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Aaryn

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Everything posted by Aaryn

  1. On Tulak Hord over 120 players ALONE on the fleet with the Imperials Republic Fleet: 77 Bioware PLEASE somehow you are forced as a player to play with the Imperials. Massively more players, massively more progress and possibilities. But it would be so simple! Add a possibility that the players - no matter which faction - can play with each other. Now finally ignore the merciless binding to the faction. In the GSF it also works! If Republic players attack Tython or recapture Korriban for the Imperials, no one will be bothered. It's all about completing the flashpoint or the operation anyway. Have also already taken you the work how to implement the option for faction crossplay when it comes to the interface design. https://imgur.com/a/0po9YkG Now you just have to remove the restriction and every player is satisfied.
  2. Before 7.0 came out I thought, hey now I can finally choose between the abilities of the classes, build my own set of abilities. As a Sith Warrior, have access to some better looking ability animations. Yeah... if I had known back then that the class stories were simply separated from the classes, I could have saved myself the hype.
  3. Overall i would wish more of these flexi hairs - actually there are two of them available for your character.
  4. The prices for the dye modules - especially for black/black and white/white are exorbitant. 1500 cartel points. They are more expensive than a whole armor set and even worse that these modules are once used, they are not even extractable. If these modules would be producible in the game one could perhaps endure this with a blind eye but so? Lowering the modules to 500 cartel coins should be reasonable for everyone. Also, one could play with the idea of permanently integrating past bronze equipment and weapons into the cartel store. Also, I personally think it would be in the interest of all dual lightsaber users that you might put as much effort into creating great looking dual lightsabers as you do for the one-handed lightsabers. Vaylin, Thexan, Sa'har, Malgus, Kyle Ren Lightsaber now Master Orr's Lightsaber. They look all nice but if i look at the current showcase of the double bladed... its so annoying
  5. oh thats a lot... damn inflation 😱
  6. Is there any way to still get armor that was available in the cartel packages back in the day years ago??? As an example these here: https://torf.mmo-fashion.com/classic-phantom/ https://torf.mmo-fashion.com/elegant-duelist/ https://torf.mmo-fashion.com/noble-councillor/
  7. You're right. Makes no sense. We have the alliance overview where all 1000 companions are listed then again the "B" overview where these are also listed. The new interface can be distinguished by means of "tabs" as they have just diligently implemented in the style of the new character sheet in "Craft" and " gathering / missions". Crafting can be adopted in principle 1:1 and collecting / missions logically subdivide. Theoretically we don't even need the whole mission description etc. Simply select companions. Companion A Companion B Companion C Companion D Companion E Are sent out for treasure hunt Companion F Companion G Companion H Companion I Are sent out for archaeology Done. Don't think any player is interested in the mission texts, only the cost (maybe) and the yield (Little, Medium, Plenty).
  8. i would love to see if bioware would merge the "B" Interface, where your companions are listed with the buttons for your crafting/gathering skills into a whole new Interface.
  9. Don't let that scare you away. Yes, the NPCs are a bit stronger and hold out more - but they're not so strong that you won't be able to do the Star Fortress on your own. Have always had the H2 done alone, it may take a bit - depending on how capable the player is and requires some interaction in certain situations with the companion, switching to DPS or Heal, etc.
  10. I uploaded a video about this, I think it shows the problem. https://youtu.be/Vx-_WBw8Dd0 The game is installed on a nvme. Some of the "old" interface elements work without affecting the game but the new ones introduced in 7.0 like the inventory or the new character sheet with the outfit designer as well as the outfit designer in general almost force the game to crash. Okay, the Outfit Designer crashes the game - at least for me - when showing and hiding the helmet one after the other. I'm sorry to say it, but so far the new interface elements are real crap. What are they based on, outdated Flash elements?! Maybe you should think about freeing the interfaces from all the UI textures to make them easier, faster and more compatible. Also: https://forums.swtor.com/topic/925696-game-crashes-after-manually-showhide-helmet/#comment-9726429 https://forums.swtor.com/topic/925690-5100-cartell-coins-blasters-does-not-work-properly/#comment-9726383
  11. Thank you so there you go! The reason for the question was that I have started a projektchen out of boredom that strictly tracks the current story chart. With Makeb so completion of the last vanilla quests I wanted to switch "story technically" from the Jugger to the Guardian. Did the quest but... it did not work. Do not know if I missed any option but it gnaws strongly because in principle is now a failure ^^
  12. If I start as a warrior, can I change the warrior to guardian using the quest for the second combat style and still select a second combat style for example sage?
  13. I would love to raid in swtor if not for the general performance of the game in raids being so bad with micro stutters etc. My, swtor has been on the market since 2011 and my computer has a strong cpu and a rtx 3080 installed and enough memory. There is probably something going terribly wrong.
