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DaRoamer

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  1. I'm glad you'd prefer to wait longer and longer for more content but I don't think most people would agree with you. Bioware knows what content they have coming in the future and what their time and cost budgets are. Have you considered that they are already working on new story content and pushing it back means pushing ALL their content back? They are committing to releasing monthly story updates which all have heavy voice acting. The Alliance system allows them to add a bunch of extra content without affecting their story content which absolutely requires the voice actors time to do. They are not removing voice acting from the game, they've implemented a secondary system which doesn't use it. There is room for both systems in the game if it means we get more content. Is this a joke post? Did you play the expansion content at all? There was 10 hours of fully voiced content and another dozen or more hours of content are coming next year. Your character is not slowly being an emotionless husk, good Lord.
  2. Is it? The 16 main voice actors includes some of the busiest and most sought after voice actors in the business. Maybe they simply don't have the space in their schedules to do all the extra voice acting that is required for all these conversations? Unless you have some inside knowledge that says BW had the money and the actors had the time yet decided not to use either then I'd avoid making such declarative statements like that because frankly I don't think you have an insight on the matter whatsoever.
  3. No, the toxicity here is bred by the immaturity of many of the posters, it's one of the reasons I rarely post here. You can post concerns with the game without the snarky childish attitude like the one I responded to. Honestly, I can understand the devs desire to avoid posting when they get responses like they do on seemingly innocuous posts like Musco's in this thread. I'm sure they are more than aware of bugs and other things that need fixing in the game. They shouldn't need to post to tell us they are fixing bugs because it should be taken as a given that they are doing that.
  4. Yeah, because the WRITERS are the ones fixing the bugs, amirite?
  5. Overly dramatic post of the year. I have the sad violin music in my head as I read it in your assuredly solemn voice of despair.
  6. You say there are better ways to fix it right after saying you don't care about balance because you don't PVP. What a silly argument. You really don't seem to have any clue of how game design works, they have to consider EVERYONE who plays, not just you. Also, having classes being overpowered is not just a PVP consideration but it limits what they can do with PVE content as well as tuning becomes impossible.
  7. The trainer is for skills that all disciplines and your base class get, the road is for abilities specific to that discipline. If you change disciplines you lose those skills and you gain the skills of your new discipline, you never lose skills bought from the trainer since those can't be swapped.
  8. You're not understanding what the issues are, the more levels they add the more skill points you would get. So think about what this mean. Previously you didn't get your defining skill from that tree until level 30. Why is that? It's because they couldn't put that skill at the bottom of the tree because then hybrids would be completely overpowered. So you didn't get one of your essential skills until more than HALF WAY through leveling your character. So what happens when they raise the level cap? Well now they need to move that skill 5 points higher to prevent OP hybrids. Meaning you don't get that skill until 35. Then it becomes 40, 50....it's unsustainable. On top of that the new system allows them to much better balance the classes and add cool new skills more easily.
  9. If the majority of guilds are small to medium then why are people worried? Clearly mega guilds are the minority and there aren't enough of them to take all the slots on every planet every week. I'm sure Bioware knows how many guilds there are and how much money they have and have structured things accordingly. At the same time you want there to be something for people to work toward so obviously not every guild is going to make one of the top 10s.
  10. You realize it's top 10 guilds PER PLANET right? How many planets are there? Multiply that by 10 and that's how many guilds will get rewards.
  11. Only 1 guild can rule a planet which gives them a special mount but the top 10 guilds per planet get the other rewards. No one is going to be squeezed out.
  12. The last content patch WoW had was in Sept 2013. Guess that game is in maintenance mode as well and being run by a skeleton crew. Either that or you don't have a firm grasp of what maintenance mode means.
  13. Not really. The only thing you're doing here is bypassing the need to PVP with a specific ship to gear it, you still need to be PVPing with a different ship get the the initial ship reqs. This isn't like WZ comms vs ranked comms because fleet reqs don't get you better gear, their advantage is that they can be spent on anything, whereas ship reqs can are ship specific. The only thing it will be faster for is getting new ships and other companions but the new ships necessarily aren't better than what you have, just different. Same with companions, they give you different skills that you might want but they're not better skills.
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