

Link to comment
Share on other sites

I'm not trying to compaire with wow. That's what others seem to do but was am compairing to other MMORPGs and how this is the most instanced yet. SWG was very open which before the CU and if you want to compaire to wow then yes, wow was heavy on the instance yet it also was open in many parts.

 

Example... I would need to venture out into the world to look for herbs in order to craft. I could easly run into the other faction or my own and battle over recorses. That is just one small example you hardly ever see in ToR since it has been designed to keep people apart in the open world.

 

You can still gather like this and infact its far superior to do so if you spend the time gathering since A it dosnt cost anything and B you gather a lot faster than missions plus you get to compete in the open for world resources

 

What you see as a problem with gathering is a none issue you totally disregarding the fact that you can still experience this in the normal way but by the looks of it are just using your missions becouse its lol easyer.

 

The missions and crafting is imo an improvment on a now old standard and which makes the system as a whole better. Got spare cash or little time on your hands login send companions on 30-40 min missions log of its a really cool concept

 

and contrary to popular belief you have a choice much more choice in fact than ever before and you still complain i dont get it

 

Biowere - Here have a crafting system

 

People - wa wa its same as wow we want it improving

 

Biowere - Here you go then have missions and companions to craft and gather for you but hey if you dont like that you can always just gather as normal

 

People - wa wa i dont feel like its an mmo anymore now i have more choice i will use the easy option and then complain even though i can default and gather like any other mmo

 

Cant win

Edited by Mercia
Link to comment
Share on other sites

You can still gather like this and infact its far superior to do so if you spend the time gathering since A it dosnt cost anything and B you gather a lot faster than missions plus you get to compete in the open for world resources

 

What you see as a problem with gathering is a none issue you totally disregarding the fact that you can still experience this in the normal way but by the looks of it are just using your missions becouse its lol easyer.

 

The missions and crafting is imo an improvment on a now old standard and which makes the system as a whole better. Got spare cash or little time on your hands login send companions on 30-40 min missions log of its a really cool concept

 

and contrary to popular belief you have a choice much more choice in fact than ever before and you still complain i dont get it

 

Biowere - Here have a crafting system

 

People - wa wa its same as wow we want it improving

 

Biowere - Here you go then have missions and companions to craft and gather for you but hey if you dont like that you can always just gather as normal

 

People - wa wa i dont feel like its an mmo anymore now i have more choice i will use the easy option and then complain even though i can default and gather like any other mmo

 

Cant win

 

First off you missed the point, not sure if it was intended or you're clumsy.

Second. You're to aggresive and childish with your name calling and "pretend crying"

 

I here by ban you from my topic and wish you to take a break from forums. I'm going to ignore you now.

Link to comment
Share on other sites

First off you missed the point, not sure if it was intended or you're clumsy.

Second. You're to aggresive and childish with your name calling and "pretend crying"

 

I here by ban you from my topic and wish you to take a break from forums. I'm going to ignore you now.

 

Quess what your not a mod and also no i just proved your point pointless and you cant handle the truth

Link to comment
Share on other sites

After hitting 50 and doing some end game in my free month as well as play around with a few alts I've looked back to see what ToR really is. It's a lobby game plus a single player / co-op game.

 

The leveling period is like Dead Island or Fable 3 where you play single player for the cost of the game with voice over but other players can join you. A linear game yet fun.

 

End game is really nothing more than a lobby game like Diablo or League of Legends where you find a group and go off into your instance be it pvp, flashpoints or operations.

 

The only MMORPG part of this game is where you go out to look for crafting materials on the planets but even some of that is automated in crew missions.

 

 

 

I brought SWToR for its claim to be an MMORPG and the social and gaming style that MMORPGs offer. However this game is a single player / co-op and lobby game roled into one.

It's shiny and new now and the new patch might make me subscribe for another month but it leaves me wondering about the games long term future.

 

So its basically like most MMOs on the market? OK!

Link to comment
Share on other sites

What MMORPGs have you played? I ask because you clearly havent played many.

 

I've played Rift and WoW and I leveled several times in WoW without grouping and mostly leveled in Rift without grouping. I then reached endgame where I sat and queued for pvp, 5 mans and raids. Otherwise known as exactly what you described.

Link to comment
Share on other sites

I find the leveling another character in TOR even more repetitive and boring than WoW. Let me explain.

 

First the "class story" is interesting, but provides very little in the way of actual experience and contribution toward leveling. So, it's great content, but not a real contributor to progression. This means you can't just do the class story.

 

Then, there are an extremely low number of starter leveling experiences. Even if you count both factions, there are 4 starter zones, then 2 capital zones. If you're set on playing one faction, that means you only have 2 places you could possibly choose to start.

 

I would have preferred, instead of a "class" origin, maybe they stuck with a species origin. Are there like 10 species or something? Would have been interesting when starting as a Chiss or a Miralian to see their true homeworld and get a feel for where your character REALLY game from, not his job in the game.

 

There are even some great potential storylines... perhaps you are raised with a brother and at some point in the storyline, he goes off to be Sith while you join the Republic - with an inevitable conflict later in the game. That is good story.

 

 

Agreed. I have 2 50s and can't bring myself to level another alt. There's hardly any difference between light and dark choices, I leveled 1 of each. I cannot bring myself to go through Balmorra again, the only thing that would interest me at this point is running a Republic toon to 50 but even that has minimal motivation as I know once I hit 50 I'll just be in the same boat again.

