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The early bird gets the worm ...


Vikassi

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You learn this in 1st grade .. Theres a reason for it .. The same with, you snooze you lose ...

 

The whining on ese forums about bioware owing the children 7 full days is insane ...

 

Go whine somewhere else ...

 

Oh and, ill see all you complainers at launch ...

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Well I could be misunderstanding myself, but seems to me the QQer's are QQing about nothing.

 

From the Dev Tracker http://www.swtor.com/community/devtracker.php

We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.

 

First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch.

 

For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One.

 

The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.

 

What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'.

 

Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

 

Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

 

Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.

 

Everyone will be getting at least one day of Early Game Access - unless you pre-order on the 19th, in which case it could be less depending on the speed of your game download, etc. If you do pre-order less than a day before we end Early Game Access, you'll get access granted very soon after you redeem your pre-order code.

 

What I interpret this as (Which I could be wrong), is that there is a good chance almost everyone will be game on 15th. And after that if you pre-order the game you will get to play as soon as possible with a minimum of 1 day if you preorder before the 19th.

 

Which makes sense.

 

Though I think their original plan was to stagger it out between the 15th and 19th, but changed their minds due to public outcry before bumping the date ahead.

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You learn this in 1st grade .. Theres a reason for it .. The same with, you snooze you lose ...

 

The whining on ese forums about bioware owing the children 7 full days is insane ...

 

Go whine somewhere else ...

 

Oh and, ill see all you complainers at launch ...

 

Because impulse buying is a great way to manage finances. I wasn't ready to pre-order this game back in July as I had not yet made my mind up. Even after beta testing I still wasn't fully convinced. It took another game to convince me to purchase this one. How about..go suck an egg?

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You learn this in 1st grade .. Theres a reason for it .. The same with, you snooze you lose ...

 

The whining on ese forums about bioware owing the children 7 full days is insane ...

 

Go whine somewhere else ...

 

Oh and, ill see all you complainers at launch ...

 

Lol, early bird get the worm.

 

You snooze you lose?

 

Really this is what you troll with? You need better ammo.

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