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Cost of respecing is rediculous


catchdeathwalker

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Here is my respec cost so far...

 

1st = Free

2nd = 500 credits

3rd = 1800 credits

4th = 21500 credits

5th = 99800 credits

6th = 141,000 credits

 

So what is wrong with this picture? not only does it have horrible scaling, but its a rediculous price as well.

 

Respec costs are a percentage of how much credits you have.

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And this isn't unusual behavior... this has how it's been for healers in every game so I'm not sure why it was overlooked so badly by the bioware folks.

 

Because, y'know, healers in this game can actually DPS?

 

Don't even try say it's as bad as other games, go play a Holy Pala or a Holy priest in WoW or a Minstrel or a Captain in LOTRO then come back here and tell me Healers here don't have it easy. :rolleyes:

 

Add in to the fact, healers in of themselves have naturally higher DPS than in other games, you also have DPS companions which, when kitted, do viable DPS.

 

There's really no reason to adjust the respec costs considering it resets after 7 days.

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Respec is there for trial and error and simply incase you messed up your tree, simple as that. It was never meant to be intended as a quick switch for multi roles. You are supposed to pick a role and stick with it. Thats why the prices are so high, its to discourage people swapping back and forth between trees. Pick a tree and roll with it. If you want to try something else for awhile, fine respec, but you don't need to respec multiple times. DPS or Tank, Heal or Cast, pick one and go with it.
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The cost is working as intended. BW intention is to make it where respecing over and over again is prohibitive. The more you abuse respecs the more it punishes you!

 

It's not abuse.

 

Since Bioware opted to not put in dual classing, people are forced to spec between pve and pvp builds. It's stupid to punish your playerbase because you failed to give them the tools that other games provide.

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How has it ever been a good idea to punish people for being creative and exploring the depths of their respective classes?

 

How has it ever been a good idea to limit flexibility, especially in a game with no straightforward group-creation tool? (Yes, a server-wide LFD tool or at the very least a global group channel beats the crap out of trawling through various zones spamming messages or intruding upon people's privacy and asking, albeit politely, whether or not they're interested in grouping).

 

When has it ever been a good idea to limit the fun people have in a game and instead punish experimentation?

 

 

I've bought all Bioware games so far and loved every single one of them, some more than others. I have played MMO's from DAoC through SWG on to WoW. In many respects SW:TOR trumphs them all... but in many ways, SW:TOR is infuriatingly inferior, which is made all the more saddening due to this being 2011/2012 and not 2004.

 

If people defend this nonsense, it's due to institutionalization; you've forgotten what games are truly about.

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don't forget the cost of respecs DO decrease over time somehow. So maybe wait a week or 2 and the cost should go down to something manageable?

 

Definitely not idea though

 

If I am in a raiding guild, I have a PvE specc that is optimal for raiding.

 

If I then want to PvP between raids, I can either got in with a subpar specc that might work decently but not ideally.... or I can respecc. At which point I have to respecc back for the next raid again.

 

It is stupid. It is a bad idea. It is a relic of a past age that some games - most notably RIFT and WoW - has matured out of. Here it's disgraceful, particularly on smaller servers where playing the GTN economy is hindered, both due to the incredibly small server sizes as well as the subpar design of the GTN.

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If people want to respec just to be able to skip through content faster as the most efficient specs and then switch constantly to be something else for group content... doesn't it make sense that they have to pay a penalty?

 

Most games tend to not really let you switch around that much. Just cause it annoys the power gamers and the 'everything must be without annoyance' crowd doesn't mean its necessarily 'good'.

 

Its obviously a design consideration BW has. They've been talking about doing dual-spec since before release and I guess they'll decide if they want to change their design scheme.

 

I don't see what the problem is. The content blows by fast enough as it is. Being huper super mega efficient never really made sense to me. Why would you be so desperate to get through the content that you can't bear to not respec just to do some crappy class quests?

 

I'm specced a sawbones scoundrel and I enjoy the challenge of pushing through content that would be easier if I went the scrapper DPS route.

 

Just cause the game isn't carefully designed to satisfy one kind of player doesn't mean its absurd. Just means that type of player has to deal with it.

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If people want to respec just to be able to skip through content faster as the most efficient specs and then switch constantly to be something else for group content... doesn't it make sense that they have to pay a penalty?

 

Most games tend to not really let you switch around that much. Just cause it annoys the power gamers and the 'everything must be without annoyance' crowd doesn't mean its necessarily 'good'.

 

Its obviously a design consideration BW has. They've been talking about doing dual-spec since before release and I guess they'll decide if they want to change their design scheme.

 

I don't see what the problem is. The content blows by fast enough as it is. Being huper super mega efficient never really made sense to me. Why would you be so desperate to get through the content that you can't bear to not respec just to do some crappy class quests?

 

I'm specced a sawbones scoundrel and I enjoy the challenge of pushing through content that would be easier if I went the scrapper DPS route.

 

Just cause the game isn't carefully designed to satisfy one kind of player doesn't mean its absurd. Just means that type of player has to deal with it.

 

It has nothing to do with moving through content faster, Ive been a planet ahead in level for the entire time ive been playing (41 havent started Hoth yet playing combat medic). To me, its about variety, mixing things up a bit.

Edited by Basiliscus
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It has nothing to do with moving through content faster, Ive been a planet ahead in level for the entire time ive been playing (41 havent started Hoth yet playing combat medic). To me, its about variety, mixing things up a bit.

