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Maybe this shouldn't have been an MMO (Put away the pitchforks and torches)


Conundrum-NSA

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Like a lot of people to me this game just doesn't "feel" like an MMO. Sure it has some group content, but that just feels tacked on in most places (Heroic 4s on random planets anyone?).

 

I was thinking today, what if they had actually billed it more like Diablo III. I game that you can completely play single player, but can also group up IF YOU WANT TO. You are not forced to group at all.

 

This would have allowed them to focus more on what they do best (for the most part) and that's creating a good story that carries you through the game and not a bunch of repetitive go kill 10 rats and click 3 consoles quests. Like the upcoming Diablo III they could have included an auction house to allow for players to buy and sell from each other.

 

Also, they would be competing more with Diablo III (which is still stiff competition), but not the juggernaut that is WoW.

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How BW played the instance game actually makes me more immersed into the game and story. With 100-200 people who look exactly like me running around would pretty much make me feel unimportant.

 

I think they did a pretty good job. IMO.

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How BW played the instance game actually makes me more immersed into the game and story. With 100-200 people who look exactly like me running around would pretty much make me feel unimportant.

 

I think they did a pretty good job. IMO.

 

Well, instancing will go away they have said.

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You realize just putting that on the table is accepting that the game is a complete and total failure, right? Trying to make a single player game vs. an MMO is night and day technically speaking.

 

Now it would be an admission of problems and would likely take far too much work, time, and money to do.

 

But if they had designed the game that way from the beginning.

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I agree, while i'm playing this game I don't really feel like its an MMO. I feel like its a single-player game. The combat and story is good but I want it to be more like an MMO. Its like a single-player game I have to pay to play. Edited by thebluefire
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I was thinking today, what if they had actually billed it more like Diablo III. I game that you can completely play single player, but can also group up IF YOU WANT TO. You are not forced to group at all.

 

Doesn't that describe... well, any MMO? They're all like that, at least all that I've played. Sure, some people prefer grouping, and will (I've spent at least 90% of my time in-game so far in groups, personally), and some won't.

 

It doesn't mean it needs to be a different game, or even billed as one. That's how MMOs work.

 

To say this is somehow more of a single-player game is ridiculous. Yes, you can play it that way. You can play any other MMO out there that way, too.

Edited by imtrick
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Doesn't that describe... well, any MMO? They're all like that, at least all that I've played. Sure, some people prefer grouping, and will (I've spent at least 90% of my time in-game so far in groups, personally), and some won't.

 

It doesn't mean it needs to be a different game, or even billed as one. That's how MMOs work.

 

To say this is somehow more of a single-player game is ridiculous. Yes, you can play it that way. You can play any other MMO out there that way, too.

 

Lets see you solo a raid or flashpoint at level?

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Lets see you solo a raid or flashpoint at level?

 

What's your point? Yes, the game has some elements that require grouping. I never claimed otherwise.

 

It doesn't mean the solo player has do to them (or do them at level), does it?

 

I'm really not sure what you're trying to say.

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Anyone...Beuller...

 

Beuller says that the MMO model allows them to earn back their investment and that this is a single-platform title.

 

It's revenue stream versus diminished returns on aging titles. SWTOR is a very expensive, very large game. Standard game pricing (where it could hit bargain prices within a year wouldn't return enough revenue to break even on this game's massive development costs).

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The point is it doesn't feel like an MMO, they just stuck some crappy MMO content in to make it look like one.

 

Please list MMOs that feel like MMOs that TOR doesnt live up to.

 

Everything every other MMO can do that makes it an MMO, TOR accomplishs. Youve been creating hate threads all evening. This one is no different, just less aggressive as others.

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The point is it doesn't feel like an MMO, they just stuck some crappy MMO content in to make it look like one.

 

OK, you and I see it differently, then. It's got all the elements of other MMOs (minus a feature or two here and there). I don't know what it takes before a game "feels" like an MMO to you, but if you mean it doesn't play the same way as others you've played before, I'd say "so what?" It's a different game.

 

If you're expecting this to be a substitute for some other game and the same in every way, you'll be disappointed. That doesn't mean it's not an MMO (it certainly is), it just means you're expecting... well, something else. I have no idea what, having no insight on how those feelings of yours that you keep talking about work.

Edited by imtrick
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Please list MMOs that feel like MMOs that TOR doesnt live up to.

 

Everything every other MMO can do that makes it an MMO, TOR accomplishs. Youve been creating hate threads all evening. This one is no different, just less aggressive as others.

 

I don't use this often but "umadbro?"

 

 

My "hate" threads apparently consist of:

 

This thread

A thread about CE availabilty (and the questionable ethics involved)

A thread to make CE items mission items to save inventory space

A thread giving the actual definition of an internet "troll"

 

 

Obviously...a non-stop string of hate threads.

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I personally love this game, and group with friends for various things as well as with random players. That is MMO enough for me. I have been doing the MMO thing since the beginning of SWG, deeply into WoW, and LOTRO. I really liked LOTRO, but felt it's downfall was that after a certain level you were FORCED to group to go forward in the story line quests. That is the other end of this debate. I prefer the SWTOR approach greatly to what I feel was manipulation to force a group.

 

I guess different approaches appeal to different players. This one very much works for me....

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I personally love this game, and group with friends for various things as well as with random players. That is MMO enough for me. I have been doing the MMO thing since the beginning of SWG, deeply into WoW, and LOTRO. I really liked LOTRO, but felt it's downfall was that after a certain level you were FORCED to group to go forward in the story line quests. That is the other end of this debate. I prefer the SWTOR approach greatly to what I feel was manipulation to force a group.

 

I guess different approaches appeal to different players. This one very much works for me....

 

You're still forced to group in this one..Flashpoints....at endgame your options are raids and PvP, both are forced grouping.

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I think from a financial perspective OP might be right. If they had gone SPRPG they could have designed the game cross-platform and probably sold 8 or 9 million units and three times as many CE's, which would have justified the $150 million development cost.

 

Methinks it's going to take TOR a long time to make up that development cost as an MMO.

Edited by Mannic
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yep, still some "forced grouping" in such things as flashpoints, but to me that is not the same as having to group to complete essential quests in the storyline (LOTRO). SWTOR allows me to advance (so far, only level 22) without HAVING to have a group. I know, "it's an MMO!" and all. I have a group of friends, and can group any time I want. I was a GL of a guild with over 240 members on WoW. I just am ready for the change, and have high hopes for this game. So far, very pleased.
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I feel like swtor is just doing things we haven't seen in mmos before. Seeing the story develop on a personal level in stead of copypaste for all is strange, and since it hasn't been seen outside of single players we get that vibe. I also felt very alone until I found a guild, which vastly improved on the experience for me.

There's also the fact that it's a new mmo. When I first started playing other mmos they felt very single player-like until I started to really feel totally comfortable with the world.

 

Question for you: what makes an mmo an mmo to you? What aspect do you feel swtor is missing?

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