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Marauders/Sentinels - BW what were you thinking?


AzKnc

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Straight to the point: this class scales with gear in a ludicrous way, they become tough as nails, with clownish tools every couple mins (or less) allowing them to escape all the time (vanish sprint / shield wall /minor heals) and on top of this, they do insane damage, and by insane, i mean it's literally the only class you have to be scared ******** when it's on you.

 

Nothing else compares to it, not even scoundrels/operatives, sure those deal those 2 big hits at the start but then they're just negligible, while marauders and sentinels just hit like steel filled trucks from the frist second, until you're dead, and there's no way to get them off you either.

 

Don't get me wrong, i'd be fine with them being ridiculous wrecking balls if they had zero survivability, but that just isn't the case. They got the best of both worlds, with no class coming even close to them.

Edited by AzKnc
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Trolololol. 1/10

 

 

They actually are quite hard to kill and have crazy damage when geared. OP (or even having near operative/scoundrel burst) is stretching it given all the other sillyness going on currently, but they're certainly not bad.

Edited by depth_mil
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The thing is, people dont know what to do against a marauder with half a brain.

Our damage is so extremely high when we get to sit on a target, because we always have the same damage output, thats how the class works.

 

Our burst is NOTHING to what can operative does on a standard basis though. Survivability sure is high when using cd's properly, but the main thing that people seem to miss is that roots and knockbacks will just render us useless, since we have 2 ranged attacks that hits for extremely small amounts.

 

If you dont CC a marauder, you will be taking some massive damage.

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Hm, you're overexagerating quite a bit though.

 

Marauder survivability is 'okay'. Meaning that they have some powerful cooldowns (the shield wall comes at a 50% of current hp cost btw).

The 'cloak' is the only real getaway they got, so I don't feel this as being silly or even 'op'. It basicly says 'you got 5 seconds to get the hell out of there'.

 

The heals are only for annihilation spec, wich is actually rather lacklustre in pvp, compared to the more popular rage one (that does have a tiny heal of 10% on use of cc breaker - long cooldown).

 

Damage wise, they're doing better as they gear up obviously. And they do pack somewhat of a punch (wich is how they were intended).

Plus, they need to build up rage to use the better abilities. So they don't really have any 'burst', just build up an some heavy damage abilities.. balancing out in fairly steady damage - high, perhaps - but steady and not quite bursty.

This comes with downsides too though..

 

Only medium armor.

No real cc, like at all.

They can 'stun' you by channeling force choke (wich can be interrupted). But that's about it, they won't be doing anything else while they 'stun' you.

 

One snare and a gap closer in the sense of force charge.

 

Wich imo is no luxury compared to the ammount of stuns/snares/roots and knockbacks dominating pvp at the moment.

 

Especially not since they really need to be on top of you to do any damage. Out of melee they're harmless as little kittens, so the few moments they do spend in close combat need to pay off for all the time lost getting there.

 

And as long as resolve is as screwed as it is, there's alot more times that marauder is pissing himself because he got caught in one of the 500 stuns/roots/knockbacks/slows and is just wobbling arround like a huge bullseye.

 

In short, they can be hard as nails up close.. but keeping a distance is really not hard in this game.

Basicly just running arround and spamming instants is enough since ****** lag and what not will just keep giving 'out of range' stuff.

Edited by Punkerke
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They actually are quite hard to kill and have crazy damage when geared. OP (or even having near operative/scoundrel burst) is stretching it given all the other sillyness going on currently, but they're certainly not bad.

 

Speaking as a healer they are definitely much, much, MUCH, more ridicolous then any smuggler/ia

 

Yeah, they have that high damage stealth opener, but thats it, a marauder can deal nonsense-high dps (!= burst) all the freaking time AND have great low cd defensive tools

on top of it

Oh and you know, mortal strike? on top of the 30% nerf

 

There arent enough whines because they are like thatgamethatcantbenamed's warriors, without gear they are laughable, but what happens with battlemaster gear is something that is just not funny

Edited by Leszor
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Sure, root and knockbacks, but as i said they're extremely tough to kill and they'll be back on you right away using charge or vanish. They can kill you 3 times over in the time it takes to kill them.

 

They're even more ridiculous than how warriors were during the first cataclysm season, and that's saying alot. Especially when you take into account that on top of wasting people left and right, unlike wow warriors they also have the tools to disengage and survive if they so please.

Edited by AzKnc
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Meh, I don't really see them as OP, they are very versatile as they seem to have a lot of tools at their disposal but they also lack burst damage. Right now the only class I feel is OP is the operative/scoundrel. That's pretty much the only class that can consistently demolish you before you have any legitimate chance to defend yourself; I mean if I'm 80% dead before I even get off the ground, that's a bit OP to me.