 

I was lvl 37 to 39 in hoth, how are u ahead again?

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Looking at the hundreds and hundreds of lines of LF healer and LF Tank spam at fleet, I would say it's doing its job flawlessly. It is building a community, preventing people from doing things in game is how communities are built, back in the days of MMOs that only had one type of endgame activity there was always the secret end-game inactivity: chat. For better or for worse a variety of activities has divided MMO communities in these games and made them feel less "homey". Preventing players from doing things they want to do by restricting character functions and deliberately installing "speed bumps" to group activity forces players to engage in end-game inactivities instead of doing what they want. The cost of respeccing is just once of many ways Bioware chose to inhibit player activity, deliberately or due to time constraints is irrelevant because it is as it is. It may prove to be a great decision, it may be ruinous for TOR, but don't expect anything to change in the near future.
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Looking at the hundreds and hundreds of lines of LF healer and LF Tank spam at fleet, I would say it's doing its job flawlessly. It is building a community, preventing people from doing things in game is how communities are built, back in the days of MMOs that only had one type of endgame activity there was always the secret end-game inactivity: chat. For better or for worse a variety of activities has divided MMO communities in these games and made them feel less "homey". Preventing players from doing things they want to do by restricting character functions and deliberately installing "speed bumps" to group activity forces players to engage in end-game inactivities instead of doing what they want. The cost of respeccing is just once of many ways Bioware chose to inhibit player activity, deliberately or due to time constraints is irrelevant because it is as it is. It may prove to be a great decision, it may be ruinous for TOR, but don't expect anything to change in the near future.

 

This comment will confuse the crap out of people, but I think I get what you mean.

 

Quoting for interest.

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Since BW have not yet implemented the duel spec system they said they would, respec costs should be substantially lower. It's not feasible or fair to pay this kind of money just to be competitive in PvP, raids and solo PvE content.
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How has it ever been a good idea to limit flexibility, especially in a game with no straightforward group-creation tool? (Yes, a server-wide LFD tool or at the very least a global group channel beats the crap out of trawling through various zones spamming messages or intruding upon people's privacy and asking, albeit politely, whether or not they're interested in grouping).

 

 

The Looking for Dungeon system in WoW was a major undertaking for blizzard and a technological monster for them. In fact it didn't even come out till mid Wrath. I'm not surprised Bioware didn't include it when you see how massive the game is and how rich the questing experience and worlds are. Yes, Rift had a LFD, but Rift was crap in all other respects. I'm ok with it not being present.

 

With that out of the way and on to the main topic, lack of dual spec is crushing. The price of respecing is absurd, not to mention incredibly inconvenient. In WoW you could have two specs and Rift allowed FIVE. Why Bioware couldn't toss in a second spec is an absolute mystery and a major pitfall. Having to respec disrupts the flow of the game and discourages people from trying new things. Even pvp wise I would make a different infiltration spec on my consular than I would for pve. Right now we're locked down to *one* role for *one* part of the game with zero functioning crossover.

 

Some of the crucial things Bioware mysteriously decided not to include baffle me. To beat WoW you have to take what they did and do it better, not leave out core things that make a basic mmo fun.

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Saying that Healers can't solo is absurd.

 

I am a level 45 pure heal spec Commando and I have absolutely zero problems with my quests solo and I never have problems finding groups for heroics of FP's.

 

Of course there are those that say that the heal spec'd Commando is ****OPBBQ! and we will get nerfed...

 

<---- hopes not

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.... lack of dual spec is crushing. The price of respecing is absurd, not to mention incredibly inconvenient.

 

Good! And Good! As it should be.

 

If you want to play a healer, roll a healer. Same with tank, DPS or w/e.

 

All this crying lack of dual-spec or cheap and easy respecs comes down to laziness and the selfishness of wanting one character to be able to do it all.

 

I wholeheartedly support NO dual-spec and painfully expensive respecs.

Edited by TheSwamper
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Good! And Good! As it should be.

 

If you want to play a healer, roll a healer. Same with tank, DPS or w/e.

 

All this crying lack of dual-spec or cheap and easy respecs comes down to laziness and the selfishness of wanting one character to be able to do it all.

 

I wholeheartedly support NO dual-spec and painfully expensive respecs.

 

Too bad for you BW already confirmed they'll be putting dual-spec in.

 

And you're welcome to limit your character and playtime. Just don't expect to be able to limit other people. THAT is what's selfish.

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Good! And Good! As it should be.

 

If you want to play a healer, roll a healer. Same with tank, DPS or w/e.

 

All this crying lack of dual-spec or cheap and easy respecs comes down to laziness and the selfishness of wanting one character to be able to do it all.

 

I wholeheartedly support NO dual-spec and painfully expensive respecs.

 

What I want is a system where dps is in just as much demand as healers and tanks. There's nothing lazy about not wanting to spend as much time lfg as it takes to run the flashpoint. Just the opposite, quite frankly.

 

And while that may be a bit of an exaggeration, the fact is it takes significantly longer to find a group as a dps than it does as a tank or a healer. If you think that is perfectly acceptable, well... I'm glad such idiocy is in the minority.

 

In the absence of such balance, a flexible spec system is the next best thing.

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Too bad for you BW already confirmed they'll be putting dual-spec in.

 

And you're welcome to limit your character and playtime. Just don't expect to be able to limit other people. THAT is what's selfish.

 

Care to provide evidence of that confirmation? I read that they are looking at the system and considering options, but in no dev post did I see a confirmation that this would be a dual-spec system.

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