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Zhaker

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Everything posted by Zhaker

  1. Oh wasnt just him, there was others too lol I think that guild at the time had 3 or 4 ppl on it or something *shrug* Anyway on a serious note, before I left, Empire didnt want to play teamwork, all they cared about is how much damage they do on the battlefield, no matter how many times you call inc or tell them to do something they never do it. And when you ask why they go something along the lines of they get more points going for medals than trying to win. Republic was completely different however, I dont know why but its all communication and stuff. Even PuGs on Republic was actually decent and can hold well against a Republic Premade ( even though we lose it wasnt a pugstomp even ).
  2. Hrmm I would of thought PvP for Empire would improve because people said I was a terrible player ( especially players from Wrath of Xedrix ). Empire PvP was going down fast after the majority of good PvPers from Empire moved to Bastion. This created a massive vacuum of players gone. There has been a few premades set up but the sheer bads of PuGs on Empire really makes it difficult to PvP. What is ALSO a double whammy when I played a few months back especially on reset was the sheer number of republic premades which made it REALLY hard to play. But that was then I would have though honestly Republic would gotten bored of their easy wins and roll Empire *shrug*.
  3. I havent PvP for about a month now or two. Empire PuG is terrible, lack of effort and cohesion. Its frustrating doubly to see Premades on Republic side. I wouldnt mind doing PvP but unless Empire PuG pick up their game and actively try and make calls and actually do "something" then just herp derp DPS this wont change, and nor do I want to. Especially when I go into PvP and find myself against constant Republic Premades zerging my ***. Republic PuG was alot more fun, and at least there is effort and cohesion most of the time but the last time I played Republic PuG it was starting to become close to the Empire PuG, but at least there are people there at least committing to the effort. I just cant believe it takes a Premade for actually something to happen.
  4. Well it seems to be "sorta" working if they're making you write out threads like this. So how is Republic vs Republic matches these days? Are they still fun and challenging?
  5. Wait till 2.4 comes out with arenas then, you'll have less things to learn because its all about stun locking a guy and whacking him to death. Do I look forward to this? Not really LOL. But not surprised since WZ's shown me how many idiots we have on this server to begin with who cant seem to understand basic tactics. Hopefully with Arenas we'll see some better fighting from Empire ( hahahahaha ).
  6. Wait, did Disciples chase you down and do over 1.5 million damage in a WZ specifically on you? If so screen shots plx!
  7. 2 Weeks ago Republic PuGs was pretty damn good. It took me 1 day ( 4 hours or less ) to do the weeklies, and the funny part was that most of the PvP after reset was mostly Republic vs Republic. I'd wouldn't be surprised if those Empire players rerolled to Republic.
  8. Yea Empire's < 100k damage is quite impressive no?
  9. Nope I beg to differ. I don't think it will change, Imps in general are going to be worse still. Until Imps realizes that objectives and not how much damage you do counts, they will have a hard time getting wins. I also love their attitude ranging from "Republic Premades" to "Oh I played 10 games and not won once" is not exactly going to help Empire's cause.
  10. Well TDM was already "half" implemented on Ancient Hypergates such that I am going to see less WZ with objectives because people are too freaking lazy to try to win through objectives but instead through pure force of DPS. Because pressing random buttons is the *******s. And the bads will be even BADDER than before. I hope some matchmaking design for solo TDM will be implemented well or else PvP forums is really going to be the QQ forums.
  11. So you are saying that Bioware stores all user information and logins on Phyiscal memory and not on a disk. So this would explain why we have lots of issues. But I doubt Bioware would do such a thing, maybe store memory for other things but I would not suggest user information. Thats would be nuts, and requires like 1 Terabyte+ of Phyiscal memory (pretty sure it would store other stuff there besides user login [if they would do so]). What I find odd is that they dont have any centralised DB for alll characters like they would with login details so that we can go to ANY server. I don't get why these DBs are specific on each server personally but I digress I dont know how they create this game.
  12. No its awesome because baddies love it. This is why we're having arena's next. Cause AH is the closest thing to arenas right? Its just got an annoying objective nobody really wanna do, and the reason they love going to mid isnt for orb farming but to kill **** (or try to). I mean people complain ALL the time about Huttball and how its unfair and how their class wasnt made for it.
  13. ^ This. If you cant see this IS the problem then you really need to unsub, Premades have nothing to do with terrible pugs. Its the effort that most PuGs do, even with gear. Its frustrating at best. And getting the 8v8 RWZ is a bit too much because it ends up being a cluster **** of disconnects and issues that its rare to get a solid RWZ game. And at best its not easy to organize 16 people all the time to play, there isn't the bandwidth to do that in the first place.
  14. Nope. Wont work, there are too many of those players and when premade happens they have to deal with the 4v8. It only becomes viable if the pug assist the premade but that is really really rare. The times I do see Midian queue up, they get chomped by the 4 pugs with them who just make their job 10x harder. Not sure how this is going to work in the future but its going to end up like my old server before we merged with Harbinger... But factions reversed on the situation.
  15. Yea that brings me to that point too, it seems that Republic pugs can go naked and pugstomp Empire LOL
  16. Right now Empire has gone a whole new level of bad. It takes 5 to 10 minutes to get a WZ as well. I think right now Republic sees Empire and goes "free win!" EDIT: Oh yea even if Empire does get to a situation where we are "winning", we still "lose". EDIT2: Oh this is awesome, Republic vs Republic matches every minute pretty much too.
  17. Zhaker

