Kricys Posted January 16, 2012 Share Posted January 16, 2012 I'll keep saying it too. Make it so the ball carrier can't be pulled by a teammate, or sprint abilities can't be used with the ball. It's just far too easy for one or two players to completely dominate a huttball match. Mmhmm. Because teamwork shouldn't ever beat a random pug running around like headless chickens. If there's rated hutball people will bring the appropriate classes to either do the same or counter it. Link to comment Share on other sites More sharing options...
Razot Posted January 16, 2012 Share Posted January 16, 2012 Derp! Link to comment Share on other sites More sharing options...
Daex Posted January 16, 2012 Share Posted January 16, 2012 I'll keep saying it too. Make it so the ball carrier can't be pulled by a teammate, or sprint abilities can't be used with the ball. It's just far too easy for one or two players to completely dominate a huttball match. Yep let's make huttball even more boring so that I can kill someone while I have the ball and have him ressurect and come back to hit me before I score. Way to go. Link to comment Share on other sites More sharing options...
Cegenaus Posted January 16, 2012 Share Posted January 16, 2012 (edited) I have more problems with grappling hooks pulling me into acid and fire than I have issues with sorcs knocking me back. Some people may not realize this, but those sand bags up on the bridges will stop you from being knocked off. Learn to position yourself. really cause i have more problems with sw jumping platforms away from everyone or jumping out of the pit and si force speed + shield across burners for easy points. learn to............wait you cant do anything about that because its just plain imbalance Yep let's make huttball even more boring so that I can kill someone while I have the ball and have him ressurect and come back to hit me before I score. Way to go. oh you mean make it like merc? welcome to my world Edited January 16, 2012 by Cegenaus Link to comment Share on other sites More sharing options...
Jurisnoctis Posted January 16, 2012 Share Posted January 16, 2012 If warrior charge is only horizontal, then knockbacks should not be able to push you off ledges, only away. If you disagree with this, you're a word I can't say because I got a warning for using. Link to comment Share on other sites More sharing options...
AGoldCrayon Posted January 16, 2012 Share Posted January 16, 2012 really cause i have more problems with sw jumping platforms away from everyone or jumping out of the pit and si force speed + shield across burners for easy points. learn to............wait you cant do anything about that because its just plain imbalance oh you mean make it like merc? welcome to my world I didn't know warriors could leap to any place of their choosing. Oh wait they can't. They're leaping to other people. Stuns, snares, guns and stabby things. Use them. Link to comment Share on other sites More sharing options...
Coldin Posted January 16, 2012 Share Posted January 16, 2012 Yep let's make huttball even more boring so that I can kill someone while I have the ball and have him ressurect and come back to hit me before I score. Way to go. Hmm, good point. Let's make the huttball carrier be unable to do ANYTHING while holding the ball besides passing it. Then you have to use your team to escort you down or get into passing position. Huttball is the only warzone where certain abilities can nearly guarantee a win. Not because they even require good teamwork, just because they give too much mobility. Link to comment Share on other sites More sharing options...
AGoldCrayon Posted January 16, 2012 Share Posted January 16, 2012 I still they should get rid of huttball entirely and replace it with some sort of group v group minigame of pong. Pong with lightsabers. Yes? Yes? Link to comment Share on other sites More sharing options...
Jurisnoctis Posted January 16, 2012 Share Posted January 16, 2012 i still they should get rid of huttball entirely and replace it with some sort of group v group minigame of pong. Pong with lightsabers. Yes? Yes? hao do i pong weeth blahsterz? Link to comment Share on other sites More sharing options...
AGoldCrayon Posted January 16, 2012 Share Posted January 16, 2012 hao do i pong weeth blahsterz? There will be no blasters allowed in pong, jedi and sith will have an inherent advantage. Still, it solves the problem of charge being OP. Sometimes I make myself laugh so hard, I cry. Link to comment Share on other sites More sharing options...
Daex Posted January 16, 2012 Share Posted January 16, 2012 Hmm, good point. Let's make the huttball carrier be unable to do ANYTHING while holding the ball besides passing it. Then you have to use your team to escort you down or get into passing position. Huttball is the only warzone where certain abilities can nearly guarantee a win. Not because they even require good teamwork, just because they give too much mobility. I don't know man.. maybe I'm just too biased because I play tank juggernaut. I also knew what was I getting into beforehand so I had all this in mind. I still don't agree that every class should be efficient ball carrier. That doesn't make much sense to me. Should be naturally suited for tanks. Link to comment Share on other sites More sharing options...
ademnus Posted January 16, 2012 Share Posted January 16, 2012 Agreed. Also reduce the damage of the warrior classes. They should do less damage than ranged classes even in melee range due to their armor. I want some of what youre smoking. Link to comment Share on other sites More sharing options...
Cegenaus Posted January 16, 2012 Share Posted January 16, 2012 I didn't know warriors could leap to any place of their choosing. Oh wait they can't. They're leaping to other people. Stuns, snares, guns and stabby things. Use them. when i get a quick enough reaction speed to stun a warrior mid leap ill let ya know let alone if it would even work, oh and btw leaps still work even if you are dropping off a ledge and snares/guns/stabby things do not prevent leaps Link to comment Share on other sites More sharing options...
