Scan Posted January 14, 2012 Share Posted January 14, 2012 (edited) Most of our members understood that Biochem was a raiders must need crafting skill. Nearly every raider I know swapped their crew skills on their raiding main to Biochem. Now they are nerfing Biochem and the billions of credits spent and made are floating around in the system, this spells economic disaster to me. The problem is not that Biochem was overpowered it was that the other skills needed better reasons to have them. You are going to piss alot of people off with this decision, you have no idea how many people have dropped 400 maxed out skills to take biochem on their mains. Some of the decisions BW are making are total cluster****'s Talk to the endgame hardcore raiders they seem to have a much better grasp of how to deal with these issues, letting everyone know that the other crew skills would be buffed in 1.1 is infinately better than nerfing a skill most of the raiding playerbase has taken up after dropping other maxed out skills. Edited January 14, 2012 by Scan Link to comment Share on other sites More sharing options...
Fenger Posted January 14, 2012 Share Posted January 14, 2012 Most of our members understood that Biochem was a raiders must need crafting skill. Nearly every raider I know swapped their crew skills on their raiding main to Biochem. Now they are nerfing Biochem and the billions of credits spent and made are floating around in the system, this spells economic disaster to me. The problem is not that Biochem was overpowered it was that the other skills needed better reasons to have them. You are going to piss alot of people off with this decision, you have no idea how many people have dropped 400 maxed out skills to take biochem on their mains. Some of the decisions BW are making are total cluster****'s Talk to the endgame hardcore raiders they seem to have a much better grasp of how to deal with these issues, letting everyone know that the other crew skills would be buffed in 1.1 is infinately better than nerfing a skill most of the raiding playerbase has taken up after dropping other maxed out skills. Lol think we found one of the people exploiting this issue. Said person will of course deny it but we know its the truth. I would say that anyone who dropped a skill with 400 pts in it because they were told there is a better skill deserve to lose their money and time. quit crying because your exploit has been fixed and play the game to play the game, not to exploit it because thats the only way you apparantly have any fun (bewildering to me). Link to comment Share on other sites More sharing options...
Shammus Posted January 14, 2012 Share Posted January 14, 2012 Most of our members understood that Biochem was a raiders must need crafting skill. Nearly every raider I know swapped their crew skills on their raiding main to Biochem. Now they are nerfing Biochem and the billions of credits spent and made are floating around in the system, this spells economic disaster to me. The problem is not that Biochem was overpowered it was that the other skills needed better reasons to have them. You are going to piss alot of people off with this decision, you have no idea how many people have dropped 400 maxed out skills to take biochem on their mains. Some of the decisions BW are making are total cluster****'s Talk to the endgame hardcore raiders they seem to have a much better grasp of how to deal with these issues, letting everyone know that the other crew skills would be buffed in 1.1 is infinately better than nerfing a skill most of the raiding playerbase has taken up after dropping other maxed out skills. I guess thats why I never require people to take biochem nor do I drop one crew skill for another one because its the flavor of the month. Link to comment Share on other sites More sharing options...
Lethality Posted January 14, 2012 Share Posted January 14, 2012 Most of our members understood that Biochem was a raiders must need crafting skill. Nearly every raider I know swapped their crew skills on their raiding main to Biochem. Now they are nerfing Biochem and the billions of credits spent and made are floating around in the system, this spells economic disaster to me. The problem is not that Biochem was overpowered it was that the other skills needed better reasons to have them. You are going to piss alot of people off with this decision, you have no idea how many people have dropped 400 maxed out skills to take biochem on their mains. Some of the decisions BW are making are total cluster****'s Talk to the endgame hardcore raiders they seem to have a much better grasp of how to deal with these issues, letting everyone know that the other crew skills would be buffed in 1.1 is infinately better than nerfing a skill most of the raiding playerbase has taken up after dropping other maxed out skills. I think you made their case. They do not want any one profession "required" for raiding. Link to comment Share on other sites More sharing options...
Scan Posted January 14, 2012 Author Share Posted January 14, 2012 (edited) Lol think we found one of the people exploiting this issue. Said person will of course deny it but we know its the truth. I would say that anyone who dropped a skill with 400 pts in it because they were told there is a better skill deserve to lose their money and time. quit crying because your exploit has been fixed and play the game to play the game, not to exploit it because thats the only way you apparantly have any fun (bewildering to me). What the hell are you talking about? I have not exploited anything and may report you for implying i have.. However why does someone that can obviously see a skill is beneficial to raiding and pvp DESERVE to lose money and time for dropping skills and taking it? Your logic is not logical. Edited January 14, 2012 by Scan Link to comment Share on other sites More sharing options...
