Caelrie Posted January 9, 2012 Posted January 9, 2012 (edited) It has nothing to do with realm pride. It has to do with consequences. In pre-LFD WoW, you had to give a damn about your reputation on a server. If you, or members of your guild, were routinely jerks in groups, you and members of your guild would find it impossible to get a PUG. That's a lie. The proof is solidly in the pudding. SWTOR has no LFD tool, no anonymity. Yet jerks and ninja-looters are so unbelievably prevalent that the forums are flooded with requests for stricter loot rules. If your statement were true, these people wouldn't always be finding new groups. But they do. Why? Because the average player doesn't give a crap if YOU had a bad experience with someone. They never have, and they never will. If your statement were true, SWTOR wouldn't be having the bad behavior problem in groups. But it does, so your statement is obviously false. Edited January 9, 2012 by Caelrie
Dark_loki Posted January 9, 2012 Author Posted January 9, 2012 So if all laziness is bad, then you must be anti-convenience in everything, right? Are you an advocate of putting the requirement to use mod tables back in the game, for instance? That promotes laziness even more than an LFD tool does. Actually i would be fine with that. It is really stupid having mod tables all over the place if they aren't even useful. Or just take the mod tables out since they aren't needed.
Caelrie Posted January 9, 2012 Posted January 9, 2012 Actually i would be fine with that. It is really stupid having mod tables all over the place if they aren't even useful. Or just take the mod tables out since they aren't needed. And you'd be in favor of removing the group tool for PvP too then?
TumblerSW Posted January 9, 2012 Posted January 9, 2012 The thing is if you're at X level and can't find people to do a even do a dungeon, it's a big problem. What you need to realize is that you're on one server out of many. If you had access to other players on other servers there wouldn't even be a problem to find a group to do whatever with. Are we sure we have access to all players on our server? Doesn't empire station have many instances and when you are looking for a group you only are able to see and talk to people on empire in your instance. There could be several hundred people on the same server trying to form groups but since they're spread across multiple instances evening we're only able to see a small portion...right? Assuming that is correct, why doesn't the flashpoint shuttle area have it's own instance? Wouldn't that improve the odds tremendously? If I'm wrong then it'd be really nice if that /who tool only showed people who were LFG and showed everyone on the server, regardless of zone / instance.
RachelAnne Posted January 9, 2012 Posted January 9, 2012 That's a lie. The proof is solidly in the pudding. SWTOR has no LFD tool, no anonymity. Yet jerks and ninja-looters are so unbelievably prevalent that the forums are flooded with requests for stricter loot rules. If your statement were true, these people wouldn't always be finding new groups. But they do. Why? Because the average player doesn't give a crap if YOU had a bad experience with someone. They never have, and they never will. If your statement were true, SWTOR wouldn't be having the bad behavior problem in groups. But it does, so your statement is obviously false. Its not. Just because you didnt play vanilla, doesnt mean it was not like that. The community at vanilla was ace, server had blacklist´s where ninja looters, rude kids etc. were listed. I also agree with the guy that said people were working harder in groups. If you need 10 minutes for forming a group then you will automatically work harder than when you dont even need 1 second for it. I find comments like "then dont use it" very funny, did you guys ever think about the fact, that you dont need to play this game? If you dont like what this game has to offer, then go back to wow. Simple solution.
Caelrie Posted January 9, 2012 Posted January 9, 2012 (edited) Its not. Just because you didnt play vanilla, doesnt mean it was not like that. The community at vanilla was ace, server had blacklist´s where ninja looters, rude kids etc. were listed. I was in WoW since the beta. All the jerks got groups all they wanted, just like the rest of us. This "people will blacklist you" thing is a lie. SWTOR's situation is the proof. Good job completely ignoring that point, BTW. I understand, since it really undercuts your argument pretty harshly. Edited January 9, 2012 by Caelrie
ferroz Posted January 9, 2012 Posted January 9, 2012 Its not. Just because you didnt play vanilla, doesnt mean it was not like that. The community at vanilla was ace, server had blacklist´s where ninja looters, rude kids etc. were listed.You're just fooling yourself. Even the worst of the worst scumbags kept playing and kept getting groups and guilds. The belief that you actually had an impact on their game by shunning them border's on delusional. EQ had an even tighter knit community, since you had to group to even level, and there was no instancing (until much later). There were worse behaviors you could do in that game, since you could really kill steal, camp jump, train, etc. Shunning didn't actually work there either. You'd find scumbags in the top end guilds on the server, and the guild leaders didn't care.
Anderron Posted January 9, 2012 Posted January 9, 2012 I've LFG'd about 4 times, and as a healer, and 3 of those times I was greeted with a party invite instantly. So I haven't experienced much waiting except for the time until everyone gets to the mission start. That may be because I'm a healer, but so far on Coruscant and Tython I've found it extremely easy to get a group going with randoms..
