Here is my opionion as a skilled balance pvp sage. Figured I'd post here because theres a lot more discussion.
This dot change is a nerf to skilled sages plain and simple, our damage isn't the issue here our survivability is. Healers just cant keep us up like other classes when we're focused and locked down by skilled players (which would be fine if our squishyness was supplemented with superior damage or cc but that isnt the case). We dont need fancy new abilities we need either one of two things to give our healers a fighting chance in keeping us alive. Increased base damage mitigation by a significant amount, or a root break for our sprint(or some other survivability mechanic, I like the idea of changing sprint into a blink like others have suggested).
We also need a serious change to force barrier. Our class already gets its damage reduced enough when we are targeted due to us having to immediately start kiting because of our squishyness. How is giving us a defensive ability that completely shuts down our damage on top of that a good idea? It needs to be overhauled to either heal us, bubble burst and cc after breaking it, or allow us to move around while its active.
Like everyones saying sages do have a much higher skill cap but equally skilled players using other classes still have a huge advantage over us. Oh and come on bioware.. that thing about healing to full is rediculous, its not efficient at all to heal yourself especially as a balance sage which runs out of force within a minute of fighting if not faster. Dps sage heals shouldnt play a factor at all in you balancing our class.
I just noticed this part in erics post. While I do agree heals and tk are in a worse spot than madness it doesnt change the fact that madness is very sub par relative to other classes aswell. Hopefully it doesnt get overshadowed.