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[VIDEO] Lvl 50 Battlemaster Sage Solo PvP


CHRISGG

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http://www.youtube.com/watch?v=K1O0y73chUw

or

http://swtormovies.com/movieview.php?id=873 (click this one if you're german, you won't be able to see the youtube link)

 

 

Every fight in this video is solo and involves at least 1 level 50 enemy, or in many cases 2, along with various numbers of lowbies (which I cut out or sped up as they aren't very interesting to fight as a geared 50). It's all in Alderaan because that's the best Warzone to run off solo in without being a detriment to your team.

 

My spec: http://www.torhead.com/skill-calc#600RZf00MZcrdRsrkrcz.1

Edited by CHRISGG
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Just a spec question, do you really find that the 10 second reduction in stun cooldown is worth the 30% reduction in chance to get 50% extra dmg on project or is it more of a personal choice for you?

 

I just have a hard time justifying pinning resolve even in a pvp spec since the lift aspects don't work in pvp.

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Upheaval is a shadow talent, don't get me wrong project is good for us but a 30% chance to deal like 400-500 extra damage (against equal geared people), which is a single dot crit, on a spell that costs a ton of force, isn't as good as a multitude of other talents in the tree in my eyes, 10 secs off force stun included. Edited by CHRISGG
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Upheaval is a shadow talent, don't get me wrong project is good for us but a 30% chance to deal like 400-500 extra damage (against equal geared people), which is a single dot crit, on a spell that costs a ton of force, isn't as good as a multitude of other talents in the tree in my eyes, 10 secs off force stun included.

 

Yeah, I just have a hard time with it. I almost never wind up using force stun twice in a fight and that seems to be the only bonus to the talent for me. Is there something else you would take over Upheaval besides pinning that you don't already have?

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Well you get chain fights in warzones all the time and most even group battles will last over 50 seconds if there's healers. The 10 seconds can definitely be the difference between having it when you need it and not.

 

It wasn't really a choice between upheaval and pinning resolve for me though, it was between it and the -15% periodic damage taken talent, which I chose instead since there's lots of dot damage in pvp and it isn't based on chance

Edited by CHRISGG
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Well I must say you are the first person who seems to have such a dislike of T wave. Instant T wave does a lot more damage than sever force and it produces a nice burst while sever force is a slightly more powerful weaken mind but with talents weaken mind does more damage. Thus sever force only offers a stun and no burst.

 

I have never tried sever force so I'm really looking for insight on how sever force works. I'm of the belief that burst is king in pvp and t wave provides it.

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Instant T wave does a lot more damage than sever force

How is that?

From torhead:

SF(~1450)>TWave.(~1350).

 

Not to mention +50% dot damage from Mental Scarring and Froce Suppression.

 

Though I donno how this both spells scale with gear.

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Yutaa, I said instant T wave which gets a 20% damage increase from presence of mind procs. Thus it does more damage than sever force. Mental scarring is 30% on crits only. So it would add about 10% more damage to sever force. While suppression gets eaten up quickly with 3 dots going so once again sever force doesn't get all of that damage bonus.

 

Sever force's best advantage is avoiding armor.

 

Burst abilities also lend themselves to relic and other short term damage bonuses much better than dots. Which CHRISGG seems to use for force in balance.

 

Non instant T waves are a waste of time and shouldn't be cast but instant ones provide burst and good damage along with aoe.

 

I'm just looking for reasons why sever force is better. A lot of stuff I've read and many balance builds are 13/28 just to take advantage of instant t wave and psychic projection. Sever force doesn't seem to offer more than those 2 abilities do.

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I'm just looking for reasons why sever force is better. A lot of stuff I've read and many balance builds are 13/28 just to take advantage of instant t wave and psychic projection. Sever force doesn't seem to offer more than those 2 abilities do.

 

With 3/7/31 you also get 2.5 sec deliverance. So dot+stun+reduced deliverance cast time vs higher dps and burst.

 

As for 13/28 - why not 13/11/17 then? Less burst but extra instant hot and 1.5 sec deliverance...

 

Just can't decide.