Xukuth Posted January 14, 2012 Share Posted January 14, 2012 (edited) Lol think we found one of the people exploiting this issue. Said person will of course deny it but we know its the truth. I would say that anyone who dropped a skill with 400 pts in it because they were told there is a better skill deserve to lose their money and time. quit crying because your exploit has been fixed and play the game to play the game, not to exploit it because thats the only way you apparantly have any fun (bewildering to me). Taking advantage of a game mechanic that by all purposes was seemingly working as intended is not a exploit. There will always be a better crafting profession and the raiders will always choose it. Bioware as the OP stated is at fault here and anyone with a max'd out biochem when this patch goes live should have the option to switch it to another profession and have it instant max'd out as well and/or refunded a set amount of credits when they drop biochem. Edited January 14, 2012 by Xukuth Link to comment Share on other sites More sharing options...
stringam Posted January 14, 2012 Share Posted January 14, 2012 you dont need it to raid if you do l2p Link to comment Share on other sites More sharing options...
Scan Posted January 14, 2012 Author Share Posted January 14, 2012 (edited) I think you made their case. They do not want any one profession "required" for raiding. The the answer is to buff the others so they are as good. Not nerf one that so many people have taken. Edited January 14, 2012 by Scan Link to comment Share on other sites More sharing options...
Shammus Posted January 14, 2012 Share Posted January 14, 2012 What the hell are you talking about? I have not exploited anything and may report you for implying i have.. However why does someone that can obviously see a skill is beneficial to raiding and pvp DESERVE to lose money and time for dropping skills and taking it? Your logic is not logical. I agree with him, you bailed ship on slicing the minute it was nerfed and picked up biochem. if you didn't slice before then no big deal, but this is what alot of the slicers did and they are nerfing it for the same reason they nerfed slicing I'm pretty sure if there was a search feature enabled on these forums we'd see some posts of yours in slicing threads. Link to comment Share on other sites More sharing options...
Xukuth Posted January 14, 2012 Share Posted January 14, 2012 you dont need it to raid if you do l2p It has nothing to do with "Need" or "L2P" In fact the people that switched to biochem/cybertech DO know how to play. They are min/maxers and choosing these crew skills make the run go smoother/faster. Link to comment Share on other sites More sharing options...
imtrick Posted January 14, 2012 Share Posted January 14, 2012 Their nerfing items that are only usable by people with biochem. It shouldn't effect your raiding much at all, unless you raid with a bunch of FOTM'ers who drop their professions every time something looks a little better (though it sounds like maybe you do, and if so, my sympathies). Link to comment Share on other sites More sharing options...
Scan Posted January 14, 2012 Author Share Posted January 14, 2012 I agree with him, you bailed ship on slicing the minute it was nerfed and picked up biochem. if you didn't slice before then no big deal, but this is what alot of the slicers did and they are nerfing it for the same reason they nerfed slicing I'm pretty sure if there was a search feature enabled on these forums we'd see some posts of yours in slicing threads. Do you people work for BW? I took biochem from lvl 10.. Meh im in the minority clearly... /end Link to comment Share on other sites More sharing options...
Ghaleon Posted January 14, 2012 Share Posted January 14, 2012 The guy is basically mad he powereleveled an unblanced professions for the obvious gain to his character and he's now upset because they brought it inline with the other professions. In the end, he made the decision to drop his chosen professions because he was trying min/max with an blatantly overpowered profession and he got burned. What's funny is that Bio Chem is still going to be insanely good. Link to comment Share on other sites More sharing options...
lokivoid Posted January 14, 2012 Share Posted January 14, 2012 Most of our members understood that Biochem was a raiders must need crafting skill. Nearly every raider I know swapped their crew skills on their raiding main to Biochem. Now they are nerfing Biochem and the billions of credits spent and made are floating around in the system, this spells economic disaster to me. The problem is not that Biochem was overpowered it was that the other skills needed better reasons to have them. You are going to piss alot of people off with this decision, you have no idea how many people have dropped 400 maxed out skills to take biochem on their mains. Some of the decisions BW are making are total cluster****'s Talk to the endgame hardcore raiders they seem to have a much better grasp of how to deal with these issues, letting everyone know that the other crew skills would be buffed in 1.1 is infinately better than nerfing a skill most of the raiding playerbase has taken up after dropping other maxed out skills. How did you not expect it to not get nerfed, honestly? And after the nerfs its still the only useful one as far as operations go. you choose to reroll to it knowing it might be hit with a nerf bat just accept it and move on. Not like credits have any value in this game anyways, theres nothing to buy short of vanity items. Link to comment Share on other sites More sharing options...
imtrick Posted January 14, 2012 Share Posted January 14, 2012 The the answer is to buff the others so they are as good. Not nerf one that so many people have taken. So, wait, the answer to one thing being overpowered is to make everything overpowered? I hear people say this a lot, and it floors me every time. You can't be serious. Link to comment Share on other sites More sharing options...
WowWasBetter Posted January 14, 2012 Share Posted January 14, 2012 The only problem with biochem is if (I'm not maxed so I don't know the numbers) the lvl 50 reusable med pack healed more than other purchasable med packs. Other than that its just credits saved. No need to nerf it, especially with the time cost to get high level materials Link to comment Share on other sites More sharing options...