 

I honestly find troopers/BH's more annoying than sents/marauder, I play all three and I am much more effective on trooper/Bh than I am on my sent and they are lower level; though that could be b/c they simply are just very simple to get kills with. Sent and marauder you actually have to work for it a bit.

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Meh, I don't really see them as OP, they are very versatile as they seem to have a lot of tools at their disposal but they also lack burst damage. Right now the only class I feel is OP is the operative/scoundrel. That's pretty much the only class that can consistently demolish you before you have any legitimate chance to defend yourself; I mean if I'm 80% dead before I even get off the ground, that's a bit OP to me.

 

I honestly find troopers/BH's more annoying than sents/marauder, I play all three and I am much more effective on trooper/Bh than I am on my sent and they are lower level; though that could be b/c they simply are just very simple to get kills with. Sent and marauder you actually have to work for it a bit.

 

Talking about people with gear here, mentioning what non 50 or naked gimps do is irrelevant.

 

I don't see what's with all the scoundrel/operative obsession, if they've got the same gear, marauder/sentinel will ALWAYS win, even if the formers do their opener first. Yes, a marauder/sentinel left with 30% or so hp WILL recover and kill the scoundrel/operative in embarassing ways, so now figure out how op that is.

 

Besides, as already stated, scoundrel/operative do just that 2shot crap, while marauders/sentinels stick to your *** 24/7 as chunks of your health bar no smaller than 20-30% per hit disappear, and that's until either you or they are dead (or they decide to vanishtrololol escape cause they remained alone or whatever).

Edited by AzKnc
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Straight to the point: this class scales with gear in a ludicrous way, they become tough as nails, with clownish tools every couple mins (or less) allowing them to escape all the time (vanish sprint / shield wall /minor heals) and on top of this, they do insane damage, and by insane, i mean it's literally the only class you have to be scared ******** when it's on you.

 

Nothing else compares to it, not even scoundrels/operatives, sure those deal those 2 big hits at the start but then they're just negligible, while marauders and sentinels just hit like steel filled trucks from the frist second, until you're dead, and there's no way to get them off you either.

 

Don't get me wrong, i'd be fine with them being ridiculous wrecking balls if they had zero survivability, but that just isn't the case. They got the best of both worlds, with no class coming even close to them.

 

That's funny, because I saw another guy post the exact same thing about Sorcers/Sages. lol I'll tell you the exact same thing I told him.

 

Calling for a nerf on a class because you don't know how to beat them is immature and childish. This is a team-centric game and not every class will be able to kill all other classes. If they're the only class that you struggle with, then most likely they are meant to counter yours if you know how to play your class. But I'm willing to bet that, based on your complaints, you just don't know how to play your class and you're just a wow baby that played an Arms Warrior and you want to have 30 counters to every CC utility in every other classes toolbox, along with huge heals, high burst damage, and high sustained damage. Stop crying and L2P, scrub.
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u guys cant be serious....

 

Im not 50 (yet) but, im definitely a pvp'r on the marauder side of the world... ive got TWO hits that are actually useful in pvp.. TWO... the rest is just charging up so i can USE those two... this is excluding force jump.

 

ive got not nerly enough in the CC dept, but because i hit hard, i should be nerfd?? i dont hit NEARLY as hard as the other med armor classes, for one, i dont have actual armor for crap (again, im only lvl 43, not to 50 yet so dunno whats there), and to top it off, what good is my hitting gna do me, when im permastunned...

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Nein, nein, nein, you got it all wrong! Marauder/Sentinels are squishy and useless, haven't you read all the QQ and nerdrage since beta about them being a ****** class? Last thing we need is a nerf...

 

Seriously, don't get why everybody moan about Marauder/Sentinels, I'm having plenty fun with mine (Watchman). Even made a video today to prove they're not squishy. Like the video description say, I went PuG with another level 50 and a bunch of level 10-20 lowbies vs 4x level 50s, 42, and 3x lowbies. Was a **** match and we lost but I don't care, was the first and only match I bothered to record, the point was to prove they're not squishy.

 

http://www.youtube.com/watch?v=RuszFOkORVg

 

 

scoundrel/operative do just that 2shot crap, while marauders/sentinels stick to your *** 24/7 as chunks of your health bar no smaller than 20-30% per hit disappear, and that's until either you or they are dead (or they decide to vanishtrololol escape cause they're remained alone or whatever).

 

Video wasn't meant for these forums but ^ this made me wanna post it. Take premade vs. premade and it's the same story, survivability and/or range has never been an issue.

