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DaRoamer

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Everything posted by DaRoamer

  1. I'm glad you'd prefer to wait longer and longer for more content but I don't think most people would agree with you. Bioware knows what content they have coming in the future and what their time and cost budgets are. Have you considered that they are already working on new story content and pushing it back means pushing ALL their content back? They are committing to releasing monthly story updates which all have heavy voice acting. The Alliance system allows them to add a bunch of extra content without affecting their story content which absolutely requires the voice actors time to do. They are not removing voice acting from the game, they've implemented a secondary system which doesn't use it. There is room for both systems in the game if it means we get more content. Is this a joke post? Did you play the expansion content at all? There was 10 hours of fully voiced content and another dozen or more hours of content are coming next year. Your character is not slowly being an emotionless husk, good Lord.
  2. Is it? The 16 main voice actors includes some of the busiest and most sought after voice actors in the business. Maybe they simply don't have the space in their schedules to do all the extra voice acting that is required for all these conversations? Unless you have some inside knowledge that says BW had the money and the actors had the time yet decided not to use either then I'd avoid making such declarative statements like that because frankly I don't think you have an insight on the matter whatsoever.
  3. No, the toxicity here is bred by the immaturity of many of the posters, it's one of the reasons I rarely post here. You can post concerns with the game without the snarky childish attitude like the one I responded to. Honestly, I can understand the devs desire to avoid posting when they get responses like they do on seemingly innocuous posts like Musco's in this thread. I'm sure they are more than aware of bugs and other things that need fixing in the game. They shouldn't need to post to tell us they are fixing bugs because it should be taken as a given that they are doing that.
  4. Yeah, because the WRITERS are the ones fixing the bugs, amirite?
  5. Overly dramatic post of the year. I have the sad violin music in my head as I read it in your assuredly solemn voice of despair.
  6. You say there are better ways to fix it right after saying you don't care about balance because you don't PVP. What a silly argument. You really don't seem to have any clue of how game design works, they have to consider EVERYONE who plays, not just you. Also, having classes being overpowered is not just a PVP consideration but it limits what they can do with PVE content as well as tuning becomes impossible.
  7. The trainer is for skills that all disciplines and your base class get, the road is for abilities specific to that discipline. If you change disciplines you lose those skills and you gain the skills of your new discipline, you never lose skills bought from the trainer since those can't be swapped.
  8. You're not understanding what the issues are, the more levels they add the more skill points you would get. So think about what this mean. Previously you didn't get your defining skill from that tree until level 30. Why is that? It's because they couldn't put that skill at the bottom of the tree because then hybrids would be completely overpowered. So you didn't get one of your essential skills until more than HALF WAY through leveling your character. So what happens when they raise the level cap? Well now they need to move that skill 5 points higher to prevent OP hybrids. Meaning you don't get that skill until 35. Then it becomes 40, 50....it's unsustainable. On top of that the new system allows them to much better balance the classes and add cool new skills more easily.
  9. If the majority of guilds are small to medium then why are people worried? Clearly mega guilds are the minority and there aren't enough of them to take all the slots on every planet every week. I'm sure Bioware knows how many guilds there are and how much money they have and have structured things accordingly. At the same time you want there to be something for people to work toward so obviously not every guild is going to make one of the top 10s.
  10. You realize it's top 10 guilds PER PLANET right? How many planets are there? Multiply that by 10 and that's how many guilds will get rewards.
  11. Only 1 guild can rule a planet which gives them a special mount but the top 10 guilds per planet get the other rewards. No one is going to be squeezed out.
  12. The last content patch WoW had was in Sept 2013. Guess that game is in maintenance mode as well and being run by a skeleton crew. Either that or you don't have a firm grasp of what maintenance mode means.
  13. Not really. The only thing you're doing here is bypassing the need to PVP with a specific ship to gear it, you still need to be PVPing with a different ship get the the initial ship reqs. This isn't like WZ comms vs ranked comms because fleet reqs don't get you better gear, their advantage is that they can be spent on anything, whereas ship reqs can are ship specific. The only thing it will be faster for is getting new ships and other companions but the new ships necessarily aren't better than what you have, just different. Same with companions, they give you different skills that you might want but they're not better skills.
  14. What you buy with those is ships and extra companions. You'll be able to get ships quite easily, for example the Gunship was 2500 fleet comms and I had 1000 at the end of playing playing on PTS last night. The only real advantage of this is taking ship reqs which you only gain from ships you fly, converting them to fleet reqs and then using those to buy components on another ship that you haven't been flying. To me, this is no different than PVPing on a geared character and then buying PVP gear, stripping out the mods and sending them to an undergeared alt. I don't think it's P2W at all. You still need to earn ship reqs first, you're not buying the fleet reqs directly.
  15. As someone who spends most of his time in game PVPing I just want to say thank you for adding new PVP content!
  16. Nothing, you don't get to the bazaar from there, you get to it from the northern elevator, at least on the Republic fleet.
  17. You need to take some time to understand how game development works. It's a very complicated thing. GW2 has a fantastic dye system because it designed to have such a system from inception. From the artists painting the textures, to the person building the shader network, to the people programing the game engine and beyond, these people all worked and developed the game knowing how the dye system was going to work. This is vastly different than having to take an already developed game and reconfiguring their entire armor system to incorporate dyes into it. Let's take for example your companions in SWTOR. PVE is designed and balanced around the fact that every character has a companion. They are basically a part of your skill set. Many fights at your level simply aren't possible without them because the encounters are tuned to assume you will have one with you. Now let's say the developers of GW2 decided to incorporate a companion system like SWTOR right now. Do you think the results would be ideal considering none of their content was developed with this system in mind? So while I think the dye system could use some improvements I can guarantee you that there are developers who feel the same. Time and budget is ALWAYS a consideration. It doesn't necessarily mean the devs are lazy or greedy or cheap. I'm sure they provided the best system for us that they could with the time and manpower they were allowed. Is it meant to try to get you to spend money? Yes. That's why it was developed by the Cartel market team, that's their job. We likely would have waited a lot longer to get a dye system if that team wasn't working on it. I don't think the system is perfect but it's a fine first step and I've already made use of it and really enjoyed the results. My characters feel more unique than they did on Monday. I'm happy about that.
  18. I was responding to this part: If people get sick of the rants they don't go play another game, they just start avoiding the forums. I certainly don't believe that people shouldn't complain but most people on this forum don't complain, they scream, insult the developers and rant.
  19. Well, what ends up happening is most people who play just avoid the FORUMS altogether. I see it written constantly on other forums where people discuss this game that people avoid the official forums because of how caustic they are. So the forum ends up being 90% posts of people complaining. Then the people complaining say things like "See! Everyone agrees with me that you guys are horrible and make horrible things!" when that's not always the case. No one in my guild was complaining bitterly about the changes although certain aspects of the new additions could use some improvements.
  20. Although I'm not exactly angry the feature does become much less useful to me by requiring you to have all the pieces of a set. I have so many pieces but almost no full sets as I just buy the pieces I want. /signed
  21. What if you don't want to make a BIG appearance change and instead just make a small one? Here it will cost you about 60 cents to change your skin colour, assuming you don't use your free coins, in WoW it costs you $15.
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