GeoLager Posted January 9, 2012 Share Posted January 9, 2012 These are just some things off the top of my head that either need to be fixed or looked into or even possibly redesigned. General items (no particular order): -More environment interaction with inturn more codex entries. -Legacy system implemented soon (We are all curious what it’s going to be!) -Alderaan war zone frame rate fix. 10 people fighting near one of the side cannons, unless you have a top of the line pc it gets near unplayable. I have a pretty beefy pc that runs everything else just fine except this particular warzone. -A redo of Ilum pvp objectives. Right now there is no incentive to actually pvp. You get better results by just trading objectives. And if no opposing side wants to trade the pvp zone is worthless. -PvP item prices reduced at least on tier 1 champion gear. The amount of time needed to grind for tier 1 (especially if you’re unlucky on bags and get 5 bracers and 3 implants) is almost too much for introductory pieces. -More modification tables! It seems like for the first few planets they are everywhere and easy to find. But in the late 30s to 50s, you got to fly back to the fleet to find one. -There is some clipping with the environment on one of the flight paths in Alderaan. Like you fly through a mountain. -Map Markers! I’d certainly like them. The ability to open your map, provide yourself a mark on where you are wanting to go. -Guild screen could use a lot of work. Right now its just too simple for the amount of things guilds do. Class items for operative:-Make knockbacks fill resolve bars. Knockbacks are autowin for huttball. -delay on escape ability is too long. By the time you press the button and actually get out of any CC, 3 seconds have passed and you’re re-CC’ed -For concealment spec, either make us less reliant on hidden strike or fix stealth and combat. I don’t know how many times I’ve had to sit and wait 10 seconds to get out of combat with no one within 60 meters of me. -For lethality spec, it doesn’t feel right. Too many buttons for too little a window in both pve and pvp. You apply dots, but your dots don’t give tactical advantage, so you have to use shiv. And by the time you have it all set up you have no time for cull. -Medical spec needs another “Oh crap” button if you run out of energy and the energy return on diagnostic scan is too low. Kolto infusion doesn’t seem very good after you get surgical probe. -Missed opprotunity at the end of chapter 3 class story. You could have pointed the player to vault of eternity rather than being freelance. Link to comment Share on other sites More sharing options...
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