Ironcasket Posted January 10, 2012 Share Posted January 10, 2012 (edited) Have to say I love and hate proffessions/crew skills in equal amounts, as I just want to do them all!! but then get frustrated if I have to change them around at a later date. I really like self suffiency also, so doing them all is a no brainer. However I am struggling with allocating them to specific chr roles. I love to heal, so I think that it would be sensible if I allocated them the best proffs that would suit endgame content (PvE). I believe that the Agent, Inquisitor (Heal and Tank), Warrior are all well allocated (unless I am missing a trick). Below is a list of my thinking process associated to each chr class/role. Have you had the same thoughts? or has someone else requested the same info and this info is already out there? Would really apprieciate your feed back. --------------------------------------------------------------------------------------------------------------------------------------------------------- BH Healer - Arms Tech (really thinking of cyber tech though in all honesty ot help produce nice hand me downs for all alts) - To make all weapons whilst leveling, as all the companions I will use, all utilise firing weapons (Mako, Gault, Blizz). This will also allow me to equip 2x nicely crafted pistols for myself. This chr is causing me the most headache (Armourer/cyber/bio/arms) as I think this will be my main chr and plan to raid heal. If I chose cyber then I could create a lot of mods for other chrs coming up behind it and I hear Bio is rock solid which would come in useful at end game (good stat bonus and reusable). I also am weary of taking Armourer away from Agent. Agent Healer - Armourer - To make armour for myself and first companion 2 companions. and keep it up-to-date. Inquisitor Healer - Sythweaver - To produce nicely crafted armour that may be used to level aswell as level cap BH Tank - Unsure as per BH healer Inquisitor Tank - Artifice Warrior Tank - Biochem, or arms tech if BH Heal is Bio low level chr that can be a phamacy to all other classes, pretty much like a Sith butler I dont currently have any ideas of starting a dps chr, but I might (at a later stage) create one for PvP purposes - Any redundat proffession not covered by my Healers/tanks. Thanks again for any information that you can throw my way. 4th May be with you. Ironcasket Edited January 10, 2012 by Ironcasket Link to comment Share on other sites More sharing options...
Exertim Posted January 10, 2012 Share Posted January 10, 2012 If you're a guy that just wants to have fun, I wouldn't worry too much about which crew skill you want to go with. However, if you're a min-maxer then I suggest picking your main character (as it seems like you're still undecided) and do the following: 1. Level Cybertech to 400/400 and make the grenades that you want. No other crew skill in the game gives you an additional ability that deals damage (extra threat for tanks). Proceed to drop Cybertech and 2. Level Synthweaving to 400/400. This phase can be skipped if you're in a guild that's capable of doing HM/Nightmare mode operations weekly, but most people aren't. Make the Rakata Bracers/Belt that's tailored towards your class and drop Synthweaving. 3. And finally, level Biochem. You'll get the re-useable Adrenal, Medpak, and Stimpack. At the end of your journey, you'll have access to Cybertech grenades, the Synthweaver bracers/belt, and the Biochem consumables. There's really no need to pursue any other crew skill as a min-maxer, especially since the Magenta crystal for Artificers is BoE. Link to comment Share on other sites More sharing options...
deusBAAL Posted January 10, 2012 Share Posted January 10, 2012 My Sith Inq is doing very well with Artifice. I started a Trooper with Cybertech and first thing I had to find out that both chars can not mail each other, even though they both share the same legacy name. A big turn off, since I also want to try out all 6 crafting skills first hand. But now have to decide how to setup each faction side seperately. (anyone know if legacy comes with a shared bank slot, that allows easy item transfer between alts, eventually?) If you want to be self sufficient, you need Artifce and Cybertech for your custom gear. leaving you only short on making your own barrels. Id place cybertech on some heavy armor based char (because of good use of the armor mods) and Artifice on light armor char who uses melee weaps, which narrows it down to Sith Inq (because of the hilts that you craft with Artfice) Unless you dont like orange gear, of course. Link to comment Share on other sites More sharing options...
Ironcasket Posted January 10, 2012 Author Share Posted January 10, 2012 Thought that when you cancels a crew skill you were unable to use/equip the special items they can produce? Been looking into Biochem and nice looking implants on their as I only have one implant on my lvl 25 BH I never spend money as I level so the med packs/buffs would be a welcome addition. One thing though, can your companion use your med packs/buffs also? As I think that would be quite awesome imho. Thanks for your replys guys. Link to comment Share on other sites More sharing options...
Ironcasket Posted January 10, 2012 Author Share Posted January 10, 2012 My Sith Inq is doing very well with Artifice. I started a Trooper with Cybertech and first thing I had to find out that both chars can not mail each other, even though they both share the same legacy name. A big turn off, since I also want to try out all 6 crafting skills first hand. But now have to decide how to setup each faction side seperately. (anyone know if legacy comes with a shared bank slot, that allows easy item transfer between alts, eventually?) If you want to be self sufficient, you need Artifce and Cybertech for your custom gear. leaving you only short on making your own barrels. Id place cybertech on some heavy armor based char (because of good use of the armor mods) and Artifice on light armor char who uses melee weaps, which narrows it down to Sith Inq (because of the hilts that you craft with Artfice) Unless you dont like orange gear, of course. would be great if you could have one bank for your account, it could be on a nice big ship showing all you different companions in it!!! Expensive as hell, but think of the strutting power owning one of those bad boys!! As a bounty Hunter, I think I should be able to steal yours though, therefore getting it for free Link to comment Share on other sites More sharing options...
GellonSW Posted January 10, 2012 Share Posted January 10, 2012 (edited) Thought that when you cancels a crew skill you were unable to use/equip the special items they can produce? Been looking into Biochem and nice looking implants on their as I only have one implant on my lvl 25 BH I never spend money as I level so the med packs/buffs would be a welcome addition. One thing though, can your companion use your med packs/buffs also? As I think that would be quite awesome imho. Thanks for your replys guys. Companions can not use stims but there are medpacs that hit both you and your companion. You can also use Presence stims to buff yourself which in turn buffs the companion. Keep in mind you can only have one stim active at a time. Edited January 10, 2012 by GellonSW Link to comment Share on other sites More sharing options...
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