Xarielle Posted January 2, 2012 Share Posted January 2, 2012 Someone seriously needs to take a look at the mat requirements for Biochem. Either you need to produce more than 1 item when you craft or the amount of items required for green and blue consumables needs to be lowered. At the same time items required for the purple level reusable items should be increased. Whats are thoughts of other Biochems out there? Link to comment Share on other sites More sharing options...
Boshlord Posted January 2, 2012 Share Posted January 2, 2012 QQ moar! If your going to complain about mats for the only reliable crafting skill in the game you need to be shot. When you see that things like artifice are 99% useless or what not and biochems are selling 99% of what theymake you won't be complaining Link to comment Share on other sites More sharing options...
Xarielle Posted January 2, 2012 Author Share Posted January 2, 2012 Way to derail on the first post. How useful Biochem isn't what I'm discussing. Link to comment Share on other sites More sharing options...
Slashrandom Posted January 2, 2012 Share Posted January 2, 2012 Haven't noticed a problem to be honest. Only time I've ever been seriously lacking in mats is when it was using material beyond my own level range. Reasons for this are obvious of course, using Bioanalysis missions as main source for mats. Takes too long and is too cost ineffective to work. If anything it feels like Biochem levels much faster than others crafts. Link to comment Share on other sites More sharing options...
Xarielle Posted January 2, 2012 Author Share Posted January 2, 2012 I'm talking about the mats required for the recipes themselves. Stims/adrenals require more mats than lets say an implants of that level. Also the epic version of the reusable recipes have relatively low requirements for what they are. Most of the time they just switch out the blue grade crafting material for the epic. Link to comment Share on other sites More sharing options...
Doozzer Posted January 2, 2012 Share Posted January 2, 2012 there isn't a problem with biochem mats at all. you can set your companions to work spamcrafting medkits, which have such low material cost that's its laughable, then you just reverse the stack of medkits to get your bits back, rinse repeat. All you do after that is just dump mats into the implants you actually want to make. compared to the crafting professions that make weapons and armor, its like getting a pillowcase full of candy on halloween, eating all of it, not getting sick, and then turning all the empty wrappers back into candy again. Link to comment Share on other sites More sharing options...
Lazzerswords Posted January 2, 2012 Share Posted January 2, 2012 QQ moar! If your going to complain about mats for the only reliable crafting skill in the game you need to be shot. When you see that things like artifice are 99% useless or what not and biochems are selling 99% of what theymake you won't be complaining Ahhh look rager! probably a synthweave crafter who thinks its a good idea to craft while leveling, and cries before the economy adjusts to everyone at level cap. Link to comment Share on other sites More sharing options...
Recommended Posts