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lordofdamornin

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Everything posted by lordofdamornin

  1. Hopefully, they take a learning page from the FFVII Remake - it seems the pushback on the action-oriented changes was so strong, that they have added something they are calling "Classic Mode" (or something similar) for the launch. Any KOTOR remake should be built with this in mind right out of the gate, no question. That said, I do think KOTOR with Fallen Order's combat system would be quite enjoyable indeed. If they simply updated the graphics and added native widescreen resolutions, I would buy both immediately. This has been *somewhat* done for KOTOR 2, but not to the level I'm talking about. Riôt
  2. Always with you, it cannot be done. Hear you nothing that I say? Just in the course of this discussion and thread, you have found a few potential people to reach out to, and help fix your shared problem. It's doubtful, but perhaps you have. Perhaps it didn't work out for various reasons, but that isn't the point. The point, is that this is how simple it really is, if only you get off your hindquarters, and invest the time to solve the problem. You will likely have to network with quite a few people to get a solid foundation, but that time spent pays huge dividends, starting with not having to pick up (many, if any) others to run whatever content your group (not necessarily you, this is important) want to run that day, and you probably won't have to spend a lot of time with explanations and/or wipes. It gets better, too - once your time investment has yielded 6-8 other players, there is a good chance that this core group could also play other MMO's, or other types of games together as well. This is how it actually works (and quite well), as opposed to putting the onus on the developer, which doesn't work at all. Nor should it. So, you can try to do this yourself if you want, but it will likely take some time. Alternatively, you can spend some time in (presumably) Fleet chat, and see who is frequently putting together groups for Ops (or whatever) over a span of a couple of weeks. These folks are already doing this legwork for you, and if you and your friend are as good as you claim, then you should be able to just join up with one of those persons/small groups, and achieve your goal that way. I'll just go ahead and repeat that if you utilize this method just to get something run today, you have missed the point completely. Again. Bolded portion: This is a choice, and you can choose not to do that. You might think it foolish to follow a different path, and that is an opinion, but it is factually foolish to be the architect of your own misery. So now, you have the choice of continuing as you have been, knowing the results already, or you can do (not try) what I have suggested, and reap a greater bounty. Make wise choices. Good luck. Riôt
  3. Apologies, but I responded to two different people, who had two different foci relating to the same topic, so I don't know which one you are referring to. In general - you can run Ops if you have a reliable group with which to run them. You also have the option of running Flashpoints with said group. If you don't have said group, some time and effort can fix that, opening all options. Bioware has already done their part in this deal by providing multiple avenues, and a Group Finder function for each of them. Bioware cannot do anything about what path people choose to take when one is shown to be advantageous over the others, and it is a fallacy to believe otherwise. As long as the rewards can be obtained in Hammer, it will be the go-to, no matter what changes they might make to Ops to incentivize running them. Even making Hammer take longer to run wouldn't make any real difference. This is the actual reality of the situation, and I do understand it quite well. Getting down to the nitty-gritty, my baseline point to both the OP, and the other I responded to, is that they are blaming Bioware for their self-caused issue, and are expecting that Bioware should do something to fix it, rather than taking the time and effort to fix it themselves. This is not only a backwards way of thinking, but also self-destructive. Riôt
  4. As long as the content is functioning properly, then your issue is solvable with some time and effort on your part. You even have the (likely significant) advantage of not trying to solve this problem as a pair of DPS players. I understand that you may not like that answer, but that doesn't make it untrue. Nor does it make the issue a Bioware problem. Since you are starting with 2, it really should not be too difficult to find 6 more people that want to run Ops on a regular basis. Apologies if there is a significant advantage (factual, not perceived) to running 16-man over 8-man, as I would be ignorant of that at this time. Finding 14 more people that are reliable would indeed be a much tougher row to hoe. Riôt
  5. Just commenting based on what you wrote OP: Since there are content options for obtaining gear, if you c.h.o.o.s.e the quick and easy path, as Vader did, then like Vader, you will become the architect of your own misery. That would not be a Bioware problem, but a you problem. Riôt
