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RipBloodScalp

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Everything posted by RipBloodScalp

  1. I love Star wars the old republic. Happy you guys made the game. Wish we could get the population of gamers back into the game. However, I have a few ideas I think everybody would like. In fact sometimes I wish my great mind could work for a video game company that would have thanks for such a great idea. And great mind like my own. ((Not to tote my own horn)) Idea one: Mini games: In any game that I can think of that was awesome. They have always had side things like "Mini-Games" that make the game fun. Weather that be a in game card game. Or a Gladiator arena you fight to the death to earn points/rewards and items. To even Blitz ball from final fantasy that earns seasonal rewards and after match rewards. Star Wars could key off this idea and do the following. Tatooine Catina card game: Tatooine Hold-Em. All the bounty-hunters. Big game hunters all gather and play here. Play against NPC's or other players at these tables. Earn credits if your skilled enough. Blackjack: hold or hit in Tatooine's blackjack. Or use the Digital Gambling machines found in varies cities for a chance to win cartel coins/credits. Cartel coins could be the 777 VERY lucky win score. Tatooine Pod-racing circuit: Race for credits in the Tatooine racing circuit located on Tatooine/Nar Shada and other planets against other players in a Pod racing match. ((Que up for it watch until enough players and lauches)) Win items/credits if you win. Have in game Tournaments that area seasonal and monthly based that allow players the chance to win cartel coins. Capitalizing on the already great Cartel market. Giving players the insentive to Pod-race. Next on the suggestion list is SPACE itself. A lot of times in starwars we play our class but everybody really finds that space is just lacking......well something. We don't know what some think its PvP others think its the abilitiy to actually fly your ship from one planet to the other. I think its slightly stale on account of the roleplaying involed with space. and there of "Lack Of space" that make it somewhat stale and boring. What I purpose is this: Each class has its very own space type of missions ((NOT the ship flying missions)) but its own space missions. I'll get to those in a sec but, Also to Capitalize on things. I feel if I'm flying from one area to the next I should have a slight chance to encounter enemy space ships. I.E Rebels/Imp Or raiders looking to make a quick buck. This is where a fun mini-game comes into hand. Man your turret against raiders. Or Board a hostage situation in space that is random encounters. Raid enemy ships giving you the option to assassinate them or ransom them back.((this would give the real feeling that every sec in space is a real threat and the feeling your actually in space)) instead of feeling like your in a safety zone. I would also like to see some space events. Some of my ideas are also these as I had said above on class space missions ((Could even be dailies)) imperial Agent: Could get missions from his terminal ((space terminal)) that says he is to go on a asteroid base and disarm traps/arm traps. Or go undercover and assassinate rivals. Bountyhunters: Well for one Bountyhunting would be nice to have permanently to them since they are bounty hunters and need extra cash by doing there profession. I would purpose you allow them to use the Cartel area to pickup side jobs. Capture this npc or have the other option that players can now setup bounties on both Imperial and Republic. Giving slightly more credits for finishing. ((A lot of you are now woundering how could a bountyhunter attack an imperial? Well easy. If you've played the storyline the Bounty hunters actually kill a good amount of imps. But they do have an alliance with them. So if a Bountyhunter takes a Imp bounty he brings them in Alive after he beats em. ((gets credit only for the live)) if he takes a imperial bounty to kill a Republic player he brings those in as "dead" bounties earning slightly more credits. Sith Warrior: Could go on Diplomacy missions ((side work missions for extra money/Dalies)) could land on undiscovered planets to talk treaties over for the empire with alien races. Or make them submit by way of force. Embarrassment missions: Fight rival sith ((Dark jedi)) and beat them to show your supremacy as a sith warrior of the darkside. ((I.E Duels/fight to death)) Player must accept Npc's always accept. Sith counceler: same as warrior Republic side: Smugglier: should have a lot of space missions to deliver smuggled goods from point:A to point:B for extra side money. Also some planetside missions to smuggle contraband to people. Trooper: Arrest: YOUR UNDER ARREST FOR COMMITING CRIMES AGAINST THE GALACTIC REPUBLIC!: Yes, totally make them the police. Give them writs to arrest like the above i said for bountyhunters but now for the troopers they get arrest: If a trooper arrest players/both republic and imperial. Same rules apply He can get more money for imperial criminals and less money for republic scum. Jediknight/guard: Same as sith Diplomacy missions. Instead of attacking other sith give them the option to give teaching guidance to jedi if they accept the duel. Otherwise Npc's always accept. Ultimately, Every single MMO is doing the same thing right now. They all have stores open to help sales to keep the game alive. But, they are all lacking some things that players really would want. Mini-games that would benefit them. Not everybody is going to be a PVP god. Not everybody will be the PVE raid master. So you have to Really look what is going to keep the player base alive knowing that a lot of these guys won't be either of those two things that are being catered too. Those are fun mini-games for your casual gamers that give rewards/incentive to play. The reason everybody liked the first starwars the old republic. Was the fun side mini game of pod racing. Super fun. But you have so much to build off of right now. If you made a NPC death match arena like you also had in the first game I think players would like that also. A player deathmatch and a NPC survival death match. These were fun Mini games you put into the game. Capitalize on your already great game and make it more amazing.
