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Red_Cruiser

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  1. No class loses so much from being targeted by the enemy as the sorcerer, and compare them more to shadowpriests or warlocks or mages is kind of irrelevent, because the class lacks the depth of talents and abilities that make any of those classes work. Really, I think sorcerers are like playing a fire mage in PvP, but without the fun abilities and mechanics that made getting run over constantly worth it.
  2. The class was inspired by warlocks and priests, but designed by people who thought they were overpowered.
  3. All sins can get pulls when I can opt out of Huttball.
  4. This is true. About the only balance change BioWare is likely to do is to add another defensive cooldown for Marauders and allow Operatives to wear heavy armor.
  5. I like how all of his suggestions on how to improve PvP are to make ranked arenas more exclusive and then increase the recognition and rewards that go with it. I'm surprised he didn't suggest removing the ability to purchase ranked commendations with the regular commendations; or adding minimum gear score/valor level requirements to ranked ques.
  6. Operative and scoundrel healers make the biggest contribution, especially in arenas; which they are going to have to balance their PvP around now. Otherwise, they shouldn't have even added them. There is no happy medium when they pull the plug on ranked warzones.
  7. Listening to BioWare/Mythic talk about this game leaves doubt that they should be even working in fast food, let alone making mmorpgs.
  8. I'd take any kind of % based damage reduction over 10 seconds of standing around and doing nothing. You are still turning the warzone into a 3v4 and chances are unless someone is there to wipe your *** for you, you are just delaying the inevitable.
  9. They give players four little boxes to run around in and it's the "OMG! PvP Patch!" of the decade? Arenas are just big value for relatively little investment in terms of design and assets. If they were serious about PvP arenas, they would have rolled out some major balance changes to go along with it.
  10. I play a sorcerer, so no, I don't like arenas. My experience has been really easy to sum up, too. I have an operative healer/Enemy does not have an operative healer = %100 games won No operative healers present at all = N/A: Sample Size Zero I do not have an operative healer/Enemy does have an operative healer = %0 games won When both teams have an operative healer, I am pretty sure I won most of the games I had played, but not really sure. These matches seemed to last for a good long time, though.
  11. Did you guys REALLY need to ask him what his class was? And was anybody surprised when he said it was Sorcerer? The class that was designed to be babysat.
  12. Red_Cruiser

    Hahahahah

    Changing interrupts isn't going to do a thing for my sorcerer. I stand still for 1.5 seconds and hit for 4k on a critical only 30% to 40% of the time. The other guy hits a button with no cast time and hits for 9k on a critical 100% of the time. And my DoTs? One GCD from his scoundrel/operative healer just wiped out what it took me at least 2 GCD to put on... two GCD's that his buddy spent leaping at me, rooting me, interrupting me, knocking me back and stunning me. No, but it's cool. If I can just get my casts off a little bit faster, I can face tank that sh*t no problem.
  13. They spent months adding new arenas to the game and four sets of boring, same-ish looking armor, and couldn't even take a stab at trying to rebalance the classes appropriately.
  14. Everyone admits that Ops Healers are too strong but BioWare won't roll out PvP changes to go with arenas. Why people are still talking about it and not just leaving the game is beyond my understanding.
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