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Zortezurtek

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  1. I don't think transfers from heavy to light should happen. They should focus on filling the servers, not emptying them.
  2. I haven't unsubscribed yet, but I don't know how long it will last. To be honest, at the moment this is the best game available to play. Though i am sure it will have serious competition in a few months. I don't know about TERA but I played the GW2 open beta weekend and ever since then I could not look at the traditional action bar-auto attack-holy trinity formula as I used to. Now there are a huge number of things that Bioware is good at. Their artwork, storytelling, and PvP is (imho) really good for a game that uses the traditional formula. The Legacy System is something really new in a game. However, a lot of these things are for role players (me being one of them), but there aren't enough around to keep an RP server populated enough. This game, in its difficulty and plastyle, is really similar to Vanilla WoW. It's as if Bioware heard the cries of the veterans and made the game for them. Unfortunately, there are a lot of the modern essentials that seem to be missing. The worlds and environment do not give the feel that they are alive, and what's up with the water and swimming thing...it's like there wasn't enough time for that. The list can go on. TOR is a good game to play, it adds tons of new stuff that are fun, but it also misses on a greater number of core essentials. It also makes the mistake of following a dying system. If anyone has played one of the new games that are being released, you will understand which direction MMOs will head. TOR can still build upon this formula. The world is extremely expandable, the rakghoul event is a good start. The game does not encourage players to meet up in the game world and interact. No reason to do PvP. The faction reward system was nice in WoW....a player needs a reason to do something. If Bioware adds these, then they won't have any problems. Though, with June releases around the corner, I am afraid they may be running out of time. Need to be quicker on things like LFG tool and faction change. I understand that Bioware has only 10% of the staff Blizz had when they made their game. This is not their fault. I imagine if they were not bound to a company like EA, which demanded a certain product in a certain time but did not invest properly, they would have completed the game and released it around 2013....
  3. There is always another who makes the mistake of trying to compare and evolution based product with a product that has to be final based on its year of release. I doubt the gaming industry is missing out on a lot by not copying the automobile industry in its base logic.
  4. As an internet user I have a tendency to call people names and stare at people who play 24/7 and laugh at them along with my friends calling them lifeless, no lifes, nerds, geeks, etc. However, now that I am here sharing my thoughts with countless possible readers who will look down on me should I share my honest feelings, I am obligated by peer pressure and social masquerade to find this post offensive, rude, and insulting.... Have you no shame? Calling people lifeless....tsk!
  5. Press ESC. It immediately ends the cutscene. Isn't there also a "skip cutscenes" option?
  6. I don't think it is overpowered. The Jshadow was clearly unable to defeat you (reference to "I win button"). So it did what any sensible stealth class in any game or mmo does, and disappeared to escape.
  7. I am not sure about the PvP flagging, i think that may have been a bug and therefore unintentional. So I might consider that griefing, but the disease itself is not. All it does is give you a debuff and you randomly throw up every now and then. It does not affect your gameplay in anyway. You can still run around and do what you want. When you die, its only a normal death you can revive and the plague is gone, and if you die like that you get 5 dna samples. So I tried to get infected and die as much as I can just for those samples
  8. Every single time i read something like this, I am reminded of the guy who quit cause he couldn't solo an elite and claimed the game was too hard.
  9. These expansions have turned the game into something casual. Give me Pre Burning Galaxy Vanilla ToR servers or I logout!!!11oneone
  10. Since Bioware did the Rakghoul Plague event, there have been a lot of players (specifically on populated servers) who have come across each other. Opposing factions have met and fought and given meaning to world PvP. As I mentioned in my opening post, the players need a purpose to be in an area. The game began to feel like a real MMO. This only proves that giving them a reason to be at a place actually works, so with this in mind i will bump this post and try to share my idea again. Bioware, please consider this, if not this then something similar, as something to put in the game.
  11. Then redirect us to that game which gives us what we want. I don't think people would be foolish enough to endure something they don't enjoy if there were something better within reach.
  12. A lot of the things said are not the game's flaws but the problems either with your dislike of certain things and / or your choice of community. For example not liking PvE and therefore not going to places and doing things is not the game's fault. Your guild having 7 people is another thing. There are those with 50 members online. You never even mentioned Ops. PvP is a matter of opinion. There are lots who enjoy it, I being one of them. Let's say that you have also seen and done the things I have mentioned. I ask this question to everyone. How are the many FPs and their Hard Mode versions, the 3-4 Ops, any different from the number that any other newly released MMO has? Don't all the content become similar after reaching the level cap? I would really like to know which games offer tons more, so that I may look at them and play them instead.
  13. Doesn't the cost reset every 7 days? If you are being forced to constantly change roles within those 7 days, then you should play with a more stable bunch where everyone has a specific job and won't toss you around your differing roles. Other than that, I hate posts that begin with imperatives and end with stuff like "NOW" or "QUICK".
  14. This is an MMO and an MMO requires balance among the playable classes. There can't be anything that is overpowered.
  15. If you are talking about WoW, there are more than two. Let's take starting zones as an example. There are 3 possibilities for each faction to start questing. For the Horde (add exclamation mark for drama) we have Durotar, Tirisfal, and that blood elf forest. For the Alliance (no drama necessary) we have Elwynn, Darkshore, Dun Morough, Exodar area. Same goes for when you want to level up. I added TBC zones. You can also add Cata zones if you like, though they do not count because they are not accessible to other races. I don't want to compare but since you said "only two" for numerous, I had to enlighten. Anyway, if we come back to ToR we can only see one starting zone. This is why I find the first 10 levels the most difficult to grind. The rest are easily solved. For the rest of the game I can skip one planet, only doing class quests, and do the next one entirely. With another character I will skip the ones I did and do the ones I didn't complete, so it makes questing a little bit more varied. If you add the occasional space missions, FP, and WZ, then we have some decent variation; not as much as we would like, but still not as hopeless as a lot believe.
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