Edited by darthtoph
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it's funny cuz marauders have been called the worst class since deep in the beta, (just check out all the qq in the marauder forums) we go down so easily and here you are troopers and mages who can sit back and knockback us all day, complaining that we do more damage. OF COURSE WE DO MORE DAMAGE. you have EVERY advantage over a melee dps, so they have to do more damage. for the sake of our precious balance, melee dps HAS to be scary when they're in your face. the mere fact that ll the 30-35m range classes are scary at that entire range means we have to be more scary when we do manage to get in your face.

all of the marauder's cooldowns are easy to counter by the way. saber ward? use yellow damage skills (armor and block ignored). cloak of pain? stun, knockback. anything else? stun, knockback, 30m range.

 

or are you actually expecting to own every class 1v1?

Edited by DarthBoga
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it's funny cuz marauders have been called the worst class since deep in the beta, (just check out all the qq in the marauder forums) we go down so easily and here you are troopers and mages who can sit back and knockback us all day, complaining that we do more damage. OF COURSE WE DO MORE DAMAGE. you have EVERY advantage over a melee dps, so they have to do more damage. for the sake of our precious balance, melee dps HAS to be scary when they're in your face. the mere fact that ll the 30-35m range classes are scary at that entire range means we have to be more scary when we do manage to get in your face.

all of the marauder's cooldowns are easy to counter by the way. saber ward? use yellow damage skills (armor and block ignored). cloak of pain? stun, knockback. anything else? stun, knockback, 30m range.

 

You do realize that your whole argument goes out of the window as soon as healing is taken into account right? In any mildly competitive scenario where people are actually getting healed marauders/sentinels will make you win as their pressure is superior and endless compared to anything else.

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u guys cant be serious....

 

Im not 50 (yet) but,

 

Then why do you even bother posting when this thread is all about class scaling with champ+ gear you still don't have access to?

Edited by AzKnc
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Learn to kite. A sentinel has one charge (depending on spec, focus give you a second charge, but you have to basically be right next to the person...) and one move that NOT a vanish sprint, it makes us harder to see, but if we take dmg or have a DOT on us its worthless. It's also a 30% increase to movement speed. which isn't **** for the few seconds we have it.

 

There is also a sprint that has to do with our "centering" which depending on the spec, only happens when we take dmg, not more than once every 1.5 seconds. Which means it takes approx 45 sec to get a full stack of 30. Then we can use Transcendence, which is a whopping 50% increase for a whole 10 seconds!

 

If you had a footrace with a Consular/Inquisitor, you will find out their burst speed will put them farther than us.

 

If they spec watchmen then they can have it reduce dmg taken by 100%, for a couple seconds mind you. So if you can't kite, knockback, slow, kite. Then you sir don't know how to play your class.

 

Yes we have a few dmg reduction spells, but that's because we are one of the few melee classes.

 

Yes when you throw a healer into ANY situation it gets tricky to kill someone. But that goes with any class. I'd love to see you 1v2 someone that has a pocket healer and win.

 

Stop crying because you got rolled a few times in pvp.

 

Overall, yes a Sentinel/Marauder is hard class to kill if you are a no talent player vs a talented player. They are one of the hardest classes to play, so if you are skilled, you will do well. Again that can be said with any class.

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Then why do you even bother posting when this thread is all about class scaling with champ+ gear you still don't have access to?

 

I bother posting because I actually like, and care about the game.

 

I bother posting because, while I may not be 50, this still affects and has insight on my current class.

 

I bother posting because, even tho I'm not 50 yet, I still may have something to contribute, regardless of what lvl I am.

 

This is not a "50's only" forum, nor did your original post say anything about it pertaining to 50's only. It was about marauders, one of which I happen to be.

 

If you want only 50's to respond, you may wanna look for a different forum.

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(Carnage, the pvp spec) Saber throw roots for 3 seconds, combat stealth removes movement-imparing effects, charge with 2 sec root, AoE mezz, tons of defensive CDs, 90% 6sec accuracy debuff and awesome pressure (with -20% healing debuff)... Is there something they dont have? Stun? Ok, give me all your CDs and you can have the stun. Also I would like to trade all the gap closers for assassins almost useless snare and 150% sprint that can be nullified by a simple root/stun. Everyone who say that maras arent strong in right hands are either noobs or trolling. Edited by Vesperr
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Speaking as a healer they are definitely much, much, MUCH, more ridicolous then any smuggler/ia

 

Yeah, they have that high damage stealth opener, but thats it, a marauder can deal nonsense-high dps (!= burst) all the freaking time AND have great low cd defensive tools

on top of it

Oh and you know, mortal strike? on top of the 30% nerf

 

There arent enough whines because they are like thatgamethatcantbenamed's warriors, without gear they are laughable, but what happens with battlemaster gear is something that is just not funny

 

Which great low CD defensive tools do you mean?

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