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Cost of respecing is rediculous


catchdeathwalker

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Really? I don't think that's working as intended then. My friend told me that too and he tried that and still cost him a fair amount.

 

My cousin's brother's dog knows a cat that belongs to a BioWare employee, and he told me this one thing once, so it must be true...

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Im sage myself, questiong as telekinetics but wanted to do some FPs as healer.

 

The only thing this will do, is that less people will be healers and tanks :/

 

Exactly, that is why I am wondering why the price is so steep. I can see it maxing out at like 50k or something, but over 100k! Thats insane!

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There's a simple answer to the question of why people are respecing so much and I say it almost on a daily basis in guild chat and while looking for a healer for flashpoints.

 

The problem is what people would solo as is not what people would play in a group as.

 

i'm speced as a tank... and gues what? i can still solo quest without problem, so tell me why i need to respec for solo content ad group content?

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i'm speced as a tank... and gues what? i can still solo quest without problem, so tell me why i need to respec for solo content ad group content?

 

cause u will clear them easier and faster...

 

I'm a sin... I quested till 50 as a dps... and once at the cap respecced tank and now I play full time tank in both pvp and pve... while leveling once I had to repesc tank to bring some guild's frind into an instance (bording party and forge) than I tried questing as a tank... i could do it... but as a Dps it was easier and I went much faster so I respecced dps and told my guild that they had to find a different tank until I reached 50 due to the incrising respec cos...

 

once hit 50 I tried out a few variation of my tank spec that I stuidied over and over at the 3d resepc i found the one that I'm actually using and find good... but I'm sure that there is probably some other thing I can change...

 

also... as said I tank in both pvp and pve... and there are abilities that are gold in pvp but useless in pve and the other way... (example the hunted dream that make wirwind instant cast + 2 sec stun... is gold in pvp but in pve an instant 8 sec mezz that heal the target is pretty useless when other have a 1 min mezz to use without point spent) so I had to make compromise and now I have a spec that goes "well" in both pve and pvp but isn't the best I could came up for any of those... If respec cost was capped at say 50000 credit I will probably use my pvp tank spec and respec every time my guild will ride... while actually I have to hope that my Hybrid vpp/pve spec will be enough to tank nightmer mode op...

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Im sage myself, questiong as telekinetics but wanted to do some FPs as healer.

 

The only thing this will do, is that less people will be healers and tanks :/

 

Perfect. That way we don't get posers who just spec tank because they could not find a real one who actually know what he/she is doing. I am not trolling here, I actually have this oppinion. :)

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Here is my respec cost so far...

 

1st = Free

2nd = 500 credits

3rd = 1800 credits

4th = 21500 credits

5th = 99800 credits

6th = 141,000 credits

 

So what is wrong with this picture? not only does it have horrible scaling, but its a rediculous price as well.

 

3rd for me cost 1.2k.

4th for me cost 7.4k.

5th for me cost 16.7k.

 

 

Why are you getting absurd numbers?

 

But i agree, this is a reason why we need dual spec..

Edited by CLASSlFlED
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3rd for me cost 1.2k.

4th for me cost 7.4k.

5th for me cost 16.7k.

 

 

Why are you getting absurd numbers?

 

But i agree, this is a reason why we need dual spec..

 

His numbers aren't absurd. They're what I've paid this past weekend.

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To give an idea of the change:

2->3: 3.6x

3->4: 11.9x

4->5: 4.64x

5->6: 1.41x

 

Also, I do believe respec cost is level and point based. If you are level 30 and have 21 points spent, your respec cost is different than being level 50 and 41 points spent.

 

Regardless, the change in respec tiers is neither linear nor represents anything one would consider 'fair'.

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i'm speced as a tank... and gues what? i can still solo quest without problem, so tell me why i need to respec for solo content ad group content?