    Nerdrage

    When you stop playing wz like a DM, I will think about staying, just saying.
  18. No thats too much effort, the need to be coddled and told they are "great" players and its the other players fault for: premading cheating exploiting instagibbing winning stealing stomping godmoding jumping leaping pushing pulling dancing etc etc and pretty much anything that the PuGs arent themselves doing.
  19. Simple: When I have to group with ppl that want to DM and not play objectives. When people repeatedly dont make calls or call for support cause he "had to go do a number 2". When people repeatedly think that beating me in damage as a healer means something. When people want to tell me how awesome sauce they are and fail to hit over 100k in A FREAKING 55 WZ on FULL OFFENSE AS DPS!
  20. Sounds like either: - Everyone wants to be a HEEERRRRROOOOO. - Everyone doesn't want to be lonely. - Everyone had a plan thinking that zerging grass will force EVERYONE else on the other side to go rescue grass thus having a massive DM and then "hoping" to win. But let's face it. I don't think people would be thinking that far deeply on the latter
  21. I notice alot of fresh 55's not understanding objectives and just leaving when things dont go their way. It feels like they come from other servers and were hoping to get carried or something. I dont remember Harbinger this bad at any time when I was here from Krath. Maybe this trend will get better when US Holiday ends. *shrug*
  22. This isn't about YOU personally. When the game is about objectives and 2 or more people do DM while everyone else is trying to win who is going to suffer the most? If people do "whatever" they want they end up doing stupid stuff and costing games including tight ones. That isn't the idea of WZ to do whatever they want. If you guys want to fight each other, don't do it at other people's expenses who want to win. The reason why solo want to face solo is that because it ends up being a DM, they can call me out if they wish but it DOES end up being a DM match in EVERY WZ. Proof of this, go to lowbies, there is more people killing each other rather than capping or defending. Every Lowbie including double XP ended up being a DM fest, rarely if not barely there is a few trying to make calls and try to win (solo vs solo lowbies). At the end solo want to DM, and Bioware is giving it to them in 2.4 in spades, if solo gets their butt kicked they'll stop playing because they think individually their skill is higher than the other guy. But they never wanted to play team or objectives do they? If you PuGs wanted to play: play to win, NOT play to see that you can do 300k (which is a joke in a 10 minute wz). If you want to test your DPS go hit a dummy.
  23. Yes and no, but right now since Bioware is going for arenas for 2.4 I think they given up on objective WZ. I think from observing people playing it ends up being a herp derp war fare, even MORE so on the newest battleground "Ancient Hypergates" because most battles are in the middle or on a pylon, there isnt real strategy but to pummel the other side.
  24. Losing a WZ is one thing, but losing to people not doing the simple things of calling incs (with numbers) and stopping ppl from capping repeatedly is another. The problem in Harbinger is that a few lack of commitment of doing a WZ, it turns to stupid DM fest because nobody wants to do objectives and win and instead more interested in beating each other up. I question this motive because it sounded like they should have joined a PvP server in the first place without even turning up to a WZ to do this. Hell they could join a Open World PvP and do this stuff. What I dont get is why they would join a WZ just do do exactly that, its like they wanted to ruin the experience for others to do what they wanted to do. Ranked WZ is hard core with both individual and team skills. Regular WZ was focus on team skill rather than individual skills. Dueling is about individual skills. Open PvP is either more individual skills (ganking and griefing especially on 2+ vs 1 fights) than actual Team skills (when more than 2 people on each side battle). But of course, everything is about numbers to certain people right? BTW, premades only just make the problem more known because those are the ones trying to win rather than the individual, and a group trying to win WILL and CAN make the difference in PvP than the rest who are in the DM mode.
  25. Sorry people are getting facerolled SIMPLY is because they give up not because they didnt put up a fight. When the majority gives up with the minority trying to win then its really no fun. Now if people put up a fight and make it fun they could actually win. The real question is do they want to play the game to try to win or just keep looking for WZ without a premade because they think in a placebo way they have a chance to win.
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