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Uzzzi

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Everything posted by Uzzzi

  1. Uzzzi

    Is SWTOR dying?

    Seems like it. I qued up for a warzone on my merc and ended up fighting a well organized group of level 50 tumbleweeds. The wily tumbleweeds danced circles around my dual wielding Mercenary mocking my poor choice for Adv Class. Rp moment ftl, but yeah it seems dead.
  2. Bioware announced Mercenary Adv Class will be changed to combat photographer?
  3. I like several of your ideas and would really like to see them implemented. Seems to have quite a few jedi abilities so it would be great to include some non force user abilities as well.
  4. Lol. Just lol I don't really agree with the line starting with "intelligent" though
  5. Gidoru: Currently in Huttball, certain classes have huge advantages, to the point where, without them, you have a considerably lesser chance of winning. The classes I speak of are namely Sages, Guardians, and their Imperial counterparts that are able to leap and pull across the map granting great mobility. Any chance of changes that prevent the ball carrier from using abilities like leap or being pulled? Gabe Amatangelo (PvP & Endgame Designer): It is something we considered early in development of the map. However, we aimed to ensure every class had a role as opposed to effectively turning classes off when they carry the ball. Granted, some of those roles are not as obvious or have a steeper learning curve than simply getting the ball over the line (i.e. controlling the middle, cover defense, controlling hazard lines, etc.). The team composition win ratios suggest those roles are playing out for the most part. For example, teams with all Sages and Guardians do not even appear in the top 100 win ratios and the composition with the highest win ratios include a fairly even distribution of Advanced Classes. That, of course, is not an absolute conclusion, especially considering full team compositions rely on matchmaking. We’ll pay close attention to the variance in composition win ratio considering rating when full team queuing is enabled. What role did you have in mind for the "light" DPS Merc spec in Hutball? Before you answer that consider a class with more utility which could easily do the same thing. I believe the "light" DPS Merc spec to be the anti hutball and would like to see an option in the future to remove hutball (or any WZ for that matter) from the players que. So when I que up I can basically say " I DO NOT want to be pulled into a hutball match"
  6. Like I said consider a class that has actual "utility" and could do the same thing as your merc then take his statement "However, we aimed to ensure every class had a role as opposed to effectively turning classes off when they carry the ball. Granted, some of those roles are not as obvious or have a steeper learning curve than simply getting the ball over the line (i.e. controlling the middle, cover defense, controlling hazard lines, etc.)".
  7. Gidoru: Currently in Huttball, certain classes have huge advantages, to the point where, without them, you have a considerably lesser chance of winning. The classes I speak of are namely Sages, Guardians, and their Imperial counterparts that are able to leap and pull across the map granting great mobility. Any chance of changes that prevent the ball carrier from using abilities like leap or being pulled? Gabe Amatangelo (PvP & Endgame Designer): It is something we considered early in development of the map. However, we aimed to ensure every class had a role as opposed to effectively turning classes off when they carry the ball. Granted, some of those roles are not as obvious or have a steeper learning curve than simply getting the ball over the line (i.e. controlling the middle, cover defense, controlling hazard lines, etc.). The team composition win ratios suggest those roles are playing out for the most part. For example, teams with all Sages and Guardians do not even appear in the top 100 win ratios and the composition with the highest win ratios include a fairly even distribution of Advanced Classes. That, of course, is not an absolute conclusion, especially considering full team compositions rely on matchmaking. We’ll pay close attention to the variance in composition win ratio considering rating when full team queuing is enabled. What role did you have in mind for the "light" DPS Merc spec in Hutball? Before you answer that consider a class with more utility which could easily do the same thing. I believe the "light" DPS Merc spec to be the anti hutball and would like to see an option in the future to remove hutball (or any WZ for that matter) from the players que. So when I que up I can basically say " I DO NOT want to be pulled into a hutball match" There are other obvious problems with his post but discussion of them would be off topic and give my already negative post a reason to be deleted. Anyone other Mercs see a problem with his statement?
  8. The Merc spec has two guns but yet the Powertech has spec has 1. All things being equal the powertech will out damage take more damge than a Merc. We could go to extremes and make some comparisons using this logic. 1. 1 rock would do more damage than 2. 2. 1 grenade would do more damage than 2. 3. 1 bomb would do more damage than 2. 4. 1 missile would do more damage than 2. I am asking that if this is the case for SWTOR can we look at taking away the extra weapon that is apparently hurting our DPS and give us a shield for the offhand? Increase the damage of our offhand weapon? If this post violates the forum rules as well could a mod inform me on how something along these lines might be phrased?
  9. 1. What would do more damage, 1 rock or 2 rocks? 2. What would do more damage, 1 knife or 2 knives? 3. What would do more damage, 1 grenade or 2 grenades? 4. What would do more damage, 1 bomb or 2 bombs? 5. What would do more damage, 1 nuclear missile or 2 nuclear missiles? 6. What would do more damage, Merc with 1 gun or Merc with 2 guns? 7. What would do more damage, Merc with 1 gun or Powertech with 1 gun? 8. What would do more damage, Powertech with 1 gun or Merc with 2 guns? I am still crunching the data on these puzzlers but feel free to let me know what you developers think.
  10. Never played Marauder so I have no idea about that and believe me im not a fanboy of Merc. If anyone asks me which advance class to pick for BH I always say Powertech.
  11. I agree with you that it definitely lowers our usefulness and probably doesn't fit in with the dual wielding blasters look. But in any case I would like to see another type of target dummy setup and see how we compare to other classes.
  12. I am not real happy with our straight DPS on one target but when you take into acount our DPS on a group of players I think it is very high. Shooting a target dummy is only giving us a small picture of what we can really do with Merc. If the Devs could add another type of target dummy (probably 3 - 5 near each other) we would out DPS any class (expect powertech once again) Anyone else see it that way?
  13. Item discontinued from distributor. I'm guessing Walmart told EA/Bioware to get lost and decided not to deal with them. Anyone else get one of these emails this morning?
  14. 1. Sales data is pulled from VgChartz.com 2. no way to tell how quickly pre order code was registered at swtor.com 3. pre order announcement 07/21/2011 4. only first full week of sales is displayed July 24-July 30 5. first 3 days sales inferred from 1st full week total minus week change July 21-23 6. One site is suggesting during the first two weeks pre-orders were around 500k A. Week ending July 23 - 19,324* B. Week ending July 30 - 99,936 total 103,995 C. Week ending Aug 6 - 84,671 total 203,931 D. Week ending Aug 13 - 60,993 total 264,924 E. Week ending Aug 20 - 36,726 total 301,650 F. Week ending Aug 27 - 32,680 total 334,330 G. Week ending Sep 3 - 25,425 total 359,782 H. Week ending Sep 10 - 26,355 total 386,137 I. Week ending Sep 17 - 16,778 total 402,915 J. Week ending Sep 24 - 23,221 total 426,136 K. Week ending Oct 1 - 37,377 total 463,513 L. Week ending Oct 8 - 54,709 total 518,222 M. Week ending Oct 15 - 30,283 total 548,505 N. Week ending Oct 22 - 57,573 total 606,078 O. Week ending Oct 29 - 48,732 total 654,810 P. Week ending Nov 5 - 43,779 total 698,589 Q. Week ending Nov 12 - 54543 total 753,132 R. Week ending Nov 19 - 72,708 total 825,840 S. Week ending Nov 26 - 74,916 total 900,756 T. Week ending Dec 3 - 15,734 total 916,490
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