Draemos Posted January 14, 2012 Share Posted January 14, 2012 If anything, more skills need to be subject to it. Ways too many skills bypass avoidance and shield mitigation Link to comment Share on other sites More sharing options...
mitigated Posted January 14, 2012 Share Posted January 14, 2012 Ridiculous when almost ALL of the gunslingers and snipers abilities are white damage. Really ridiculous when our only good CC ability in huttball is a snare that can be deflected! Seriously gunslingers and snipers get the short end of the stick with all these ways to stop our damage. What do we get, oh a 3 sec orb that stops other gunslingers and snipers from hurting us... >.> Oh right... so i deflected 1 out of your 10 3k+ damage shots... i'm sorry, you're right, we must be nerfed Immediately. You sir seriously have no clue about defense or mitigation in pvp... if mitigation were working as intended (and BW is looking into it) you would be doing a hell of alot less damage to us then you already do, so be glad you have what you have while you have it. Link to comment Share on other sites More sharing options...
Maximilus Posted January 14, 2012 Share Posted January 14, 2012 (edited) Again, that system wasn't designed for pvp. Give us an innate 10% dodge to force attacks then and we're even. Are you kidding me? enough said, l2p Edited January 14, 2012 by Maximilus Link to comment Share on other sites More sharing options...
hgjwz Posted January 14, 2012 Share Posted January 14, 2012 Get ur accuracy up to 110 % not a big deal. Link to comment Share on other sites More sharing options...
Tirithian Posted January 14, 2012 Share Posted January 14, 2012 When all our abilities are channeled for 1.5 sec or longer, this takes time and that one hit being deflected can be all it takes to lose a 1v1 that you would've won. Welcome to combat. It is not your right to win every 1v1. Sometimes there's a bit of luck and randomness involved. It happens. Link to comment Share on other sites More sharing options...
MorgonKara Posted January 14, 2012 Share Posted January 14, 2012 (edited) I'm pretty sure anyone can stack defense if they want to. Force users get slightly (5%) more because they don't have as many free ranged attacks. It's hardly a huge advantage. If you want high defense values you have to have a tank build which limits your damage. Edited January 14, 2012 by MorgonKara Link to comment Share on other sites More sharing options...
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