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DarthTexas

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Everything posted by DarthTexas

  1. Synthweaving window is completely empty. https://i.gyazo.com/8ffc096f5bb6c818f58c88921dae50b3.png
  2. https://i.gyazo.com/4fcad8e3feee8abccb5fbf7d8be05030.jpg https://i.gyazo.com/bcebba29453fe95dabc3a4ee40533403.jpg Somehow Treek is using the skin of my ship droid. It's highly unsettling.
  3. New recruitment thread located here: http://www.swtor.com/community/showthread.php?p=8023079 Come check us out!
  4. Covenant of the Phoenix Republic & Empire Covenant of the Phoenix is a multi-gaming community that has been around since 1997, with chapters in; AC-DT, SWG, CoV, Guild Wars, EQ2, LotRo, AoC, Vanguard, WoW, DFO-NA, DFO-EU, RoM, EVE, Dawntide, Fallen Earth, Mortal Online, Final Fantasy XIV, Rift, Pathfinder Online, Star Citizen, Wurm and Rift. Let's face it, mmorpgs come and go. When looking for a guild, you will want one that is willing to expand into other games and has a history of stable leadership. We are a mature and drama free gaming community. Our members are easy going and joke a lot in Mumble and on the forums. A guild can make or break a person's experience in a MMO. Different guilds for different folks. The trick is finding one that will become more like a family than a guild and will last throughout the years. The guild was founded on the principles of loyalty, honor, and brotherhood and thrives because online adventure games are more fun in the company of kindred spirits. Our membership ranges in age from teens to the comfortably retired and geographically spans the globe (although most are adults residing in the North American continent). Most of us have jobs or college commitments and families, and therefore we support the premise that real life has priority over game life. So power gaming isn't required. While we may be a multi-gaming guild, we have always taken strides to maintain that close knit family oriented feeling that is often only associated with smaller guilds. I encourage anyone that is looking to join a mature gaming community to visit our site, in any case, it doesn't hurt to look. So, please feel free to visit us at: Covenant of the Phoenix Stable Community (17+ years) Mumble VoiP Great Website Active Forums Helpful Members
  5. <Covenant of the Phoenix> Republic - 16m Nightmare Tyrans 10/30/14 http://www.twitch.tv/arlancotp/c/5403337
  6. Haven't spent a lot of time on Brontes yet, we'll be returning to her after a few bosses in DP.
  7. Covenant of the Phoenix is a multi-game community with a long history. Check us out here: http://www.cotp.info
  8. Covenant of the Phoenix Republic 16m Nightmare Bestia http://www.twitch.tv/arlancotp/c/5147111
  9. Join us in <Covenant of the Phoenix>. Recruiting thread here: http://www.swtor.com/community/showthread.php?t=721458 We're a top guild on the server when it comes to conquest, so if you want to conquer planets and get the rewards that go along with that, check us out.
  10. Check out <Covenant of the Phoenix>. http://www.swtor.com/community/showthread.php?t=721458
  11. Yep, we've had to cancel our normal raids just to try to maintain pace for the planet we're trying to conquer this week. Simply changing the ops conquest points from doing it through group finder to completing an ops weekly quest would be a significant improvement.
  12. or multiple flashpoints in a day? Why do PvP guilds have such an advantage for conquest, they can do exactly what they do all day every day and get points for it. Every single warzone awards points, but only group finder operations or flashpoints do the same PvE. PvE guilds have to go out of their way to work on conquest, PvP guilds don't have to change a thing. Why can't we do multiple flashpoints in a day and get points? PvPers can do multiple warzones for points. There should be a cap for points from warzones just like there is for flashpoints and operations. While you may say, "but there's no cap for flashpoints or operations" there really is, since you're limited to group finder rewards once per day per character, so it's a cap. It's great that points are rewarded for multiple things, but the disparity between points available from PvP vs PvE is huge and should be adjusted.
  13. If you place a companion in a stronghold and then visit the stronghold as another character, the companion appears as their default customization and outfit and not in the outfit and customization they've been given. This really ruins the point of placing companions if they look generic and not how we've made them appear.
  14. I really hope this isn't intentional. It would be nice to develop rivalries with guilds on the same server. That won't happen if the guilds you're competing with are just names on another server. Also, probably of more concern is that fewer guilds per server will even try if they're competing with guilds across all servers.
  15. 8 people dying to slams pointed in the wrong direction is not latency. Also, my PC and connection are plenty beefy enough to stream. The 2 streams show the exact same thing happening, that wouldn't be the case if one of us were having latency issues, or unless both of us had the exact same latency issues, which we don't. The encounter is bugged.
