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Zullsoke

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  1. Why would you not use the 8 tokens from Illum to get a epic 23 mod, when Cybertech and all other crafting skills can only make 22? While leveling you can't really see the problem which is due to leveling which is fine. At 50 the state of crafting is obvious. The system needs an overhaul if Bioware wants crafting to pay even a small part in collecting gear. Since atm when you hit 50, you can deck yourself out in a very short time frame if you know what to do with PvP and Illum tokens.
  2. If they were that disorganised, they would simply pull out the old 23mod and put it in the new item. I know Operations at some point will yield plans which will be of use, I'm just...amazed at how little importance crafting is at entry level 50. Of course that can simply just being use to the system WoW used with entry level gear being on par and taking a similar time to get via crafting. Of course the next few weeks will tell but looking at the trend, unless better plans are easily available, I don't see the problem sorting itself out...even with people being disorganised.
  3. I believe a few of you stating patience is needed are missing the point. The current problem is that PVP and Illum dailies offer access to equal and better gear then what crafters can make and in far less time and hastle. For example currently crafting goes up to 22 for mods, with 8 tokens in Illum, roughly 2 or so quests off memory, you can buy a 23 epic mod. Why would anyone go for the more expensive, time consuming option of RE'ing a 22 mod to unlock the epic plan when someone in less then half n hr can obtain better? Weapons and armour suffer from the same issue, if not worse since you require BoP materials which from my knowledge only drop from lvl 50 flashpoints/heroics which is just for the blue quality. Once again, 3-4 matches of PvP and you have a epic weapon/armour, spend a little more time and you can have the next tier or 2 of PvP armour. I understand the game is still early and that Operations will hopefully yield some higher quality plans, but the current fact is, crafting for entry level pvp/raid gear is pretty much redundant due to how easy it is to obtain similar or better quality items via other means. I also think the concept of allowing multiple ways of obtaining gear is great, just some tweaking needs to be made so that one does not completely overrule the other, for at the momment commendations via PvP at the very least are thrown at you far too generously.
  4. ^ Agree completely. I rushed to 400/400 armstech so I could start working on barrel mods since I already knew PvP supplied weapons far too easily for anyone to care for my weapons. Finally RE'd enough barrels to get my first purple mod, excitedly tell the member who could use it to find out in a fraction of the time he had acquired a mod superior to mine. If this is the role crafters will have in SWTOR then I am terribly dissappointed.
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