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Cross Server PvP QQ - Solution


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Posted (edited)

For reference see: http://www.swtor.com/community/showthread.php?p=1422167#edit1422167 - page 7.

 

So I realize that others have been already QQing about this topic in other forum posts, but I want to actual propose a compromise to both sides of the argument. If you don't understand what the issue is, read some of http://www.swtor.com/community/showthread.php?t=162719

 

The consensus seems to be this:

People on a PvP server:

  • "PvP Queue times are always very quick."
  • "I love the sense of community and knowing who I'm killing."
  • "Leave the system alone!"

 

People on a PvE server:

  • "I Que for PvP only when I'm not raiding and queue times are so slow."
  • "My real friends PvE and I don't care who I PvP with, I just want to fight someone."
  • "Change the system now!"

 

 

Without too much detail, here's the idea:

Make only SOME servers cross-realms (ie. PvE servers with long queue times).

  • If you want "community", play on a server listed as "isolated" and only queue with people on your server. (most of the PvP servers)
  • If you want "speed", play on a server listed as "cross-server" and queue with people across servers. (most of the PvE servers)

 

 

What not to post

Let's not discuss the reasons involving speed or community, everyone understands and it's pointless to argue whether apples are better than oranges.

 

What to post

Simply state what name/type of server YOU are on, and whether YOU want cross-realms on YOUR server. (emphasis on what YOU want)

 

 

My Voice

I do NOT want cross-realms on my server.

  • Server: Ven Zallow/RP-PvP
  • Character: Zorack/Powertech

Edited by RadEZorack
Posted

I'd definitely like a system like.

 

Two other possible solutions:

 

Solution A:

 

1) Strategically group servers into groups so population is relatively balanced.

 

2) Have cross-server WF that are unranked but have fast queues for gearing up.

 

3) Have RANKED WF's that are within the same server, have special rewards/titles etc...

 

Solution B:

 

Allow teams to be filled out by people from both factions. The abilities all mirror each other, so it would still be pretty balanced.

 

This would allow open world to still be faction vs faction, still allow server communities to be built, and improve queue\population balance issues.

Posted

I think that is reasonable. In general I would assume that you could divide them simply by PvP and PvE.

 

Let the PvE servers cross-queue to alleviate the faction imbalance.

 

Leave the PvP servers isolated.

Posted

Agreed. I'm on a PvP server, my queue times are quick (<5 minutes), and I love recognizing players on my server.

 

Say no to cross-server queues for PvP servers.

Posted

I love it... a genuinely reasonable and helpful response to an issue on the forums.

 

It allows those of us on pvp servers to get the community, without totally sacrificing the time of those on PvE ones.

Posted

Solution B:

 

Allow teams to be filled out by people from both factions. The abilities all mirror each other, so it would still be pretty balanced.

 

This would allow open world to still be faction vs faction, still allow server communities to be built, and improve queue\population balance issues.

 

Not a horrible idea, however, it has a few issues that would need to be addressed:

  1. You will have trolls from the other faction losing intentionally because their friends are on the other team. Although Hutt Ball already has this issue.
  2. You also have an issue of stacking buffs from both sides = more programming so that the different sides buffs are exclusive.
  3. And it breaks a lot of the lore, like the opening cinematic to the void star. (hence why that WZ isn't same faction.)

Posted (edited)

Good idea, but i would also like to take it a step further and say if cross-relm pvp is a decent idea on PvE servers then can we get cross-relm LF flashpoints or hardmodes on a PvP relm. I play on a PvP server so i get quick PvP que pops but flashpoints are hard to come by and usually takes forever. So a cross-server LF dungeon on PVP server ONLY might not be a bad idea on paper. What do you guys think?

 

EDIT: It lets the PvP crowd keep the PvP community and does not interfere with the PvE community on a PvE server.

Edited by Afflicted_Fury
Posted
Not a horrible idea, however, it has a few issues that would need to be addressed:

  1. You will have trolls from the other faction losing intentionally because their friends are on the other team. Although Hutt Ball already has this issue.
  2. You also have an issue of stacking buffs from both sides = more programming so that the different sides buffs are exclusive.
  3. And it breaks a lot of the lore, like the opening cinematic to the void star. (hence why that WZ isn't same faction.)

 

This really depends on how they programed things. If they did it correctly it should just be different animations/icons and the underlying ability being the same.

 

As for the lore/same faction trolling I can live with that... put it this way. I'm a lvl 50 Consular Sage Seer. So I'm constantly looking at the health numbers of my team. I'm usually queued into a game with a bunch of low levels (teens, 20s, and if I'm lucky some 30s). So I look at the health of the players on my team... 8k, 9k. I'm pretty poorly geared due to my crap luck with bags at just under 12k.

 

Then the empire roll in.... 16k, 18k... So they have twice as much health, and I'm sure health isn't the only stat that is on those gears as they frequently 2-3 shot most people on my team.

 

So I'll take the squabling and lore hit for a competitive match.

Posted (edited)
No, REPUBLIC PREMADE QUEUE TIMES ARE TERRIBLE TERRIBLE TERRIBLE AND ACTUALLY BROKEN

 

Please elaborate, I'm on TCP and on republic side and me and the guild have really fast queue times.

Edited by Afflicted_Fury
Posted

They should implement this on PvE servers, but not PvP servers.

 

What's funny is, my queue time has never really been more than 5 minutes or so, ever. Then I jumped on the Republic side to see what their queues were like, assuming they're instant. Nope, I waited probably 3 or 4 minutes for a queue to pop.

 

Cross-server is bad. No no no no.

Posted
They should implement this on PvE servers, but not PvP servers.

 

What's funny is, my queue time has never really been more than 5 minutes or so, ever. Then I jumped on the Republic side to see what their queues were like, assuming they're instant. Nope, I waited probably 3 or 4 minutes for a queue to pop.

