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CC Immunity


Dayshadow

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What exactly is a full Resolve bar supposed to prevent?

 

I have never - EVER - been immune to CC. I have had a full resolve bar and I've still been stunned, rooted and snared while it's full.

 

On the otherhand I have played against teams that seemed permanently immune to CC. I'm talking every CC used against them does nada. Not just vanguards and powertechs, but inquisitors, smugglers, etc. There resolves bars are NOT full by the way. Once I cryo grenaded a guy coming toward me and he walked right through it. There was no pause for CC-break. He just ran through it like i hadn't done anything. Then I used concussive blast and he just keep on going like nothing happened. Then I use riotstrike, supposedly with 100% knockback (pure bs), and it did not move him. I kinda want my point back for that since it still only seems to have a 50% chance in WZs.

 

What's up?

 

Are people hacking this game? Should I be taking down names to report? I can't be the only one experiencing this.

Edited by Dayshadow
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This is what I see:

 

I will shoot an electro dart (stuns for 4 seconds) at a Jedi/Sith and the purple bar fills to 4

It comes off, and the bar ticks off 1 little hair after 1 second (now we're at 5 seconds). That person has two options:

 

1) If they have a CC Immunity ability (ex. Cover -> Hunker Down) They can now do whatever they want for 20 seconds.

2) Run away in hopes that no one else immediately casts a cc at the 5 second mark.

 

When I get hit I notice this, and so what must be happening is people are watching for that little hairline fracture to go off the resolve bar and doing a CC again. Inquisitors are bad for this. Whirlwind -> Shock combo.

 

I don't know if it's working exactly how they want, but I have seen many Jedi who can be slowed with a full resolve bar and just run with sprint to the finish line in huttball. It basically makes it so that if your teammates are doing CC's at any point before they hit the other side of the fire platform, and they have say a half resolve bar. Then they slow them when they cross the platform, the Jedi/Sith hit a sprint and they are homefree, there is nothing you can do. You can't even knock them back. I have tried to use Jet Boost (the aoe knock back) in front of them and it has zero effect.

 

So ya... it's just frustrating.

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This is what I see:

 

I will shoot an electro dart (stuns for 4 seconds) at a Jedi/Sith and the purple bar fills to 4

It comes off, and the bar ticks off 1 little hair after 1 second (now we're at 5 seconds). That person has two options:

 

1) If they have a CC Immunity ability (ex. Cover -> Hunker Down) They can now do whatever they want for 20 seconds.

2) Run away in hopes that no one else immediately casts a cc at the 5 second mark.

 

When I get hit I notice this, and so what must be happening is people are watching for that little hairline fracture to go off the resolve bar and doing a CC again. Inquisitors are bad for this. Whirlwind -> Shock combo.

 

I don't know if it's working exactly how they want, but I have seen many Jedi who can be slowed with a full resolve bar and just run with sprint to the finish line in huttball. It basically makes it so that if your teammates are doing CC's at any point before they hit the other side of the fire platform, and they have say a half resolve bar. Then they slow them when they cross the platform, the Jedi/Sith hit a sprint and they are homefree, there is nothing you can do. You can't even knock them back. I have tried to use Jet Boost (the aoe knock back) in front of them and it has zero effect.

 

So ya... it's just frustrating.

 

You would think it would give you an effect once it fills up. 1 second of immunity is utterly pointless. So, basically, there is no CC immunity? It's a shame?

 

What I've seen on opposing teams is having immunity without the bar even being half full. I suspect some teams are hacking the game. I'm going to start taking names and reporting them so someone can look into it.

Edited by Dayshadow
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You would think it would give you an effect once it fills up. 1 second of immunity is utterly pointless. So, basically, there is no CC immunity? It's a shame?

 

It's not functioning exactly like it should right now, but the idea behind it is that when your resolve bar fills up you're immune to all stuns for I believe 10 seconds.

 

Snares and roots are not affected by resolve at all.

 

Right now resolve is broken every once in a while, but it seems to work (at least for me) like 95% of the time. I certainly haven't been having the issues like you're talking about.

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