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Crafting By The Numbers


Aesrei

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I have been trying to find information on how, exactly, crafting works. There are big things like "Mission Levels" that seem to have no clear association with crafting ability. My best guess is that they correspond to the player level at which they are deemed "most useful".

 

Other things, like if I have an item of a given difficulty to craft, or a mission of a given difficulty, what factors affect success and critical rates? How, precisely, does affection fit in? I'm seeing people posting that 10K affection is equivalent to a 15% efficiency bonus. Is that accurate? Does it scale linearly?

 

The big question I have is, to give a specific example, Slicing has the crew missions "Missing Probes" and "Spy Droid". "Spy Droid" has a required skill of 195, mission level 34 and costs 665 credits while "Missing Probes" requires 190, mission level 33 and costs 645 credits. Both list as producing "Moderate Yield: Class 4 Lockboxes". Is there any advantage to paying the extra 20 credits?

 

What precisely is the difference in drop rates between the different yields? Are "Moderate" yields incapable of producing the same results or just less likely? By how much?

 

Is there anything I can do as a player to improve my success/critical rates for missions? Crafting?

 

 

It would be very nice if the mechanics of the crafting system were made more transparent. I'd feel much less like I'm walking through a dark forest with a pocket Maglite, trying to find patterns in the leaves.

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