Morolac Posted January 14, 2012 Share Posted January 14, 2012 Most of our members understood that Biochem was a raiders must need crafting skill. And you really assumed that was working as intended? It was pretty clear that it was going to be toned down (I'm not saying nerfed because it still provides a good bonus). Most raiders I know thought as I did that it was never Biowares intention to have Biochem as a 'must have' skill. Whatever you do, don't drop Biochem for another 'flavor of the month' crewskill and cry again when that gets changed. Link to comment Share on other sites More sharing options...
Scan Posted January 14, 2012 Author Share Posted January 14, 2012 So, wait, the answer to one thing being overpowered is to make everything overpowered? I hear people say this a lot, and it floors me every time. You can't be serious. I never said Biochem is overpowered, it is the best crew skill for raiding and pvp, making all crew skills worthwhile is not making them all overpowerd. Link to comment Share on other sites More sharing options...
Shammus Posted January 14, 2012 Share Posted January 14, 2012 Do you people work for BW? I took biochem from lvl 10.. Meh im in the minority clearly... /end well if you did then I'm sorry this is happening but really blame the slicers they are the ones that went this route the minute that was nerfed ... seriously Link to comment Share on other sites More sharing options...
Fethaus Posted January 14, 2012 Share Posted January 14, 2012 (edited) So, you picked a crafting skill that was plainly overtuned, much like Slicing was, and you expect it to remain the same because it's good for [X]? I'd rather they balanced stuff out so that we wouldn't be forced to invest time and spacedollars into skills we really didn't want to level in the first place. That's not to say that other skills are in dire need of buffs... Edited January 14, 2012 by Fethaus Link to comment Share on other sites More sharing options...
xxdragonragexx Posted January 14, 2012 Share Posted January 14, 2012 it is easier to bring it inline with other crew skills rather than buffing everything else which can unbalance the crew skills or end game content more. Link to comment Share on other sites More sharing options...
Faxxon Posted January 14, 2012 Share Posted January 14, 2012 I agree with him, you bailed ship on slicing the minute it was nerfed and picked up biochem. if you didn't slice before then no big deal, but this is what alot of the slicers did and they are nerfing it for the same reason they nerfed slicing I'm pretty sure if there was a search feature enabled on these forums we'd see some posts of yours in slicing threads. Except I don't blame him because Slicing is now virtually useless you know that right ? No you wouldn't because you don't keep up to date on inner game workings, the fact that Slicing nodes have probably been removed from all planets besides the pit of death at the bottom of the Imperial/Republic Fleet has made this skill useless. No, don't go on about Augments because crafted gear is no where near good enough state wise to current Tier/Champ/Battlemaster gear. Link to comment Share on other sites More sharing options...
knightblaster Posted January 14, 2012 Share Posted January 14, 2012 The thing is that these are very easy coding fixes (low hanging fruit) and are important for game balance. It's pretty normal that easy fixes happen quicker than more complex ones. The problem is that many people play MMOs with a "meta" attitude to "find the best skill", not realizing that often this means that what they "found" was "best" because it was *not* working as intended -- the developers intended to make things balanced, and not have an *overwhelmingly* "absolute best choice" -- so that generally results in a quick nerf. Link to comment Share on other sites More sharing options...
HumanPirhana Posted January 14, 2012 Share Posted January 14, 2012 You are going to piss alot of people off with this decision, you have no idea how many people have dropped 400 maxed out skills to take biochem on their mains. Actually, datamining means they know EXACTLY how many people have dropped 400 maxed out skills to take biochem on their main. They have this information down to an exact count, information you on the other hand, can't possibly have. Moreover, they had the information in hand BEFORE they decided to go ahead with the nerf, and oddly enough, if you actually READ their post explaining their decision, it's something they make plain they didn't do lightly. I happen to agree with you that buffing other skills would have been preferable, I'm one of those people with biochem myself, but claiming they don't have relevant information in hand is absurd. Datamining means any MMO developer has reams of this sort of stuff at their fingertips, it is a key and essential tool to game development. Did you think they just went by the amount of qqing they could find here on the forums? Link to comment Share on other sites More sharing options...
Scan Posted January 14, 2012 Author Share Posted January 14, 2012 Actually, datamining means they know EXACTLY how many people have dropped 400 maxed out skills to take biochem on their main. They have this information down to an exact count, information you on the other hand, can't possibly have. Moreover, they had the information in hand BEFORE they decided to go ahead with the nerf, and oddly enough, if you actually READ their post explaining their decision, it's something they make plain they didn't do lightly. I happen to agree with you that buffing other skills would have been preferable, I'm one of those people with biochem myself, but claiming they don't have relevant information in hand is absurd. Datamining means any MMO developer has reams of this sort of stuff at their fingertips, it is a key and essential tool to game development. Did you think they just went by the amount of qqing they could find here on the forums? Then why dont they seem to act on it. It makes more sense to me that they DONT have this information. Link to comment Share on other sites More sharing options...
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