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LFG compromise


Dark_loki

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So one thing i notice on the forum is an argument of over LFG. Both sides of this argument the vocal minority for each group seem to only see things in black and white. However, i have noticed a few people that actual do seem to be willing to compromise.

 

I personally like having a feeling of a community and be able to recognize people i see throughout the worlds. I do believe a cross server LFG would kill this and you might as well take away our names and just give us numbers instead.

 

But for those who want an LFG, why not do it this way. Create a system that let's us see who currently has an active flash-point that we want to do and make it easy to send them invites. That would simplify it a lot. Make it so there is no instant teleportation, not that it takes that long to get to the flash points anyways. Between fast travel, and every planet has a shuttle that will take you there right away. And absolutely no cross server.

 

Wouldn't both sides be happier this way?

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I don't see requests for cross-server anything... rather same server.

 

The simplest solution would be to have a galaxy wide LFG channel. If you are looking for a group, and have your LFG flag set, you auto join the channel. Dropping the LFG flag, or zoning into a FP will remove the flag and drop you from the channel.

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Ya i know the system they have in place with /who. But the problem is a majority of those complaining refuse to use it. What i meant was have it set up so you can search by flash point. So that way you can see who needs to complete that flash point and their location. Then all you would have to do is send them an invite.
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I don't see requests for cross-server anything... rather same server.

 

The simplest solution would be to have a galaxy wide LFG channel. If you are looking for a group, and have your LFG flag set, you auto join the channel. Dropping the LFG flag, or zoning into a FP will remove the flag and drop you from the channel.

 

Yes, this would be a great addition! I believe WoW had an option like this once where you'd auto-join LFG chat so long as you were queued for doing something, and it was the easiest time I ever had at forming a same-server pug.

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This is already in the game. Take a look at the extended features for the /who panel.

 

The fact that people are spamming general instead of using the tool isn't a bug that the devs can easily fix.

 

The fact that people aren't using this tool in abundance shows that as is the tool is a failure. A LFG tool should be intuitive enough for people to pick up on and use, if it requires that much education on how to use it or even it's existence that's a clear sign we need a better one.

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DDO's LFG tool would work. Basically you open the social panel select the grouping tab, click 'create party' at the bottom, then you select the level range, which quest you want to do, which classes you want, right an LFG comment click create party, then people will open the social tab go to the grouping tab click join party, and it will send the creator of the LFM an alert that will say who is trying to join, their class then you can choose 'accept' or 'decline'. I think that would work quite well in this quest.
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DDO's LFG tool would work. Basically you open the social panel select the grouping tab, click 'create party' at the bottom, then you select the level range, which quest you want to do, which classes you want, right an LFG comment click create party, then people will open the social tab go to the grouping tab click join party, and it will send the creator of the LFM an alert that will say who is trying to join, their class then you can choose 'accept' or 'decline'. I think that would work quite well in this quest.

 

This would be perfect. Still keeps it on our server, still keeps the community playing together. No teleportation. Both sides should be able to live with this.

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the DDO LFG tool (the one i put above) is awesome, and works very well. The only thing it doesnt prevent is stupid players from joining your group the first time you've heard of them, but after that you can just veto them automatically
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The thing is if you're at X level and can't find people to do a even do a dungeon, it's a big problem. What you need to realize is that you're on one server out of many. If you had access to other players on other servers there wouldn't even be a problem to find a group to do whatever with.

 

Realm pride and all that is just old. Give it up. We're playing a mmo not a regular 32 multiplayer game here. I play a mmo because it's suppose to be massive. It's not massive when you're standing off-peak at the fleet and only see 20 people. Now if you were to combine the servers all of the sudden you wouldn't have 20 people, you'd have 100's of people.

 

I always get annoyed when i can't find enough people to even do a quest/dungeon in a mmo. At least WoW solved it somewhat with the LFD, it was a good fix to a problem that has been in a plague in mmos since day one.

 

As it is today our technology isn't good enough to fit all players in a mmo on one server(if you count out the fully instanced games) and look at games like WoW, EQ2, Lotro, Swtor etc. The only solution is to have a cross-server option.

 

What is the problem with it? If you don't like it don't use it, simple as that.

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This would be perfect. Still keeps it on our server, still keeps the community playing together. No teleportation. Both sides should be able to live with this.

 

What's so bad about teleportation? What's wrong with that particular concept that makes you so against it? What problem is solved by leaving it out?

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This is already in the game. Take a look at the extended features for the /who panel.

 

The fact that people are spamming general instead of using the tool isn't a bug that the devs can easily fix.