 

Cross-server is bad. No no no no.

 

Why should they do it on PVE servers? I play on one. I disagree entirely with cross-realm. Why can't they just make the option to go cross-server? As in:

>Queue Server Only

>Queue Global

 

Boom, problem solved.

Posted
The problem with this idea is that it is a GOOD one. Since this is a good idea, it will never be put into production. I recommend developing your own MMO and ensuring this is a feature in your upcoming game.
Posted

They need to address this ASAP. Do something about it, to somehow please both sides of the argument. As I have previously argued, it is not just solely about queue time. But, I do like the idea of it being perhaps an option. The only matter, as I have also stated, is that it could potentially screw with certain people who oppose Cross-Server PvP.

 

For example, AngryBuddhist (sorry for using you lol), does not want it. His server as he said does not want it either. So it would not hurt his server, most likely as people probably would not queue for a Cross-Server warzone. But!!! If another server, who has majority wanting cross-server, and minority not wanting it, well for that server specifically, the minorities get screwed over, do they not? Because there will be fewer of them just queueing for a server warzone, but less people, longer queue time, fewer enemies, etc, etc.

 

I am on the server The Constant, and I am all for Cross-Server PvP, but not due to queue times. It is because it's miserable going against the same premade all day long. The team honestly isn't that great, but teamwork via something like ventrillo or whatever, and their gear. It's just a huge advantage as is. Put together people who are working solo against a team, I mean, you know who will win.

 

Again, I would be happy as well just going against other PvE players, possibly even RP if they wanted to be in the same "battle group", and keeping PvP players to themselves. There must be something to do. But I propose not bashing against each other and throwing out whose debate is better but make something that will please everyone if at all possible ;)

Posted
So I look at the health of the players on my team... 8k, 9k. I'm pretty poorly geared due to my crap luck with bags at just under 12k.

Really? Every alt I level up, I do the 1 Warzones Played daily as soon as I get to the Fleet at ~lv 16 and always have 12.5k+ HP. A well equipped lv 20-25 with Bolster will be sitting at 13k HP in a Warzone too. How you have less than 12k HP as a lv 50 is beyond me.

Posted
Why should they do it on PVE servers? I play on one. I disagree entirely with cross-realm. Why can't they just make the option to go cross-server? As in:

>Queue Server Only

>Queue Global

 

Boom, problem solved.

 

Honestly, they should have had cross-server queueing ready for release. But only on certain servers/groups of server(both PvP and PvE). All other servers could be left out of the cross-server queueing. The community is so split on this issue, and it's such a HUGE issue to a lot of people, that it should never be forced on anyone, or taken away from anyone.

 

So the server select screen would look like...

 

Server name | Server type | Cross-Realm Queues | Characters | Location | Population |

Posted

Considering they will never just do something for some people and not do it for another server the better solution would be:

 

Have an option that you either check or leave unchecked to que cross server.

Posted (edited)

I would also like to inform people, just because your server has a bad queue time, or what have you, does not mean another server does. Each server is different. This really needs to be kept in mind. That is why when putting my ideas through, I am trying to just give insight on what my faction on MY server is being put through, and what possibly other servers may go through as well. Queue times are harder to argue. To simply say that "Republic's queue times are FANTASTIC because there are more Empire" or "Republic's queue times are TERRIBLE!", like most arguments, relates specifically to your own server.

 

My point relates to my server as well, though I am sure other players run into the same thing, just like some servers have similar problems with queue times or no long waits.

 

Honestly, everyone needs to look at pros and cons on both sides. I understand completely that some people do not want their community to be harmed by any means. And it's a good reason to want CS:PvP. Just like I hope those who oppose it see why some of us DO want CS:PvP and don't just piss on it because it's not what they want.

 

EDIT: Okay I reread and I seem to contradict myself a little lol. But my point is everything is subject to each individual server, sadly. So coming down to pleasing everyone will be difficult but we're going to have to put a lot of faith in BW and only suggest things that aren't totally selfish. Like the options thing, great idea, but few flaws.

Edited by Mystprime
Posted

I am a long time WoW player among other games and have been part of the pre/post cross server addition to their battlegrounds. Before the across servers were started we used to have more world pvp and as stated by others you really got to know who your competition was on the opposite side along with making friends on your faction. When it was added it pretty much destroyed this sense of community almost instantly. You cant tell me you just go into game after game and do not care who is fighting next to you? I know I pay attention and I throw out the /salute and /wave to my fellow server pvpers that I see on a consistant basis. I also gain the majority of my friends in game via the warzones. You know these are players that already have one thing in common with you right? They PvP also so who better to hang out with right? This also cuts down on afkers, if you see a specific char going afk on a regular basis that is from your server you will take care of it, if it is just some random guy from who knows where do you really care? Show some server pride and stop treating an MMO like a FPS.

 

 

If they do add this option I hope they make it an actual choice and not the end all be all way to queue for a warzone. I would think many of the players would rather fight their own server than others but there are certain times of the day when it makes sense to have cross servers available or if you have a low pop server.

Posted

Is it just me, or is almost everyone agreeing with queues for both cross-server and non-cross-server warzones?

 

Maybe this is the best answer. Hint hint? Nudge nudge?

 

:jawa_angel:

Posted (edited)

Good idea, I'm on a PvP server and I would prefer to keep it isolated. Cross server BGs ruined the community sense on WoW.

 

The thing is, would all PvP servers be isolated and all PvE servers the other option? How would you choose to make certain servers isolated and others not? People on servers want different things.

 

In my opinion all the high pop PvP servers should be isolated and all PvE servers cross realm. But some PvE server PvPers may want to keep the community feel too, so I don't know.

Edited by Vulm
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