  14. Additional to the hide/show helmet issue: https://forums.swtor.com/topic/925690-5100-cartell-coins-blasters-does-not-work-properly/ I get often game crashes by manual hide/show my Helmet. Ill try to capture it within an video, at the moment i reinstall the game. Dxdiag:
  15. Calamity & Anarchy Blaster, for 5100 Cartel coins, These blasters still glitches through the holsters and since 7.0 and the new designer, the holsters even disappear completely from time to time, PEOPLE these are items worth 35€, there you can probably still get high quality demanding content - in this case of items Here two shorts that shows the mess of those blaster: https://youtube.com/shorts/PnOod8l_klg?feature=share https://youtu.be/Zj5KX-CD8oY When the holsters do not disappear, the blasters partly slide THROUGH the holsters New content can be buggy, but at least make an effort with the items and animations. Especially now that you've gone the designer route, this is even more important since players can get really creative now. FYI, these bugs/glitches or whatever you want to call them I noticed in 2 days. I'm sure there are numerous other problems.
  16. SWTOR currently plays pretty boring. There are no meaningful stats, character development is monotonous and boring. Roles like DD, heal and tank simply lack depth. The character development looks like this: Mastery -> Precision -> Alacrity -> Crit Chance Tanks have slightly different priorities but in most cases the former applies. When I look at the game in detail, I see so much that could be expanded. Among other things, the 60% or more critical hits could be eliminated. It is now simply absurd, those chance should be radically reduced to 10% or maximum 15%. Attention to consistent damage without the influence of critical hits. We have: Weapon damage -> Min - Max Melee-General = Chance to hit with Max Damage of the Melee Weapon Ranged-General = Chance to hit with Max Damage of the Ranged Weapon Health Increases own hitpoints Tech-resource Increases Tech Resource / Accelerates Regeneration Force-resource Increases Force Resource / Accelerates Regeneration Tech damage Increases tech damage Force-Damage Increases Force Damage Defense Increases the chance to dodge attacks Block Increases the chance to weaken melee/range attacks Parry Increases chance to completely negate melee attacks (with Jedi/Sith also ranged attacks) Shield Chance Shield Absorption Armor Melee-Defense = Chance that the Enemy hits with Min-Damage value of his Melee-Weapon Ranges-Defense = Chance that the Enemy hits with Min-Damage value of his Ranged-Weapon Tech-Defense = Reduces the damage of tech abilities and grants a chance to dodge them. Force-Defense = Reduces the damage of Force abilities and grants a chance to resist them. Why don't you take advantage of these stats? "Classic" variants of games enjoy popularity, among other things, because they are more complex to play, offer more depth. The good old SWG, there are a lot of community servers and if you would merge them, they would compete with SWTOR. By deepening attributes, you can make battles more challenging. The new loadout system would also benefit from this. Boss encounters, for example, need tuned equipment to ensure that the boss with the "min damage" hits the player - achievable through melee/range defense. Same can be done differently, players need increased melee/range general to be able to do increased damage on the boss. Crafting would make proper sense again. Inflation can also be countered with this as more credits go into equipment. Just a suggestion, if you hit players in the face with 7.0 combined with Galactic Season 3 why stop and - this is really serious - think about the combat system. That really needs a fresh coat of paint. Serverdown times, there are fascinating thoughts buzzing through your brain ^^
  17. And now I cant accept the quest anymore cause I received it within a phase, anyone a solution? x) It's on imperial side, corellian sector right after I had the choice the save civilians or attack the cyborg storage )
  18. Hope those Legendary Items will hold the names of prior holders. For example Darth Revan's Chestplate or Bastila Chan's Lightsaber Not only "Legendary Chestplate" or "Boots" xD
  19. Would be more concerned about how SWTOR is going to continue at all. Was once on the Hero Engine website. There was no update since 2018. As a normal consumer, I would assume that the Hero Engine is not developed further.
  20. Mhm... would be interesting if the animation styles will also change if i use a light side variant. i like some brutal animations of the sith but also like lot of acrobatic jedi animation - for example the interrupt. The Sith fiddles - the jedi is kinda roundhouse kicking. Would be awesome ^^
  21. I hope for some really meaningful interface changes or adjustments. The current interface is just too similar to Warcraft and is no longer "modern". In this day and age it's common to keep the interface to a minimum and provide a lot of field of view for the game without having to touch any scaling which makes text and graphics blurry. Character portraits in their status bars are old antique ways to bring some beauty into the interface as well as these ... yes, sorry, hideous neon blue colors that decorate the whole interface. Must not be I'm curious to see what else is coming, looking forward to when on the PTS it will be possible for the player to assign his own abilities.
  22. oh well, need to correct myself. Found the mail... lv60 abandoned character that still exists as a name reservation.. it looks the packs will send to a random character. its legacy bound so you can simple use the mail to send it to your main.
  23. well there are for each pack 2 options. the 25 bucks basic and the deluxe. the deluxe owns the mount and additional items but at least you were able to get some items. grrr
  24. I bought two packages since steam release yesterday and til now i havent received any goods. They should delivered by the ingame message system... nothing. I was quite confident now and took it, is something not working as it should? (again) The market is empty, no access via Steam Overlay, no possibility to click on anything in the account management. It's already a bit annoying.
  25. i bought the dlcs, where i can claim them lol xD
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