 

Congrats, this issue isn't about you (like most things in life). But healers are being unfairly punished by this along with other factors. If you want to do hardmodes, you need to spec fully into healing. Then when you want to solo your dailies, you need to spec back to something more survivable because the tanking companions are terrible even with a fully upgraded kit. So it's not unusual for healers to want/need to respec twice a day or more (before and after flashpoints). And this isn't unusual behavior... this has how it's been for healers in every game so I'm not sure why it was overlooked so badly by the bioware folks.

 

Since they seem to be reluctant to implement dual specs, they should at least cap the respec cost to something far more reasonable.

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The cost is working as intended. BW intention is to make it where respecing over and over again is prohibitive. The more you abuse respecs the more it punishes you!

 

I would like to direct you to this thread http://www.swtor.com/community/showthread.php?t=75202 Please pay attention to the quoted dev post in the first reply (I will paste the text in quotes just in case people are lazy

 

"Originally Posted by GeorgZoeller

Hey,

 

Been a while since I posted, as you can imagine, we're a bit busy right now.

 

However, we're still actively monitoring the forums and venues of player feedback, collecting information helpful to prioritize the feature development, issues, etc.

 

On the topic of skill respecs, we are aware that it is a popular request to have more versatility in how and when to respec (which includes questions of cost) and we've already decided to pursue the idea of more readily available respecs for players. Pricing changes are also very much under consideration.

 

Just so you understand my position on the topic: I don't think skill respec should be rare or handled very restrictively. I'm actually all for players experimenting with different skill sets once they have a good grip of their character.

 

I don't want people to respec in the middle of combat or in between defeats in a Warzone or Operation, but other than that, I think respec is a positive thing for the game. If we find that the current pricing is too prohibitive for somewhat experienced players, we'll make adjustments.

 

regards

-- Georg"

 

The semi-constant respeccing and or tweaking of talent trees is something that is used in many games, and without a dual spec of any sort I believe it is very valuable that respec costs are cheap. More importantly as this is a new game people are A) unsure of what role they would like to perform as they are experiencing the game for the first time B) may not know how to correctly maximize their spec (which is even more difficult without combat logs but that is another 100 page thread somewhere else) C) May not know which role their friends/guild would like them to perform and lastly D) Certain encounters may require different compositions where a dual spec or a cheap respec is very helpful. I see no legitimate reason for respec costs to go through the roof, if some players don't like respeccing all the time or min/maxing they should just not respec....let those that want to experiment experiment.

 

Semi-rant over.

 

[Edit]: date on the dev post for those who were wondering 12.23.2011

Edited by Saberswift
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i'm speced as a tank... and gues what? i can still solo quest without problem, so tell me why i need to respec for solo content ad group content?

 

Well, this is the public test server forum, so tell me, how should one test stuff when one has to grind money to do so?

 

Respeccing on the Test Server should be free.

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Congrats, this issue isn't about you (like most things in life). But healers are being unfairly punished by this along with other factors. If you want to do hardmodes, you need to spec fully into healing. Then when you want to solo your dailies, you need to spec back to something more survivable because the tanking companions are terrible even with a fully upgraded kit. So it's not unusual for healers to want/need to respec twice a day or more (before and after flashpoints). And this isn't unusual behavior... this has how it's been for healers in every game so I'm not sure why it was overlooked so badly by the bioware folks.

 

Since they seem to be reluctant to implement dual specs, they should at least cap the respec cost to something far more reasonable.

 

I leveled as a healer all the way to 50. I don't agree with your assessment that we're being punished. In fact I found it easier to level as a healer than as DPS, because having a tank companion made even the hardest quests a cake walk. Sure, things took maybe 5 seconds more to die, but our DPS isn't horrible and we're able to survive much tougher battles than non-healer classes and even tanks.

 

While I would love a dual spec, I see no reason, or basis for your complaint that healers are 'unfairly punished.' Especially considering the fact that in both PVP and PVE content they are some of, if not the, toughest classes in the game.

Edited by littleming
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