abishe Posted January 10, 2012 Share Posted January 10, 2012 oke, sinds the last 10 years i have been playing MMO's first i did not play much attention to it, after a while you might even consider it normal. but what is this crap, from past few year's that any mob you encounter is hostage, from robot to human, to creature hell even the fish try to tear you apart if you are unlucky. this is not only in SW, but same rule go's in Rift, Aion, put your MMO here, it is the same. do this supoce to enlighting my game experience? or something? or is their a law against gamers to be kill on sight? Link to comment Share on other sites More sharing options...
JediMasterShake Posted January 10, 2012 Share Posted January 10, 2012 Can't... tell... what... lost interest Link to comment Share on other sites More sharing options...
AlpsStranger Posted January 10, 2012 Share Posted January 10, 2012 Mmmm, delicious word salad. Link to comment Share on other sites More sharing options...
Holden_Dissent Posted January 10, 2012 Share Posted January 10, 2012 Haiku /bless you Link to comment Share on other sites More sharing options...
lordCriper Posted January 10, 2012 Share Posted January 10, 2012 Hmm, fish... What fish? Where? Link to comment Share on other sites More sharing options...
Thekze Posted January 10, 2012 Share Posted January 10, 2012 oke, sinds the last 10 years i have been playing MMO's first i did not play much attention to it, after a while you might even consider it normal. but what is this crap, from past few year's that any mob you encounter is hostage, from robot to human, to creature hell even the fish try to tear you apart if you are unlucky. this is not only in SW, but same rule go's in Rift, Aion, put your MMO here, it is the same. do this supoce to enlighting my game experience? or something? or is their a law against gamers to be kill on sight? I'm sorry, I am still trying to understand what you mean... how come every NPCs want to kill you? lol Link to comment Share on other sites More sharing options...
Shibdib Posted January 10, 2012 Share Posted January 10, 2012 Is this where you ask for my credit card information? Link to comment Share on other sites More sharing options...
Ruthlessboy Posted January 10, 2012 Share Posted January 10, 2012 From time to time you encounter those truly *** moments in internet, this is one for me. Link to comment Share on other sites More sharing options...
CygnisJunior Posted January 10, 2012 Share Posted January 10, 2012 .......yes? Link to comment Share on other sites More sharing options...
pakchooieunf Posted January 10, 2012 Share Posted January 10, 2012 oke, sinds the last 10 years i have been playing MMO's first i did not play much attention to it, after a while you might even consider it normal. but what is this crap, from past few year's that any mob you encounter is hostage, from robot to human, to creature hell even the fish try to tear you apart if you are unlucky. this is not only in SW, but same rule go's in Rift, Aion, put your MMO here, it is the same. do this supoce to enlighting my game experience? or something? or is their a law against gamers to be kill on sight? Translation: Dear reader, As a 10-year veteran MMO player, I have noticed a frustrating commonality among many of these games. It seems that every creature and NPC you encounter in the wild is hostile, and will attack you on-sight without the slightest provocation. Robots, humans, even fish in the sea all have the same opportunistic predatory instincts. This is a common thread shared by many MMO games - SWTOR, Rift, Aion, etc., - everywhere I go, I find the same behavior. Is there some sort of conspiracy against player-characters that requires all NPCs to adopt a kill-on-sight doctrine? Link to comment Share on other sites More sharing options...
codeGlaze Posted January 10, 2012 Share Posted January 10, 2012 Translation: Dear reader, As a 10-year veteran MMO player, I have noticed a frustrating commonality among many of these games. It seems that every creature and NPC you encounter in the wild is hostile, and will attack you on-sight without the slightest provocation. Robots, humans, even fish in the sea all have the same opportunistic predatory instincts. This is a common thread shared by many MMO games - SWTOR, Rift, Aion, etc., - everywhere I go, I find the same behavior. Is there some sort of conspiracy against player-characters that requires all NPCs to adopt a kill-on-sight doctrine? Fantastic translation, pak. xD I recall there being plenty of neutral creatures in several MMOs, including this one. Link to comment Share on other sites More sharing options...
CharagonIGN Posted January 10, 2012 Share Posted January 10, 2012 It's a valid, if extremely poorly worded, question. Link to comment Share on other sites More sharing options...
Discotech Posted January 10, 2012 Share Posted January 10, 2012 hell even the fish try to tear you apart if you are unlucky. Tell me about it man, this is when you know you've hit rock bottom Link to comment Share on other sites More sharing options...
abishe Posted January 10, 2012 Author Share Posted January 10, 2012 Translation: Dear reader, As a 10-year veteran MMO player, I have noticed a frustrating commonality among many of these games. It seems that every creature and NPC you encounter in the wild is hostile, and will attack you on-sight without the slightest provocation. Robots, humans, even fish in the sea all have the same opportunistic predatory instincts. This is a common thread shared by many MMO games - SWTOR, Rift, Aion, etc., - everywhere I go, I find the same behavior. Is there some sort of conspiracy against player-characters that requires all NPCs to adopt a kill-on-sight doctrine? problem?, this guy can understand it to. Link to comment Share on other sites More sharing options...