I really starting to think that there is no right answer and its a matter of personal preferences...

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With 3/7/31 you also get 2.5 sec deliverance. So dot+stun+reduced deliverance cast time vs higher dps and burst.

 

As for 13/28 - why not 13/11/17 then? Less burst but extra instant hot and 1.5 sec deliverance...

 

Just can't decide.

I really starting to think that there is no right answer and its a matter of personal preferences...

 

IMO, you're missing out too much by not getting the 31 point balance ability. Sever Force adds so much utility, that it would still be a good choice without the damage component.

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Force wake and Kinetic collapse both give you much better utility than sever force without wasting points filling in Balance tree.

 

I run a 0 / 17 / 24. Seems to be the best i have used so far.

Edited by Wykar
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Force wake and Kinetic collapse both give you much better utility than sever force without wasting points filling in Balance tree.

 

I run a 0 / 17 / 24. Seems to be the best i have used so far.

 

not a single top tier point in the balance tree is a "waste," - force wake is nowhere near as good as sever force, and kinetic collapse can be ok situationally but it's an uncontrollable proc which often just gives out free resolve and breaks instantly

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Sever force is pro imo just sayin. Anyways, it's not the build that impresses me it's your movement and use of LoS. Very creative player.

 

People should quickly learn that LOS and pillar humping healing defines a good Sage in PvP no matter their spec. With our dots, heals, bubble, and mobility we are survival machines.

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So I tried CHRISGG, build but ended up doing PvE most of last night. For PvE this build is boring and lacks the AOE punch on trash which was annoying. On the other hand on movement fights having 3 dots going was good.

 

Focused insight seems like a waste but with the 2 piece force-master set bonus which makes MC heal you and with 3 dots going I was seeing a lot of yellow numbers floating over head.

 

/Start Theorycraft

At 15k-16k health with all 3 dots going in 20 seconds you would heal 750-800 from insight. If these self heals can crit than you could get 1k healing every 20 seconds. Or if you prefer ~5% of your total health back every 20seconds. (assuming 30% crit rate)

 

As your crit rate increases so does the healing if you could reach 50% crit rate than the self heal would be ~10% every 20seconds. Also in pvp you could have more than 3 dots going at once.

 

The above doesn't include the healing from Force-master 2 piece set bonus.

 

/End Theorycraft

 

Mental scarring and focused insight lead a full balance build towards a willpower>power>crit stat hierarchy. With alacrity being only useful for heals and pebbles.

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Focused insight is mostly good because in void star and alderaan you can stop caps by just tabbing dots onto people. When you've got weaken mind running on 5 people with a 30% critrate it adds up nicely. If it heals me for 10k over the course of a warzone which i'm sure it does often, it's done a decent job.

 

 

I feel like it adds up pretty nicely with the 2 piece bonus like you said, I wouldn't be surprised if in some 1v1 or 1v2 fights, I get 1k-1.5k healed with those 2 combined without me having to do anything. That's pretty nice.

Edited by CHRISGG
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Focused insight is mostly good because in void star and alderaan you can stop caps by just tabbing dots onto people. When you've got weaken mind running on 5 people with a 30% critrate it adds up nicely. If it heals me for 10k over the course of a warzone which i'm sure it does often, it's done a decent job.

 

 

I feel like it adds up pretty nicely with the 2 piece bonus like you said, I wouldn't be surprised if in some 1v1 or 1v2 fights, I get 1k-1.5k healed with those 2 combined without me having to do anything. That's pretty nice.

 

Yea and that's the way people should think about it. Not only are you dealing dmg to your enemies but you're also getting healed 2% on crits. So every time you crit you're effectively swinging the tides in your favor by that dmg + the amount healed. Similarly bubble can be looked at as healing yourself for 2.5k thanks to the buffer it provides. PvP is all about the health differential between you and your target.

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Great post and nice video.

 

Completely agree on all the points you make in your videos, esp the "All about Sorceror and Sages..."

 

Curious on what your gear selections have been, and also what stat priority you follow.

 

Would love to see more of your videos, keep em coming.

Edited by thehaus
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