  2. food for thought. A force sensitive class to make the 3rd slot could be a "Jedi Ambassador" and a "Sith Ambassador" This could make up for the 3rd force class. Lore: Known for having a silver touge and way with words. These Jedi/sith go to planets to try to convert powerful allies into joining the war efforts. When Diplomacy fails they have a Bodygaurd who is quick to step in for his/her master and defend him/her. Class itself: Could be used as 1 part pet class 2nd part no pets. Below are some examples oof how this could be. (Example:If you choose the subclass of the Ambassador that allows a bodygaurd your force sensitive powers focus on making that pet strong and act as a vessel of power. You focus on battle meditations to increase his attack speed or power by way of the force. Republic Side Class:Jedi Ambassador -((Support class)) Subclasses:Diplomate/Invoker Diplomate: Uses 1 bodygaurd to act as a vessel of power. The diplomate uses meditation to increase his/her bodygaurds power to superhuman levels. While the Diplomate himself/herself is not physcially powerful he/she makes up with making the force sensitive bodygaurd act as a beacon of power. ROLE:Tank/DPS Tree1:Vesthaven ((Focuses on making the bodygaurd a tank))Tank role Tree2:Morale ((Focuses on giving the bodygaurd Stronger attacks))Dps role Tree3:Battle Meditation ((gives the bodygaurd fast attack speeds))Dps role Invoker:Has no bodygaurds. Instead the invoker knows how to act under preasure when Diplomacy gets rocky. Invokers can boost themself as well as allies with battle meditations. Where as the counterparts of the Invoker ((Diplomates are only able to focus on giving the meditations to buff 1 ally.)) The Invokers are capable of giving allies and themself battle meditations under combat.Role-*New Support class Tree1:Strength of Will: ((buffs resistance to tech/force powers))Gives to all allies Tree2:Courage:((Buffs resistances to physical attacks))School focuses physical resistance Tree3:Perseverance: ((Buffs yourself only for high dps)) dps role Empire say way only change wording and class names. But overall i think everybody gets the idea.
  3. I love the game and love the storyline. But find myself seeing that most classes are in fact the same and lack support as a class itself. You can have a Bountyhunter tank thats basically just like the juggernaught tank only uses range over melee. Very similar in almost all aspects. What I purpose is a few suggestions. Please take the time to view them and put them into consideration. Empireside: Class: Pirate Sub classes: Buccaneer-Scallywag Dps Buccaneer specialization: Buccaneers are fighters who use light armor. They also use 1 viroblade in one hand and a blaster in the offhand. The fighting style is a combo based system. They speacialize in the role of DPS Tree1:Skirmisher Tree2:Cut-throat tree3:Cannoneer Vital role:Tank/dps Scallywag specialization:The Scallywags use light armor and fight as dirty as they come. Using anything possible to turn the tide of battle in his/her favor. Scallywags use duel viroblades and prefer a up close and personal kinda fight. Its said Scallywags have been known to dodge and parry most attacks with ease. Tree1:BladeDancer ((parry tree for tanking)) Tree2:Bloodrunner ((Focuses on fast attacks and bleeds)) Tree3:Ruffian ((uses many dirty tricks to win fights. ((dust in eyes)) ((eye gouge))ect. For the offspring of this class for the republic. They can get........ Class for republic ((Swoopbiker)) Republicside: Class:Swoopbiker SubClasses:Gangster-Thug Lore: Having escaped the destruction of Taris and its swoop track being destroyed these Bikers find themself at angry odds with the empire and seek revenge. The Republic has offered to rebuild Taris and give these Bikers the means to get revenge with the empire. Speacialization:Gangster- Gangsters are all about owning turf and settling up with any enemy. These Bikers use Virosword in 1 hand and Blaster in the offhand for anybody who would try to play keep away or come in close combat. The Gangster Class is a dps role Tree1:Enforcer Tree2:Hired muscle Tree3:Hit-man Now for the support classes that would be great to have I have listed the other 2 below. For empire side: Technician Role: the technician builds droids to do his/her bidding the gear he gets and equips does not increase his damage but instead increases the droids he builds damage. The technician himself is not a threat per se on the battlefield he replies on the droids to act as bodygaurd for him and his allies. As he/she level he gets more droids to increase overall dps and fill different roles. The technician starts the game off with 1 bodygaurd droid. Class:technician Speacializations: Engineer-Cybertronics Engineer role: builds robots to do his bidding. Cybertronics role: Does not get any robots instead uses cybertec to increase his power. Engineer tree's: Tree1:Assassin droids Tree2:Battle droids Tree3:Healer Droids Any droid to fill any situational need ((any except for tanking)) gains the ability to have more droids as he/she levels. Note: Engineers base damage is halved when he takes this school and his damage is split amoung his droids. Cybertronics tree: Tree1:Tec Junkie Tree2:Grits & Gear ((tanking role)) Tree3:Android implants Cybertronics does not get any droids to command. However he does use Cybertronics to increase his own power to inhuman points that man would never be able to reach otherwise. Cybertronics uses heavy-Armor and fills the role of dps/tanking Republic offset to the above is "Beastmaster" Speacializations:Taskmaster-Hunter Taskmaster: A taskmaster commands multiple animals to do his bidding at the sound of his voice. he commands them from afar to make short work of his enemies. He gains may use multiple beast as he levels but starts off with only 1 gaurdian beast. As he grows in his taskmaster training he may command more beats. On taking this Speacialization his damage is halved and is spread all around with him and his beast. Taskmasters can take the role of healing/dps Taskmaster: Tree1:Exotic Handler Tree2:Tough Handler Tree3:Caregiver Handler Beastmasters fill any role outside the role of tanking. His pets can heal themself or allies as well as stealth and assassinate any would be aggressor against his masters will. His beast are very loyal to the Beastmaster. Hunter speacialization: The Hunter does not command beast or handle them. He does not ever get beast to serve under his command. In fact quite the opposite, This person hunts the beast and learns the ways of the animal to become a living primal warrior. He may take on aspects of fallen beast. By this right he fills the role of tank/dps Tree1:Eye of the Tiger Tree2:Way of the Rancor ((tanking tree)) Tree3:Aspect of the serpent Thank you everybody for reading. And if bioware should take the time to read this or view it thank you for any thought or consideration. - A bioware & Starwars fan.
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