Daex Posted January 16, 2012 Share Posted January 16, 2012 when i get a quick enough reaction speed to stun a warrior mid leap ill let ya know let alone if it would even work, oh and btw leaps still work even if you are dropping off a ledge and snares/guns/stabby things do not prevent leaps Roots do, in fact, prevent leaps. When attempting to leap when rooted you get a message "You cannot move" or whatever. Link to comment Share on other sites More sharing options...
Wiggletphyre Posted January 16, 2012 Share Posted January 16, 2012 (edited) Good thing you guys dont know that you can intercept a Ball mid air after it has been thrown by jumping to the person it is being trown to. Oh wait... Edited January 16, 2012 by Wiggletphyre Link to comment Share on other sites More sharing options...
Cegenaus Posted January 16, 2012 Share Posted January 16, 2012 Roots do, in fact, prevent leaps. When attempting to leap when rooted you get a message "You cannot move" or whatever. if you can root before they leap. whats the range on leap? 30m? Link to comment Share on other sites More sharing options...
Daex Posted January 16, 2012 Share Posted January 16, 2012 (edited) if you can root before they leap. whats the range on leap? 30m? Yap. Exactly 8-30 meters. 15 seconds cooldown if you're curious as well(Reset by using Push starting from tomorrow). EDIT: added minimal range as well. Edited January 16, 2012 by Daex Link to comment Share on other sites More sharing options...
Cegenaus Posted January 16, 2012 Share Posted January 16, 2012 Yap. Exactly 8-30 meters. 15 seconds cooldown if you're curious as well(Reset by using Push starting from tomorrow). EDIT: added minimal range as well. so pretty much as soon as they get into the maximum range they are on you. it would be nice to have a 30m ranged knockback Link to comment Share on other sites More sharing options...
Dalnar Posted January 16, 2012 Share Posted January 16, 2012 so pretty much as soon as they get into the maximum range they are on you. it would be nice to have a 30m ranged knockback Oh yeah, those pesky melees should never touch you, aye ? Link to comment Share on other sites More sharing options...
Daex Posted January 16, 2012 Share Posted January 16, 2012 so pretty much as soon as they get into the maximum range they are on you. it would be nice to have a 30m ranged knockback But if we couldn't charge then we would do NO DAMAGE at all because we wouldn't be able to reach melee range and you could rock us from range while we crawl towards you. That's just stupid. Link to comment Share on other sites More sharing options...
Sakon Posted January 16, 2012 Share Posted January 16, 2012 (edited) Hmm I agree completely, JKA/SW classes being able to charge is completely OP in huttball, lets do away with it. Wait, Sorc/Sage sprint/bubble also negates mechanics of this warzone, get rid of that as well. However, to balance this issue all ranged must come to a complete stop and remain stationary to fire, unless the target is within 10 meters. Oh, Sin/Shadow/Op/Scoundrels can stealth, move ahead and avoid detection and receive a pass and score easily as well, so lets get rid of stealth to fix this obvious blatant imbalance. Also lets not forget the great force pull ability on the Sage/Sorc on teamates, and the tank variant force grip ability on Sin and shadow, they also need removal due to the ease of chaining these abilities to move the ball rapidly across the warzone. Yay, we balanced now! \O/ Edited January 16, 2012 by Sakon Link to comment Share on other sites More sharing options...
Amorphium Posted January 16, 2012 Share Posted January 16, 2012 make ranged attacks horizontal only as well, kkthx. Link to comment Share on other sites More sharing options...
Daex Posted January 16, 2012 Share Posted January 16, 2012 Hmm I agree completely, JKA/SW classes being able to charge is completely OP in huttball, lets do away with it. Wait, Sorc/Sage sprint/bubble also negates mechanics of this warzone, get rid of that as well. However, to balance this issue all ranged must come to a complete stop and remain stationary to fire, unless the target is within 10 meters. Oh, Sin/Shadow/Op/Scoundrels can stealth, move ahead and avoid detection and receive a pass and score easily as well, so lets get rid of stealth to fix this obvious blatant imbalance. Also lets not forget the great force pull ability on the Sage/Sorc on teamates, and the tank variant force grip ability on Sin and shadow, they also need removal due to the ease of chaining these abilities to move the ball rapidly across the warzone. Yay, we balanced now! \O/ Nah man you are complicating it too much. Huttball obviously needs to be converted into online Pacman where ball carrier is Pacman and others are monsters. Link to comment Share on other sites More sharing options...
Ashanor Posted January 16, 2012 Share Posted January 16, 2012 I have a better idea. Remove huttball. Force Leap is fine. Link to comment Share on other sites More sharing options...
Sakon Posted January 16, 2012 Share Posted January 16, 2012 Nah man you are complicating it too much. Huttball obviously needs to be converted into online Pacman where ball carrier is Pacman and others are monsters. Ok but there has to be the super cookie, and I want the ball carrier to bite the head off every enemy he crosses while under the effect of the powerup. Link to comment Share on other sites More sharing options...
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