  6. Sage, 47 - Had Makeb available, until I finished the class quest. Turned gray until I hit 51. BH, 48 - Has Makeb available, class quest not finished. While I haven't actually gone to Makeb to see if I can do anything there, it appears like it's finishing the class quest that cuts it off until you hit 51. Riôt
  7. As a DPS Sith Warrior, regardless of spec, your companion is Quinn. Or Quinn. Or Quinn, in a pinch. Once the companions update though, you can take who you want, and probably set them as whatever role you want, too. It sounds like you are getting flattened by the *Cyborg Boss* - keep Quinn out of the crap on the ground by staying away from him at all times. He'll stand there and heal you (instead of himself), do some dps, and you should be able to finish the encounter without much issue. Keep yourself out of the crap on the ground, too. Get out of it asap. Don't forget to interrupt, too Riôt
  8. No, it doesn't need to be addressed. At all. I am sure that the current state of companions is a mistake, and will likely be corrected, but we shall see. I have never understood Social Balance Warriors - there have always been things any individual player could do at any time to ramp up (or reduce) the challenge, if they so desired, and those options still exist. Balance is important in activities that involve coordinated groups of players working together to achieve a goal, but it is not important in anything else. Levelling characters is a dated mechanic, and has been for quite some time now. Other games have found ways to make levelling characters (a process they cannot extricate themselves from completely because of how the game was designed) quicker, and easier, and Bioware has made a good choice in following suit. Consider WoW - a brand new casual player who doesn't boost a character is looking at 1-2 months before they can really start *doing* anything. That's quite a barrier to entry. This game had the same problem, only worse, because the class stories (the reason a lot of people play in the first place...) are an integral part of the process. On top of that, some of the higher end content was locked behind said class stories for a long time. I can't, and won't, speak for anyone else, but I can tell you that I really enjoy this game, and always have, but I have never had a greater urge to play (sub) than when the 12x exp was in effect. It seems, from what I have read from Bioware on these forums, that their data shows that I am not in the minority. Additionally, I would be willing to bet that there is a fairly substantial market of people who would have played this game, and perhaps subbed, if it weren't an MMO. These changes welcome those people with open arms - want something that feels like Kotor (x8)? Come on in and immerse yourself, because we've swept all the other BS out of your way. If the changes that have come with this expansion bring (and retain) more players, then all of the Social Balance Warriors are going to have to just accept that this development alone trumps any feelings, or data, that you might bring with your arguments. Edit: Grammar. Riôt
  9. Does this ability also give you 100% chance to hit while active? Riôt
  10. I suppose I can understand the complaints about the controls from those who prefer using a flight stick...I have a HoTaS, and would love to use it here, but I don't find the controls to be all that difficult to learn. If you are having issues with the cursor going outside of the central area, or your ship dancing all over the place...this would be known as *ham-fisting* if you were using a flight stick. Stop doing it. You *veteran pilots* should know better. Honestly, I think most of the *veteran pilots* would be a lot happier with the controls if they simply flip-flop the roll keys. I fly different than most, but that change alone was huge for me. Riôt
  11. If you find yourself in this situation often, then your title isn't the question you should be asking, because you should rarely, if ever, be doing this. Regardless of what ship you are flying, you should be trying to engage targets of opportunity - in other words, someone who isn't aware of you, or is otherwise occupied. As an above poster said, you can be everyone's wingman, especially if you are queued solo, and therefore, cannot rely on anyone else to be yours. This may not score you lots of medals or kills, but you are likely to survive a lot longer, and you will learn to watch the battle as a whole, and choose where and how to make the most impact for your team. Don't worry, there will always be people who engage in circle...parties...leaving you with plenty of targets of opportunity. It always amazed me how many people did this dance in SWG, and thought that PYR > Speed...it wasn't there, and isn't here either. I'm not throwing stones at you, OP, or anyone else - my answer to your question is to engage in these dogfights as little as possible, if at all. Riôt
  12. I like the feedback, except for that very long paragraph...sounds to me like maybe you need to stop going after gunships head-on. My evidence is, of course, just my own, and therefore, somewhat anecdotal, but I don't have the problems with Scout vs. Gunship that you seem to be having. Once more people get their wings under them, so to speak, you will start to see calls for buffs on the Gunships, and nerfs to the Strike Fighters. Riôt
