Volezlol Posted January 10, 2012 Share Posted January 10, 2012 Ive heard someone say its possible to make the biochem reusable medpacks, unlearn biochem, and still have the medpacks while you have another crew skill. I'd like to get some confirmation on this. Link to comment Share on other sites More sharing options...
Volezlol Posted January 10, 2012 Author Share Posted January 10, 2012 bumpump Link to comment Share on other sites More sharing options...
Ravaran Posted January 10, 2012 Share Posted January 10, 2012 No, but I heard others are doing it the other way around. Some are taking the armoring skill for thier class (synth or armoring), making the Rakata pieces, then dropping it for Biochem. The biochem items require biochem, but the others do not (yet). This will likely be fixed however. Link to comment Share on other sites More sharing options...
evileeyore Posted January 10, 2012 Share Posted January 10, 2012 You don't lose the item, just the capacity to actually use it. Unlike the grenades from Cybertech, which have no base Cybertech skill requirement and are just BOP. Link to comment Share on other sites More sharing options...
Auhfel Posted January 10, 2012 Share Posted January 10, 2012 I heard that the lvl 50 rakata meds are BOP and not biochem req. Dis true? So you would get 400 biochem, make what you want, and then drop for something else. Link to comment Share on other sites More sharing options...
stush Posted January 10, 2012 Share Posted January 10, 2012 I heard that the lvl 50 rakata meds are BOP and not biochem req. Dis true? So you would get 400 biochem, make what you want, and then drop for something else. This is what I have been told too. It needs sorting out. Heals for 5000-6000 and for another 2000 (not exact numbers its actually nearer to 8500 max) there is another medpac that heals for less,.is reusable and requires biochem to use. The rakata medpac is fubar and needs fixing anyone who disagrees needs a slap And whats with biochem medpacs that heal you and companion reviving your companion when it dies, it doesn't say that on description and is annoying killing sometimes companion, targeting the play only to find the companion is behind you healing again :-) Link to comment Share on other sites More sharing options...
RpTheHotrod Posted January 10, 2012 Share Posted January 10, 2012 Apparently grenades from Cyber do not have a skill requirement, so you can make the grenades, drop the skill, switch to bio, and then have both reusable grenades and medpack/stims/adrenals. Link to comment Share on other sites More sharing options...
sailorstars Posted January 10, 2012 Share Posted January 10, 2012 The biochem rakata items also do not have a biochem requirement Link to comment Share on other sites More sharing options...
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