ShattrdSoldier Posted January 10, 2012 Share Posted January 10, 2012 I've been struggling somewhat with keybinding here. The games new so when the time comes, I would like this simple idea to be looked at. Problem: the Number keypad on the right is not a seperate function from the Keys on the rest of the keyboard. The programming doesn't recognize a difference between the number pad and the normal keys. If it was seperate, we could have about 20 more keys to bind the many commands. Example: if I bind a heal to the number keypad ENTER, the default binding to toggle chat on/off becomes unbound because it is set to the main ENTER key . Solution: make each key on the Number Pad recognized seperately. Additionally, the NUM PAD LOCK also disables any bind we have to a key with two functions (like the zero key). I am sure that doesn't have to be like that. Link to comment Share on other sites More sharing options...
ShattrdSoldier Posted January 10, 2012 Author Share Posted January 10, 2012 Please let me know where the suggestion box is on the forums. I feel like this is going to get blown away because traffic is so heavy. Link to comment Share on other sites More sharing options...
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