  13. There is more to GS than PvP, OP - if you like, you can just play a Scout-class ship (the fastest ones), streak over to a capture point, take it, and hold it. If anyone attacks you, just fly around the capture point (most have line of sight opportunities) until one or some of your team comes and saves you. Don't think of this as any kind of afk-type of play, though - capping and defending said caps is an important part of some of the game types in GS. Games can be lost because no one stays and defends, for example. You might surprise yourself though, and start enjoying blowing people up, too. I realize my response has nothing to do with your question, but others have covered that, I think. I just wanted to let you know that there is a lot more to GS than just PvP, which may (or may not) pique your interest. Regarding the space game you are talking about, I don't believe it was ever intended to be a part of the game that they really put a lot into - Sony learned a harsh lesson launching SWG without a space component, and I am sure Bioware did not want to make the same error, so we got the placeholder (which is fun in its own way) until they were ready to launch GS. Riôt
  14. Instead of taking that Economics course, you should have taken a basic Sales and Revenue course...then you'd understand why new revenue is always > than current revenue. Always. Here, I'll save you the $1.50 in late charges at the public library... Subscriber becomes an Unsubscriber - this is inevitable, no matter what you do. At some point, it is highly likely that every person that ever subscribed to this game will, for a time at least, become an unsubscriber. New Player can lead to Subscriber - I don't need to continue, do I? Put a different way, in other industries (like your tv/mobile phone service providers), who is it that gets those smashing deals? Here's a hint, it's not the tenured customers... On topic: for those who don't know, the almighty WoW is merging servers. Like crazy. It will be interesting to see if they end up dropping down to like 20 servers...which brings some perspective on ToR's current server count, and by extension, population. What will be even more interesting to watch is what Bioware does should this game's population expand significantly - I'm hoping the current mega servers can handle a doubling of the population, rather than risking opening a new one. Riôt
  15. I want to thank everyone for their responses, they have been most helpful. Dulfy - your guide was exactly what I personally was looking for (in addition to personal experience recommendations given by the others in this thread so far). You might want to think about adding it to your sig. Thanks again everyone, and if anyone has more input, please share - PvP perspective as well, please. Riôt
  16. Hello everyone, I am sure this has been done before, but I thought I would start a thread to help those who may have had one or more 50's, and are just now coming back to the game. If this is already in a known location (to all but me, clearly), then please point the way. This is basically tips/recommendations for the best way(s) to catch back up, and I hope to see more than one *starting point,* if you will. Yes, I need this advice myself, lol - I only have one character that had more than modded 25's, and that character is having a rough time on Oricon. I can do the dailies, but I take a lot of damage to the point that I am sure that my lesser-geared characters will have serious issues. Perhaps finishing the Makeb content would help, and I will at some point, but if there is a golden road, so to speak, I'm all ears, and I'm sure other returning players would appreciate the knowledge as well. Thanks Edited to add: PvE and PvP options are both welcome. Riôt
  17. Is Time Warner your ISP? I was having this problem on Belsavis the last day or so (not anywhere else though). Maybe that helps, maybe not. Riôt
  18. I might be wrong, but: Don't you guys have more holidays than the U.S., and by a substantial margin? I would not complain for a second if we had double exp based on European holidays... Don't you guys get 2-3x the amount of vacation/PTO, and on top of the extra holidays to boot? Again, I might be wrong on those. Apologies, if so. Riôt
  19. Make friends that play when you do, and enjoy similar activities. Run stuff with them. Make more friends. This is the best way, but I understand that it takes a certain amount of initiative, time, and effort that most people just don't seem to want to put out. It's worth it, though. Riôt
  20. Someone with vision speaks here. The queues may (or may not) get shorter by going cross-server, but the problems that cause the queues in the first place only increase. Riôt
  21. a This has been done in WoW, and other games - the problem(s) persist there, too. No matter what they put in the *enticements,* for tanks, most people in these games just want to pew pew. Tanking, and to a lesser degree, healing, have a responsibility and accountability that most people just don't want to shoulder, and I stand by what I said - there is nothing a game developer can do to change this, and quite frankly, I am happy that this game still retains some modicum of skill for both tanking and healing, whereas those things just don't really exist any more in WoW. No, they don't. Riôt