Lomerell Posted January 10, 2012 Share Posted January 10, 2012 Translation: Dear reader, As a 10-year veteran MMO player, I have noticed a frustrating commonality among many of these games. It seems that every creature and NPC you encounter in the wild is hostile, and will attack you on-sight without the slightest provocation. Robots, humans, even fish in the sea all have the same opportunistic predatory instincts. This is a common thread shared by many MMO games - SWTOR, Rift, Aion, etc., - everywhere I go, I find the same behavior. Is there some sort of conspiracy against player-characters that requires all NPCs to adopt a kill-on-sight doctrine? Thanks, Pak. What's even bothered me more in MMOs...take WoW for example. You have pirates which are hostile. You have tigers which are hostile. Both attack the player; that makes sense. NEITHER ATTACKS EACH OTHER. Okay, so wait; when it comes to tigers, the pirates are relaxed and at peace? When it comes to pirates, the tigers aren't hungry? From forays into programming/level design, I know why this is. They have a faction for "hostile" and all hostile mobs belong to it. The script for "hostile" mobs is simple: Attacks the player. It would require much more attention to detail to create a host of factions who treated the player the same (attack) but each other differently. (Pirates attack pirates but perhaps not the goblins nearby.) The one concession WoW made to this was occasionally a wild animal will pounce (and kill) a critter (nonviolent mob)...example, a wolf would kill a rabbit. Link to comment Share on other sites More sharing options...
Lomerell Posted January 10, 2012 Share Posted January 10, 2012 problem?, this guy can understand it to. Translation: This guy can understand it too. Link to comment Share on other sites More sharing options...
Ruthlessboy Posted January 10, 2012 Share Posted January 10, 2012 Translation: Dear reader, As a 10-year veteran MMO player, I have noticed a frustrating commonality among many of these games. It seems that every creature and NPC you encounter in the wild is hostile, and will attack you on-sight without the slightest provocation. Robots, humans, even fish in the sea all have the same opportunistic predatory instincts. This is a common thread shared by many MMO games - SWTOR, Rift, Aion, etc., - everywhere I go, I find the same behavior. Is there some sort of conspiracy against player-characters that requires all NPCs to adopt a kill-on-sight doctrine? Perfect use of google-to-mmoforums translator This is a perfect example to OP that when language is used in a very efficient way, you will get your idea to a wider audience. OP's post just sounded like a rant... Link to comment Share on other sites More sharing options...
Evangelist Posted January 10, 2012 Share Posted January 10, 2012 (edited) I've found this depressing trend in other games as well. Whether I'm a Dark Knight, Super Ninja, time controlling Prince, or a Fat little plumber nearly everyone seems to have this terrible agression towards me. I just don't understand... Are the programmers about out to get me? WHYWHYWHYWHY?!?!? *peeks out window from behind drapes* ::dons tinfoil hat:: Edited January 10, 2012 by Evangelist Link to comment Share on other sites More sharing options...
MadSquabbles Posted January 10, 2012 Share Posted January 10, 2012 well, in rift i see lots of npc vs npc. trolls vs trolls, and mostly rift creatures vs the environment. it's one of the few that have this. Link to comment Share on other sites More sharing options...
Jett_Skirata Posted January 10, 2012 Share Posted January 10, 2012 Haiku /bless youI play through the game, and all these creatures hurt me. Why for you attack? Link to comment Share on other sites More sharing options...
abishe Posted January 10, 2012 Author Share Posted January 10, 2012 Perfect use of google-to-mmoforums translator This is a perfect example to OP that when language is used in a very efficient way, you will get your idea to a wider audience. OP's post just sounded like a rant... you find so?, it lacks pressision, and image. you read words, i read in image, sorry can't do anything about it. Link to comment Share on other sites More sharing options...
DarrkLore Posted January 10, 2012 Share Posted January 10, 2012 It's a valid, if extremely poorly worded, question. Not really... Like someone else just mentioned, there are quite a few neutral creatures walking around in the game. Link to comment Share on other sites More sharing options...
Ilsildor Posted January 10, 2012 Share Posted January 10, 2012 Thats a good question. Ive always wondered why they dont put more effort inot that myself. Like why are all thugs in a poor part of nar shadda murderers? Why arent most of them neutral then turn hostile when you engage their members? How come those giant angry beasts chase you in a pack accross the map but dont give a crap about any mandalorians? How come those hunter droids on hutta are just standing around waitin to fight you instead of actually hunting evocii or animals? Etc etc. Wolves attacking bunnies in wow was a real nice addition i think. Link to comment Share on other sites More sharing options...
Ashirae Posted January 10, 2012 Share Posted January 10, 2012 In Ragnarok, there would be maps with a 7/1 ratio of passive mobs to aggressive ones. You would level up on the passives and teleport away when an aggressive one came near you. Going from Ragnarok to other MMOs was weird, seeing so many hostile mobs. I think SWTOR has done its part to help balance this out, though. There are plenty of passive mobs in many of SWTOR's questing zones. It's not like RO, but it's different from a lot of other games. Link to comment Share on other sites More sharing options...
Gokkus Posted January 10, 2012 Share Posted January 10, 2012 (edited) I like VO cutscenes and all but can you imagine having to go through one for every mob you encounter. -Hi *Hello -Im a Jedi *Oh but we are Imperials, does this mean we have to fight? -Yes, I believe that is true *Alright I will try to shoot you now -Sure then I will attempt to slice you up with my lightsaber Edited January 10, 2012 by Gokkus Link to comment Share on other sites More sharing options...
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