Link to comment
Share on other sites

Quess what your not a mod and also no i just proved your point pointless and you cant handle the truth

 

Not even. Mercia, look at your replys compaired to others. You name call, accuse of trolling claim people are crying when offering constructive criticism. Just re-read the thread and you'll see a differance between you and everyone else in posting maturity. You even had a post removed.

Link to comment
Share on other sites

"This game is single player, unless you group up with other people (one of the hundreds of random players running around the world) and then it's co-operative. Oh, and there's PvP too."

 

I have no idea what you consider an MMO but this game is very much one.

Link to comment
Share on other sites

"This game is single player, unless you group up with other people (one of the hundreds of random players running around the world) and then it's co-operative. Oh, and there's PvP too."

 

I have no idea what you consider an MMO but this game is very much one.

 

So Dead Island is an MMO where you can team up with someone? Oh and Protal 2 where you can team up with a random person and then it's a co-op

Link to comment
Share on other sites

I've played them all. From Everquest Launch on ...

 

They are missing a big part of what makes MMO fun(for me) ... Exploration.

 

You would think that being the 2nd Star Wars MMO they would take SOME of the great things SWG had since you are going to get most of the people who played it. Right ?

 

Well that being said I finally get to Tat. I cant wait. I finally get to explore a planet! Well I hop on my mount and head off into the desert and not 10 second into my "trip" I get TURN BACK EXHAUSTION!!!!! or something like that.

 

That about kill it for me.

Link to comment
Share on other sites

Not even. Mercia, look at your replys compaired to others. You name call, accuse of trolling claim people are crying when offering constructive criticism. Just re-read the thread and you'll see a differance between you and everyone else in posting maturity. You even had a post removed.

 

Didnt read all the thread and dont intend to

 

I got a post removed becouse i blew my top as the thread title is inciting a flame war imo

 

Its a ridiculas statement to make when its more of an mmo than pretty much anything else out there

 

I fail to see a single mmo with more mmo features than Star Wars

 

Open world where in most cases it shards around 100 people (Thats quite a lot)

2+ to 4+ quests in every hub (must be over 10 in total per planet usually but not in all cases)

Level appropriate flashpoints - 10 Thru 50 + Heroic level 50 content of most flashpoints

Level appropriate world bosses

Open world pvp world (Ilum) and daily quest hub (With 2+ 4+ player grouping)

Challanging story arc endings that if arnt rated 2+ sometimes depending on class/skill level will require grouping due to hard gold elites

Warzones which by design is a large scale grouping mechanic

End Game Operations

 

Nothing on the current market promotes grouping more than swtor ( and please dont quote wow as having more conent since by default its had 3 expansions its bound to have more dungeons and more raids yet still dosnt promote grouping in the game world like swtor)

 

How on gods green earth is all of this considered lobby like?

 

The only thing that puts you in anything remotly like a lobby is the pvp tool

Link to comment
Share on other sites

Well that being said I finally get to Tat. I cant wait. I finally get to explore a planet! Well I hop on my mount and head off into the desert and not 10 second into my "trip" I get TURN BACK EXHAUSTION!!!!! or something like that.

 

That about kill it for me.

Yep, this was a major turnoff for me as well.

Link to comment
Share on other sites

Didnt read all the thread and dont intend to

 

I got a post removed becouse i blew my top as the thread title is inciting a flame war imo

 

Its a ridiculas statement to make when its more of an mmo than pretty much anything else out there

 

I fail to see a single mmo with more mmo features than Star Wars

 

Open world where in most cases it shards around 100 people (Thats quite a lot)

2+ to 4+ quests in every hub (must be over 10 in total per planet usually but not in all cases)

Level appropriate flashpoints - 10 Thru 50 + Heroic level 50 content of most flashpoints

Level appropriate world bosses

Open world pvp world (Ilum) and daily quest hub (With 2+ 4+ player grouping)

Challanging story arc endings that if arnt rated 2+ sometimes depending on class/skill level will require grouping due to hard gold elites

Warzones which by design is a large scale grouping mechanic

End Game Operations

 

Nothing on the current market promotes grouping more than swtor ( and please dont quote wow as having more conent since by default its had 3 expansions its bound to have more dungeons and more raids yet still dosnt promote grouping in the game world like swtor)

 

How on gods green earth is all of this considered lobby like?

 

The only thing that puts you in anything remotly like a lobby is the pvp tool

 

100 people means I rarely see 1 person around me, it's not a lot, I think I saw about 10 players while leveling from Republic side and worse, 4 total Empire, which is supposed to be my enemy.

 

There isn't a single planet with over 10 heroic quests, I've had them all in my quest log. You can solo 2+ ones, with a big hit to leveling speed or repair costs; if you outlevel it by a bit you can even solo the heroic 4 ones.

 

All games have level appropriate instances. Due to lack of other players around me there's little point to the world bosses, except for the champion mobs which you could solo with some care you can't touch harder bosses. There's just nobody to group with.

 

Ilum has nothing to do with PvP, there's no reason to kill anyone there, if there ever is anyone there. And there will be no reason to even be there next patch if Empire does show up, not going to bother being quest completion NPC for the Empire groups.

 

I've yet to hear of any challenging class storylines. They are not easy but it requires a bit of using your brain and class skills.

 

Warzones ... nobody seems to care about winning them, they just pile up on the biggest skirmish there and stay there. Have yet to have any trouble winning Warzones when with my 2 guildies. It also makes it nice because you can guide sheep to a place you want protected, hold your own against a few Empire players, everyone then piles up there and you can go 2-3 man a point/side ...

Link to comment
Share on other sites


×
×
  • Create New...