EBKnight Posted January 11, 2012 Share Posted January 11, 2012 I currently have a sith socerer, with syntweave, arch, underworld. What would be a good second char to create to share the items and skills to complement? If I created a sith knight, would I get a different adventure and he could use the crystals i've gathered? Link to comment Share on other sites More sharing options...
Aieny Posted January 11, 2012 Share Posted January 11, 2012 I currently have a sith socerer, with syntweave, arch, underworld. What would be a good second char to create to share the items and skills to complement? If I created a sith knight, would I get a different adventure and he could use the crystals i've gathered? Yes and yes. A Sith Warrior would be able to take advantage of the Synthweaving goods crafted by your Sorcerer. And, if you picked a complementary crew skill, you could send your old unused mats to the Warrior. Link to comment Share on other sites More sharing options...
paul_preib Posted January 11, 2012 Share Posted January 11, 2012 Synthweaving is the force-user crafting profession so yeah to get the best out of it for an alt you would pretty much be going with either a warrior or the alternate inquisitor advanced class. The downside is the second option would be a mirror-image storywise. That said, I would pick a class off of what interests you the most and what seems to be the most fun without really putting too much weight on what is well supported by what you can do now, so I'd consider taking a warrior/Agent/Bounty Hunter all to about 10-12, and sort of go from there. Link to comment Share on other sites More sharing options...
EBKnight Posted January 11, 2012 Author Share Posted January 11, 2012 Would it be better then to just change crew skills? I have a crapload of crystals I can't make anything with or do later crafting levels use them? Do I have to run up a skill to 400 (1st level) to get new crafting options, or do I buy new ones? Link to comment Share on other sites More sharing options...
Aieny Posted January 11, 2012 Share Posted January 11, 2012 Would it be better then to just change crew skills? I have a crapload of crystals I can't make anything with or do later crafting levels use them? Do I have to run up a skill to 400 (1st level) to get new crafting options, or do I buy new ones? The old crystals can be sent to another character to help level up that character's crafting skill. Or you can always put them up on the GTN and earn some extra credits. Both Artificers and Synthweavers use crystals. Link to comment Share on other sites More sharing options...
EBKnight Posted January 11, 2012 Author Share Posted January 11, 2012 Glad I am in new player help area. I feel stupid for asking, but what is GTN? Link to comment Share on other sites More sharing options...
BlackRifle Posted January 11, 2012 Share Posted January 11, 2012 (edited) but what is GTN? Galactic Trade Network, which is the in-game auction house system of SWTOR. It is the place to buy and sell goods between players. Edited January 11, 2012 by BlackRifle Link to comment Share on other sites More sharing options...
Aieny Posted January 11, 2012 Share Posted January 11, 2012 Glad I am in new player help area. I feel stupid for asking, but what is GTN? No worries The GTN is the Galactic Trade Network, the SWTOR version of an auction house. There are three different GTNs in the game: one for Republic players, one for Imperial players, and one that is open to both factions (aka the Hutt cartel GTN). On the Republic side, you can find GTN terminals at the Republic Fleet or in Coruscant. The Imperial GTN terminals are either at the Imperial Fleet or Kaas City in Dromund Kaas. Finally, the Hutt cartel GTN (the neutral GTN) is located on Nar Shadaa. Link to comment Share on other sites More sharing options...
paul_preib Posted January 11, 2012 Share Posted January 11, 2012 No worries The GTN is the Galactic Trade Network, the SWTOR version of an auction house. There are three different GTNs in the game: one for Republic players, one for Imperial players, and one that is open to both factions (aka the Hutt cartel GTN). On the Republic side, you can find GTN terminals at the Republic Fleet or in Coruscant. The Imperial GTN terminals are either at the Imperial Fleet or Kaas City in Dromund Kaas. Finally, the Hutt cartel GTN (the neutral GTN) is located on Nar Shadaa. Wow glad to have read this thread, had never paid attention to their being a hutt side 'neutral' AH-- guess on my sith all those jedi-centric patterns my droid keeps bringing back from companion quests have at least a little use (5 patterns earned that way to date 4 are jedi/smuggler only with three of them being orange to one very generic blue sith drop). Link to comment Share on other sites More sharing options...
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