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Posted

the last several mini-patches seem to minor changes or fixes that no one really cares for, and are lacking the most wanted changes alot of people are really itching to see fixed, like some of these points:

 

1. the player-unfriendly UI that desperately needs combat log, target of target and healer-friendly raid bars.

 

2. More NPC movement, talking, interaction instead of being a "part" of the background.

 

3. Search function in the GTN menu and forums

 

4. The "delay" issue in BGs

 

5. Replacing the PVP random loot reward, which is a crapshoot at best

 

6. FPS issues even with a good graphics card

 

7. Still no swimming

 

To BWs credit they did take care of the issue where you couldnt target certain nodes to harvest.

 

but imo, most of the rest above shouldve been take care by now since I dont think it would require a huge, long effort to fix.

Posted
the last several mini-patches seem to minor changes or fixes that no one really cares for, and are lacking the most wanted changes alot of people are really itching to see fixed, like some of these points:

 

1. the player-unfriendly UI that desperately needs combat log, target of target and healer-friendly raid bars.

 

2. More NPC movement, talking, interaction instead of being a "part" of the background.

 

3. Search function in the GTN menu and forums

 

4. The "delay" issue in BGs

 

5. Replacing the PVP random loot reward, which is a crapshoot at best

 

6. FPS issues even with a good graphics card

 

7. Still no swimming

 

To BWs credit they did take care of the issue where you couldnt target certain nodes to harvest.

 

but imo, most of the rest above shouldve been take care by now since I dont think it would require a huge, long effort to fix.

 

 

you arm chair devs always make me giggle.

Posted
Well a lot of people have asked for /roll, which is a mandatory feature for pug raids but, apparently, this is a very complicated feature requiring a lot of work to implement and they don't know if it's even possible for the game engine to do this.
Posted

 

but imo, most of the rest above shouldve been take care by now since I dont think it would require a huge, long effort to fix.

 

Confirming you have no idea how software development or programming works.

Posted
Well a lot of people have asked for /roll, which is a mandatory feature for pug raids but, apparently, this is a very complicated feature requiring a lot of work to implement and they don't know if it's even possible for the game engine to do this.

 

It often takes the game 10 seconds to generate 4 random numbers to resolve a FP convo. Come on now, think about what you're asking!!

Posted
It isn't fixed because they decided to release the game right on Xmas and are now on break. Clearly adding baby names to the credits is far more important than actually addressing any kind of bug...
Posted
Is it just me, I still find plenty of artifact and crystal nodes that are not able to be harvested?

 

No, not just you. There's a lot of them on Taris and Quesh that don't work still.

Posted
the last several mini-patches seem to minor changes or fixes that no one really cares for, and are lacking the most wanted changes alot of people are really itching to see fixed, like some of these points:

 

1. the player-unfriendly UI that desperately needs combat log, target of target and healer-friendly raid bars.

 

2. More NPC movement, talking, interaction instead of being a "part" of the background.

 

3. Search function in the GTN menu and forums

 

4. The "delay" issue in BGs

 

5. Replacing the PVP random loot reward, which is a crapshoot at best

 

6. FPS issues even with a good graphics card

 

7. Still no swimming

 

To BWs credit they did take care of the issue where you couldnt target certain nodes to harvest.

 

but imo, most of the rest above shouldve been take care by now since I dont think it would require a huge, long effort to fix.

  1. This was a design choice that is working as intended
  2. This would be alot more work than a patch.
  3. I get the sense that some search efficiency has been witheld. To prevent the best items from being too quickly drained fro the GTC and to limit how easily players can pursue conflict on the forums.
  4. The delays need a fix.
  5. Design choice that is working as intended.
  6. FPS issues need a fix or in-depth guidance for how to configure our computers to optimize it.
  7. Swimming is bigger than a patch, especially and early one. My guess is it will come with an Aquatic expansion.

 

In short, early patches are for tweaking and bug fixes. A lot of your list are debatable changes that at the very least can wait if they need "fixing" at all.

Posted
Some of these either aren't issues or are less important than other issues. Some, like the combat fix, are probably very complex and require plenty of analysis, reprogramming and subsequent testing before it can even be considered putting into a patch released in a live environment.
Posted
the last several mini-patches seem to minor changes or fixes that no one really cares for, and are lacking the most wanted changes alot of people are really itching to see fixed, like some of these points:

 

1. the player-unfriendly UI that desperately needs combat log, target of target and healer-friendly raid bars.All 3 pretty hefty changes.

 

2. More NPC movement, talking, interaction instead of being a "part" of the background.Bigger change than you expect. Talking = voice overs = needs time to record, then edit, then write the code to play the audio file....

 

3. Search function in the GTN menu and forumsRehauling any part of the UI is a pretty big change, and takes weeks, if not months, of internal QA.

 

4. The "delay" issue in BGs Fixing bugs means finding the cause and figuring out how to solve the issue, both of which can take time.

 

5. Replacing the PVP random loot reward, which is a crapshoot at bestWould take time.

 

6. FPS issues even with a good graphics cardCould be a variety of reasons why people have FPS issues, not always the developers faults.

 

7. Still no swimmingMeh.

 

To BWs credit they did take care of the issue where you couldnt target certain nodes to harvest.

 

but imo, most of the rest above shouldve been take care by now since I dont think it would require a huge, long effort to fix. This is part of the problem. People don't understand how long it takes to diagnose, fix, then test the fixes. Most of these issues, if resolved, will not be in a weekly patch... most likely a quarterly update.