TumblerSW Posted January 9, 2012 Posted January 9, 2012 If your statement were true, SWTOR wouldn't be having the bad behavior problem in groups. But it does, so your statement is obviously false. Perhaps if more people wanted to spend the time doing these missions you would not be running into so many unpleasant people? I think you're expecting too much if you want people to choose greed/pass on loot when it's going to be 30min to an hour before they get into another mission. Make it an easy and pleasant experience to do these missions and you'll likely find people a lot more willing to pass on loot they don't really need. But you stick an hour between missions and you think they're going to pass on ANYTHING!? Wake up.
powergirl Posted January 9, 2012 Posted January 9, 2012 So one thing i notice on the forum is an argument of over LFG. Both sides of this argument the vocal minority for each group seem to only see things in black and white. However, i have noticed a few people that actual do seem to be willing to compromise. I personally like having a feeling of a community and be able to recognize people i see throughout the worlds. I do believe a cross server LFG would kill this and you might as well take away our names and just give us numbers instead. But for those who want an LFG, why not do it this way. Create a system that let's us see who currently has an active flash-point that we want to do and make it easy to send them invites. That would simplify it a lot. Make it so there is no instant teleportation, not that it takes that long to get to the flash points anyways. Between fast travel, and every planet has a shuttle that will take you there right away. And absolutely no cross server. Wouldn't both sides be happier this way? The reason I left WoW was because of the lfd / lfg tool , I really wouldn't mind it in this game as long as the community doesn't get ruined .
TumblerSW Posted January 9, 2012 Posted January 9, 2012 I've LFG'd about 4 times, and as a healer, and 3 of those times I was greeted with a party invite instantly. So I haven't experienced much waiting except for the time until everyone gets to the mission start. That may be because I'm a healer, but so far on Coruscant and Tython I've found it extremely easy to get a group going with randoms.. There are never enough healers or tanks. Those classes seem to be the least popular in the game so it makes it hard to run missions that are built around a healer and a tank and 2 other players.
Anderron Posted January 9, 2012 Posted January 9, 2012 The reason I left WoW was because of the lfd / lfg tool , I really wouldn't mind it in this game as long as the community doesn't get ruined . I didn't really play WoW...How was the community ruined? This isn't a challenge to your claim, just curious as to what happened..
TumblerSW Posted January 9, 2012 Posted January 9, 2012 I didn't really play WoW...How was the community ruined? This isn't a challenge to your claim, just curious as to what happened.. I'm curious about this as well. I'm guessing that before these tools the only people who ran these missions were people willing to invest the time to meet other players and wait around as long as it took to get a group going. A minority of players for sure. You add tools that make it easy to get into one of these and people don't really care who is in their group and try to take all loot rather than passing on loot that is useful to others. If you don't want to use the tool you'll find no one to group with as all the people who used to diligently wait for groups to form will now just use the tool because in the end even they don't want to wait around when they can be playing. So now you take the easy road and group with randoms because you can get into missions and earn loot faster but the people you play with are trying to take everything rather than working as a group and making sure certain loot goes to certain players. Am I right?
Caelrie Posted January 9, 2012 Posted January 9, 2012 So now you take the easy road and group with randoms because you can get into missions and earn loot faster but the people you play with are trying to take everything rather than working as a group and making sure certain loot goes to certain players. Am I right? Not really since that's what's happening in SWTOR right now, a game without any functional LFD tool.
genpion Posted January 9, 2012 Posted January 9, 2012 (edited) I am for more comfort and play time.I am for less time waiting and running. I want teleporters. Bioware should provide the necessary.The players should decide what to use.This is good democracy that does not fail like in reality. Not tools ruin a game but the players and the game mechanics.If looting is a problem, why not implementing a reward mechanism where nobody is discriminated or deceived.Why not giving every player a piece of usable loot ?Why a stupid random loot system ? We are not playing with cards or dices anymore. Edited January 9, 2012 by genpion
AzKnc Posted January 9, 2012 Posted January 9, 2012 Server only dungeon finder is useless, queues are too long, not even close to what you get with the real deal. Better than nothing, but still garbage.
Slightlycampana Posted January 9, 2012 Posted January 9, 2012 I think if someone types "LFG something" in general chat, they should be flagged as looking for a group in the current LFG list thing that we have. The text "something" would then be added as the description of what mission they want to join. That way you don't need to spam chat so regularly.
Ukucia Posted January 10, 2012 Posted January 10, 2012 That's a lie. The proof is solidly in the pudding. SWTOR has no LFD tool, no anonymity. Yet jerks and ninja-looters are so unbelievably prevalent that the forums are flooded with requests for stricter loot rules. If your statement were true, these people wouldn't always be finding new groups. But they do. Why? Because the average player doesn't give a crap if YOU had a bad experience with someone. They never have, and they never will. If your statement were true, SWTOR wouldn't be having the bad behavior problem in groups. But it does, so your statement is obviously false. Takes time for a reputation to be built, good or bad. Game's 3 weeks old.
Ukucia Posted January 10, 2012 Posted January 10, 2012 I didn't really play WoW...How was the community ruined? This isn't a challenge to your claim, just curious as to what happened.. You built a friends list of people who could perform certain roles, and do them well. When it was time to run an instance, you would try to go through your friends list to create a group. As people were added, they'd go through their list to try and finish out the group. Guilds added another source of people. If no one in your guild could/wanted to go, you would seek out people in other "good" guilds, and see if they wanted to go, or would ask in guild chat. Those of us who weren't nearly as social would usually end up being called on regularly by several 'social' people, resulting in frequent groups. Spamming in the cities was the absolute last resort, and really wasn't that common. Sure, you saw it all the time, but that's because there was a hell of a lot of groups forming all the time. If only 10% spammed the cities, that's still a lot of spam. And if you were reduced to that, and the person ended up being competent, you'd add 'em to your friends list and increase the pool of people you'd call on later. Was it more work than LFD? Hell yes. But it also meant your supply of groups was highly dependent on your reputation of being 'good' at your class and not being an *** in those groups. Oh, and you'd also actually _talk_ to the people in the group. Shocking, but true.
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