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An Easy Idea to Improve Keybinding in the Future.


ShattrdSoldier

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I've been struggling somewhat with keybinding here. The games new so when the time comes, I would like this simple idea to be looked at.

 

Problem: the Number keypad on the right is not a seperate function from the Keys on the rest of the keyboard. The programming doesn't recognize a difference between the number pad and the normal keys. If it was seperate, we could have about 20 more keys to bind the many commands.

 

Example: if I bind a heal to the number keypad ENTER, the default binding to toggle chat on/off becomes unbound because it is set to the main ENTER key .

 

Solution: make each key on the Number Pad recognized seperately.

 

 

 

Additionally, the NUM PAD LOCK also disables any bind we have to a key with two functions (like the zero key). I am sure that doesn't have to be like that.

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