 

It's called give us a tool that's worthwhile and efficient.

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What's so bad about teleportation? What's wrong with that particular concept that makes you so against it? What problem is solved by leaving it out?

 

Don't be surprised if you see people mention that it's "lazy", not taking into account that their idea of another players "work ethic" is their own personal problem and that they could simply choose to form groups the old fashioned way and just run to the instance entrance if they ever did implement teleportation.

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What's so bad about teleportation? What's wrong with that particular concept that makes you so against it? What problem is solved by leaving it out?

 

It promotes the lazy I want it now attitude that has become the downfall of one of the better MMOs of the decade, people don't want that here. Back in Vanilla WoW, when you were Stormwind/Orgrimmar and you got into a group for UBRS/LBRS the odds are, you tried your damn best because of the amount of time it takes to get there, whereas everyone standing in the fleet waiting for their queue to pop means you can do whatever, just herp derp and not care and if you get kicked, just immediately requeue, rinse, repeat, get purplez.

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DDO's LFG tool would work. Basically you open the social panel select the grouping tab, click 'create party' at the bottom, then you select the level range, which quest you want to do, which classes you want, right an LFG comment click create party, then people will open the social tab go to the grouping tab click join party, and it will send the creator of the LFM an alert that will say who is trying to join, their class then you can choose 'accept' or 'decline'. I think that would work quite well in this quest.

 

 

You can't hide a LFG tool behind a tab that's part of a different tab, it has to be front facing, 1 click and you're in. Also, people want the easiest system possible, otherwise they will just resort to spamming a channel like they did in the past. Just cut the crap and give us a matchmaker. People don't need the to use the tool if they don't want to, they can still go about it the old fashioned way.

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For my part, I vote WoW Dungeon Finder with "same server only" and "same server priority" checkboxes. You can't force community. Those who *choose* community are more likely to be the only sort of player someone concerned about community would want to work with, anyway.

 

Also, teleportation is great. I want to play, not walk.

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It promotes the lazy I want it now attitude that has become the downfall of one of the better MMOs of the decade, people don't want that here. Back in Vanilla WoW, when you were Stormwind/Orgrimmar and you got into a group for UBRS/LBRS the odds are, you tried your damn best because of the amount of time it takes to get there, whereas everyone standing in the fleet waiting for their queue to pop means you can do whatever, just herp derp and not care and if you get kicked, just immediately requeue, rinse, repeat, get purplez.

 

Your argument is seriously that you have a hankering that people "try harder" if it's really hard to find a group?

 

Do you have any actual statistics to back this up?

Edited by Caelrie
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Your argument is seriously that you have a hankering that people "try harder" if it's really hard to find a group?

 

Do you have any actual statistics to back this up?

 

I think it is just lazy also. Especially in a game like this. Every planet i have seen already has shuttle access to flash points. And near that shuttle access is a place to bind to for fast travel.

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I think it is just lazy also. Especially in a game like this. Every planet i have seen already has shuttle access to flash points. And near that shuttle access is a place to bind to for fast travel.

 

So if it's already so easy, what's the problem with just making it instant?

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So if it's already so easy, what's the problem with just making it instant?

 

I think that is just way to extreme. Plus then you would just have players spamming it all day long maxing out quicker and complaining that there is nothing to do later on. It's not like leveling and getting gear in this game is hard, why make it even easier?

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I think that is just way to extreme. Plus then you would just have players spamming it all day long maxing out quicker and complaining that there is nothing to do later on. It's not like leveling and getting gear in this game is hard, why make it even easier?

 

So if all laziness is bad, then you must be anti-convenience in everything, right? Are you an advocate of putting the requirement to use mod tables back in the game, for instance? That promotes laziness even more than an LFD tool does.

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Realm pride and all that is just old.

It has nothing to do with realm pride. It has to do with consequences.

 

In pre-LFD WoW, you had to give a damn about your reputation on a server. If you, or members of your guild, were routinely jerks in groups, you and members of your guild would find it impossible to get a PUG. Same if you demonstrated you were very bad at the game. There was a million little things that would basically make the game a lot more annoying for you. As such, people tended to not be nearly as terrible at the game in groups, nor as terrible to each other.

 

In post-LFD WoW, you can be as much of an *** as you'd like. Because you will never see them again. You will suffer no consequences for being an ***, or knowing nothing about your class.

 

When we say LFD destroyed server communities, that's not because we were especially fond of the server. It is because there was no reason to have a community any more. So the anonymity of the Internet won out and players stopped giving a damn about playing with others.

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