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Why the rush for mods and macros?


BadGrahmmer

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Don't get me wrong, i've used and enjoyed both, but the sooner theyre introduced, the sooner they become abused. One of the great downfalls of WoW, for example, was that eventually it became a requirement to have mods and macros to raid, or have an aena team that could actually compete. I realize I'm going to hear lots of " i didn't use them and did great blah blah " but lets be realistic. The best of the best all used so many mods and macros that the game losing meaning, and gets boring. I got on WoW after a break and didn't have mods loaded. And ill be dammed if not one decent guild would take me for a raid spot.

 

Thoughts?

Lets try to keep it civil, or you will be reported.

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Some people like flexibility...a more direct control over how things look and a way for them to play more efficiently.

 

Sadly, the VAST majority like their hand held and gaming automated and if they don't get it they whine about it.

 

That's why I'm always torn about mods/macros/UI skins.

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its because gold spammers are really desperate for macro so they can generate more cash for them selves

 

all the gold spammers already bought sub and the game, now they want scam all players so they can get their money back from all the fake accounts they made

Edited by Abomin
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I don't really want macros, and I really don't want mods.

 

 

 

 

However SWTOR has two big issues in this respect:

 

 

 

1. Ability bloat, some classes end up with insane numbers of abilities that will be used in most combat situations (add some working in PvE but not PvP and it only becomes worse).

 

 

2. The UI isn't terrible, but only having 2 bars below the character is silly, especially with 1.

 

 

 

 

 

If they sorted those two issues, the need for macros and mods would diminish a lot..... as in fact so would being able to unbind the open ticket window from a much used key!!!! :mad:

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its because gold spammers are really desperate for macro so they can generate more cash for them selves

 

all the gold spammers already bought sub and the game, now they want scam all players so they can get their money back from all the fake accounts they made

THis would not surprise me.

 

Wonder how they are going to maintain thier business with the credit transfer controls that BW built into the game.

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its because gold spammers are really desperate for macro so they can generate more cash for them selves

 

all the gold spammers already bought sub and the game, now they want scam all players so they can get their money back from all the fake accounts they made

 

 

/facepalm

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1. Ability bloat, some classes end up with insane numbers of abilities that will be used in most combat situations (add some working in PvE but not PvP and it only becomes worse).

I guess this is where Choice comes in. Just because you have an ability does not mean it has to be used...

 

2. The UI isn't terrible, but only having 2 bars below the character is silly, especially with 1.

 

That said, if an optional 3rd bar on the bottom would help people then that would seem like a worthwhile compromise.

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You sure about that?:jawa_confused:

 

Absolutely positive...

 

Macro's are not needed to play this game. Being a healer is not about spamming a macro, it's about being a healer.

 

Lern2play is my default answer to anyone asking for macro's

 

The negatives of macro's far outweigh the positives.

 

  • Good Farmers
  • Resource Farmers
  • Bad players

These are the people that want / need macros.

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Absolutely positive...

 

Macro's are not needed to play this game. Being a healer is not about spamming a macro, it's about being a healer.

 

Lern2play is my default answer to anyone asking for macro's

 

The negatives of macro's far outweigh the positives.

 

  • Good Farmers
  • Resource Farmers
  • Bad players

These are the people that want / need macros.

 

The OP is asking what the rush is to have them put into the game...I honestly don't have the foggiest clue where you're going, but I'm sure that's gotta be one interesting ride.

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Don't get me wrong, i've used and enjoyed both, but the sooner theyre introduced, the sooner they become abused. One of the great downfalls of WoW, for example, was that eventually it became a requirement to have mods and macros to raid, or have an aena team that could actually compete. I realize I'm going to hear lots of " i didn't use them and did great blah blah " but lets be realistic. The best of the best all used so many mods and macros that the game losing meaning, and gets boring. I got on WoW after a break and didn't have mods loaded. And ill be dammed if not one decent guild would take me for a raid spot.

 

Thoughts?

Lets try to keep it civil, or you will be reported.

 

The game is inherently less difficult to play without giant warning signs telling players to move out of the proverbial fire. Let's face it, most MMORPG players are terrible gamers in general and without being explicitly told what they are doing wrong, they will assume the game is too difficult by design and not due to a lack of skill.

 

You could have some guy that averages about half the damage of the better players for their class. Without damage meters, they will never know. Bosses won't die and they will whine about content difficulty. Put the numbers in front of their face and suddenly they realize that it's not the game, but their lack of skill. This will shut them up.

 

The same logic applies to boss mechanics.

 

I firmly believe that content difficulty will be watered down to accommodate the more casual players unless mods are introduced. The game is already a loot train that isn't even remotely hard. I'm afraid this will push players away.

 

IDDQD, IDKFA, and IDCLIP were fun for about 5 minutes before the game lost its meaning. (Reference for the old-school gamers ;))

Edited by WarTornPanda
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Indeed and could quite easily have gone in one of the other threads on the subject, 2 of which where on the front page at the time of posting...

 

now there's your /facepalm...

 

You're awfully rude.

And anyway, I saw several Pro macro/addon threads, which is the reason i made this one.

I could have argued within their threads, but I chose to create one.

get over it.

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Procs are way too difficult to see in the default UI. The game needs a UI mod or people can't raid properly.

 

Simple sizing changes are something that can be added without mods.

instead of telling BW to give us mods we could just ask for more UI customization options, no?

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The more threads like this I see, the more I want to take the time to make a thread to explain Mods. I don't think people grasp the concept of it.

 

Every argument against it is "Crutches" or "a requirment for raids" or "1 button lol"

 

And the fact of the matter is that's not true. If , a mod becomes a crutch the developer can break it. 1 button mods don't work, despite what many people think. (so long as its done in the WoW fashion." and if I remember correctly, the ONLY mod that ever made itself a 'requirment' was DBM. and if the developers make more randomized events in encounters, a mod like that wont work.

(everything in WoW was on a timer, thats why DBM got popular)

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Greetings everyone!

 

While we appreciate the constructive discussion regarding mods and macros, we are going to close this thread in order to consolidate feedback a little bit.

 

We ask that you please continue your discussion of your opinion on having mods in Star Wars™: The Old Republic™ here:

 

http://www.swtor.com/community/showthread.php?t=172184

 

Thank you for your understanding!

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