 

Answers in red.

Posted

[*]I get the sense that some search efficiency has been witheld. To prevent the best items from being too quickly drained fro the GTC and to limit how easily players can pursue conflict on the forums.

Posted
the last several mini-patches seem to minor changes or fixes that no one really cares for, and are lacking the most wanted changes alot of people are really itching to see fixed, like some of these points:

 

1. the player-unfriendly UI that desperately needs combat log, target of target and healer-friendly raid bars.

 

2. More NPC movement, talking, interaction instead of being a "part" of the background.

 

3. Search function in the GTN menu and forums

 

4. The "delay" issue in BGs

 

5. Replacing the PVP random loot reward, which is a crapshoot at best

 

6. FPS issues even with a good graphics card

 

7. Still no swimming

 

To BWs credit they did take care of the issue where you couldnt target certain nodes to harvest.

 

but imo, most of the rest above shouldve been take care by now since I dont think it would require a huge, long effort to fix.

 

Those things take time. If you can do all those things so quickly then you must be some kind of super developer and you should make your own games...

Posted
The fact that the game has as many bugs/flaws as it does with nearly 6 years of development should already give you the answer. The game is massive and stuff like that takes time.
Posted
The fact that the game has as many bugs/flaws as it does with nearly 6 years of development should already give you the answer. The game is massive and stuff like that takes time.

 

True but swtor is on a tight deadline after launch. It's called "honeymoon" aka that period of time in an MMO's life after launch where it must get and hold the attention of as many potential players as possible. Honeymoons usually last for 1-2 months. If the game fails to provide/fix its features, it loses that attention and, history tells us, it's very hard to get that attention back after it's lost.

Posted

 

but imo, most of the rest above shouldve been take care by now since I dont think it would require a huge, long effort to fix.

 

You clearly know zilch about programming

Posted
Well a lot of people have asked for /roll, which is a mandatory feature for pug raids but, apparently, this is a very complicated feature requiring a lot of work to implement and they don't know if it's even possible for the game engine to do this.

 

Wait,what!? :confused:

Posted (edited)
Wait,what!? :confused:

 

Well in a pug, since the game doesn't have this feature and we can't let chance decide, when an item drops and it can be used by several players, you're supposed to say "Give ME the item cause...I'm the most handsome..."

 

And the only reason this feature isn't in yet, can only be that it's very complicated to implement.

Edited by Chomag
Posted (edited)

  1. This was a design choice that is working as intended
  2. This would be alot more work than a patch.
  3. I get the sense that some search efficiency has been witheld. To prevent the best items from being too quickly drained fro the GTC and to limit how easily players can pursue conflict on the forums.
  4. The delays need a fix.
  5. Design choice that is working as intended.
  6. FPS issues need a fix or in-depth guidance for how to configure our computers to optimize it.
  7. Swimming is bigger than a patch, especially and early one. My guess is it will come with an Aquatic expansion.

 

In short, early patches are for tweaking and bug fixes. A lot of your list are debatable changes that at the very least can wait if they need "fixing" at all.

 

1.) No and you are wrong. The proof is that BioWare have now a full team working on ”fixing” the UI. This is something they should have done already in Beta and not now.

 

3.) What on earth are you babbling about? To prevent best items being sold to fast? God that is a lame excuse. But again you are in the wrong, again, this is also being fixed with the re-editing of the UI. Again this should have been done in Beat and not after release.

Edited by Mamono
Posted (edited)
Well in a pug, since the game doesn't have this feature and we can't let chance decide, when an item drops and it can be used by several players, you're supposed to say "Give ME the item cause...I'm the most handsome..."

 

And the only reason this feature isn't in yet, can only be that it's very complicated to implement.

 

>.<

 

Master Loot can do a roll from what I have seen

 

In FP's you just roll need/greed.

 

Its not hard.

 

Edit:

 

Judging by your sig, you are an unhappy customer... just leave, go back to whatever game you were playing that had your /roll

Edited by darthdoll
Posted (edited)
>.<

 

Master Loot can do a roll from what I have seen

 

In FP's you just roll need/greed.

 

Its not hard.

 

You can't use need/greed in pugs. Lots of people will need on things they don't actually need either because they're stupid and don't know their own class mechanics, or simply because they want to sell it/reverse engineer it for mats etc...The in game roll can't recognize such offenses, so the player who is a master looter must select the players who REALLY do need it and can use it, and tell them to do a /roll to decide which particular one gets the item.

 

This is only for pug raids, not flashpoints, which are too quick and easy to do, so offenders can be dealt with or taught what they don't know.

 

So a raid boss dropped an armor with +aim on it, clearly a trooper item. Oh look, the jedi knight just needed on it, either because he's stupid and doesn't know he needs strenght not aim OR simply just read "heavy armor" and it must be his OR he knows he can get an epic material from reverse engineering it OR just sell it on the market if it's bind on equip.

 

The automated roll system allows him to need on it. This is where a player master looter comes in.

Edited by Chomag
Posted

Why do changes that take much more time as far as testing, coding, and fixing take longer to make their way into patches than minor fixes? That can't possibly be a serious question, lol. The patch notes in the Dev Tracker for the upcoming patch seem to deal with a lot of bugs. It's obviously quicker to release a patch for a minor bug than it is for an upgraded, re-designed UI. They are working on the other stuff....just not going to be patched until its tested and finished and ready.

 

Also, swimming? Really? I'm sure there's a list of at least 100 bugs, fixes, improvements and changes more important than freaking swimming, lmao.

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