  16. There are countless examples of the plethora of bugs throughout the game, especially in operations. It's getting to the point that many in my guild are contemplating leaving and never giving another dime to BioWare. Last night our guild spent a frustrating 3 hours on Draxxus in 16m Nightmare DF. We repeatedly had issues with people dying to Guardian slams that would slam in a completely different spot than the visual indicator. Our raiders continually said they were getting hit by slams despite being out of the purple slam area. I didn't buy the excuse until it happened to me personally and we went back and looked at the video. It turns out my raid members were right, and they were getting out of the slam area but still getting hit by slam, and we have video proof of it. TL: DR version: the slam hits where the Guardian has aggro and NOT where purple indicator shows the slam will hit. Here are some visual examples: http://www.twitch.tv/arlancotp/b/534556604 2:58:58 - Look at where the purple slam target is, look at the right of the screen and you see the tank Drekk'en has aggro, the slam hits the target with aggro and NOT the purple target area and kills 3 people that were outside of the purple 2:59:15 - same exact thing happens, the slam hits the area where the Guardian's aggro target is, NOT in the purple area marking where the slam should be, killing 4 people, including a tank and all remaining DPS (same fight, different perspective: http://www.twitch.tv/kaelandros/b/534555026, the slams shown above start at 3:05:05) There are probably multiple examples of this throughout the night, but this attempt has the most obvious examples of the problem, and we were especially upset about it as the boss would have been killed had the slams functioned correctly and not killed people that had correctly moved out of the purple slam area. This bug is just one of many adding to our growing frustration with BioWare. Here's a message I sent to BioWare months ago at their request after meeting them in Phoenix. After sending the message I never heard back from them, this is just another example of how poorly operations function in SWTOR. I don't know a lot about programming, but if I had to suspect what was going on it would be this: The first time a player loads a boss encounter the game pre-loads all the assets for the fight so they'll appear just fine. When the group wipes the player has to load all the assets from outside of the instance again, and once they zone back in the game assumes the assets are already loaded for the player from the previous attempt, but they were pushed out when they had to zone out and in again. The game doesn't prioritize loading the assets again, so the player has to wait for them to load again, and it happens during the fight. In other words, the game should pre-load all fight assets for every boss EVERY time a player zones in to an operation, not just the first time. I and my guild really appreciate you all looking into this. I would suspect this is a much wider-spread problem then just our guild, folks have just learned to live with it. Any other info you may need we'll be glad to provide. I'm still waiting for acknowledgement from BioWare on this. My guild is full of players that love Star Wars and enjoy raiding, but our patience is almost run out.
  17. Since the last new operations were introduced there have been multiple updates dedicated to the launch of GSF, in addition to new maps and ships. PvP'ers have got a new huttball map, as well as seasons 1 & 2. I will agree that story players have been short-changed as well.
  18. That sounds like my guild right now. Most of us login twice a week for nightmare operations, and do very little else in game the rest of the week. Many of us are instead playing other games together outside of SWTOR. The longer BioWare waits to give us anything of substance, the harder it will be for them to get back our full attention.
  19. The last operations were released on October 1, 2013, the next one will be October 21, 2014 at the earliest, since there's no indication of a new operation in 2.9 on August 19; that's at least a year between new operations. Nightmare Modes of existing operations do not constitute new operations, despite how much you may want us to believe that. Additionally, it will be at least 18 months between the raises of the level cap. We had 16 months for 1-50 content with 8 class stories and 4 operations. It will be at least 18 months, and possibly more for 51-55 with no class stories and only 3 operations. If your goal is get players who love operations to leave and try out other games then you're succeeding. Please throw us a bone and tell us when anything of substance will be added to the game beyond gambling and housing mini-games.
  20. Yep, Covenant of the Phoenix is a pre-launch guild - started on Krayt Dragon and merged to The Shadowlands. We're more than just a SWTOR guild though, we have active chapters in nearly a dozen games at a time.
  21. Guild name: Covenant of the Phoenix (Republic main), Empire of the Phoenix (Empire), Ascent of the Phoenix (Republic alt) Faction: Both Focus: Family style multi-game community that dabbles in everything: 16-man progression operations, PvP, casual operations, regularly scheduled guild events Website: http://www.cotp.info See our recruiting post here: http://www.swtor.com/community/showthread.php?t=533940
  22. Covenant of the Phoenix (Republic) is looking for a few members to fill out our 16 man progression raiding group. We have cleared all of TFB & S&V Hard and are currently 3/5 in Dread Fortress. We are looking for 3-5 players of any class & spec, but with specific need for a commando healer. Operations are Thursday & Sunday, 9pm-12am eastern time. Contact me through the forums or in game on Arlanna or Richelle.
  23. So to make up for it, make the parts A LOT easier to find. Increase the search radius for finding the parts to about 5 times its current size.
  24. Yep, Saleucami Fleet Action is broken. I had 100% complete on Space yesterday, now today "Eliminate Fighters" for Saleucami Fleet Action is listed 0/1 and will not complete when doing the space mission. On the bright side, this achievement is no longer stuck in my tracker. For the past few months it was showing in my tracker as 0/1 despite being completed and there was no way to remove it. Having the achievement reset made it possible to finally get it out of the tracker.
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