  22. The simple fact of the matter is that tanking is a thankless, thankless JOB. I enjoy it, and while GOGOGONOOB dps don't bother me in the least, they are a huge reason you don't see more tanks. Job + ungrateful selfish douchebags = few tanks in the queue. Honestly, instead of worrying about new dps players (or, quite frankly, any dps players), who you should be worrying about/thinking about is the new player who is also trying to learn how to tank. That's who I feel bad for, and it's really sad that people are so selfish and horrible that there is even a need to feel bad for any tank, let alone a new one. I have yet to queue for a flashpoint on my Juggernaut since coming back to the game for this very reason - I just put WoW back on the shelf after reaching the goals that I had, and I have a sour taste in my mouth from tanking in LFR, and I am afraid it's no different here. Judging from the crap in General on the Fleet, I'm probably right. Someone tell me that I'm wrong, but only if it's the truth. More tanks is better for everyone in the game, OP, but that can't and won't happen until the people in these games start treating people better - and there is nothing any developer can do (including tanking changes) that will change this. Riôt
  23. I apologize if this has been answered, and if so, please point me to the correct page/post, but: I have yet to see a reasonably detailed description as to how the fighters actually fly - is it just fairly true movement, or is it more along the lines of X+Y axes, with hotkeyed *special maneuvers*? How responsive is the throttle, and can various levels of it be preset/hotkeyed? Can the F-keys be remapped? As a simple example, can I use the mouse and A/D keys alone to do a barrel roll (ie, fly at a continuous curve with altitude changing based on whether the nose happens to be up or down at that point in the curve), or is it just left/right/up/down + hotkeyed maneuvers? I hope what I am asking is clear, though I had a hard time describing it. Thanks in advance, Riôt Edited to add: I did see a couple of posts in this thread that somewhat answered my flight questions, but direct answers to them would be awesome. Also, thanks Dulfy, for everything you do
  24. Some of you have ridiculous expectations, and even more ridiculous knee-jerk reactions. I just want to draw your attention to a couple of items of note: 1. The early access period is 2 months...not one week, or two weeks, but TWO MONTHS. Just take a minute to think about what Bioware *might* be watching, and what metrics they *might* be gathering during that time. If you can't come to the conclusion on your own, I'll get you moving in the right direction - nothing tests loads in this kind of environment like PvP, and PvP maps/areas are much simpler to implement, which kills two birds with one stone. How awesome would it be for some of these truly grand ideas he mentioned to be implemented and embraced, but the resources can't handle it, and it crashes...repeatedly. Good thinking, guys. Now, on to those mentioned ideas... 2. The letter mentions ideas and a thought/decision process that, at first glance, is really best left unsaid. There is NO WAY those things would have been included in the letter if there were no plans to implement such things (perhaps those things specifically...) in the future (perhaps the near future). Adding those things to the letter is hugely disappointing, and quite frankly, somewhat inflammatory, otherwise. Couple this with the *very* long early access period, and I just find it really hard to believe that there are no plans to add some good PvE content with this free-flight model, and relatively soon. I'll come back to free-flight at the end... 3. Sony ran into a huge problem with the JTL expansion not long after it launched - they had just literally created a SECOND GAME to go along with the primary one. A second game, that needs content updates, some balance passes, some new cool stuff, etc for what ended up being a relatively minor portion of the playerbase. Believe it or not, the majority of the players in SWG did not engage in the Space game for the bulk of its lifetime. I hope that Bioware has learned from this, and does not make the same errors. Honestly, I'm hoping they make one, huge, seamless, (cross-server...) sandbox where all PvE (initial and future) content is held, and those who wish to spend a lot of time there can do so without loading screens (reserved for hyperspace jumps) if they so choose. They could perhaps design it in such a way that the PvE content forms a ring around a central area that is PvP-flagged...and that PvP-flagged area could contain smuggling/bounty missions, among other interesting things...take the shortcut if you dare ] Enough sunshine, now it's time for some rain: It was said in that letter that you read every post, so I hope you're reading this one - the ability to turn on all 3 axes in and of itself does not free-flight make. True free-flight also requires being able to dynamically control throttle, and to be honest, I would also add that the ability to dynamically manage your ship's power distribution (speed/shields/weapons) should also be included in a Star Wars free-flight model. Also, the lack of an in-cockpit or first-person view would be a massive, massive oversight for the very people (those that have wanted free-flight) that are (hopefully...) the target market for this expansion. This is just my opinion, but I feel that these options border on being mandatory. Riôt
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