Jump to content

Nightthunder

Members
  • Posts

    70
  • Joined

Everything posted by Nightthunder

  1. These whole drama posts are nothing more than attention seeking, what people call attention-whores.
  2. its always amusing to read posts that contains taunt and how people actually reply lool "You desecrate my honor?!!?!?! blabla lets do a showoff of how ****** i think i am"
  3. So thats what this is about, the hairdresser and his secret-gaylover Johnny... get a room already and stop this bs...
  4. Read the rules what BW specified. Automation of actions are not allowed - (to weak minded folks, 1 click = multiple actions) SUCH as what that guy (prolly gerike, eventho guildmates defend him which is okay but now its pointless) in the voice source said is bannable. So anything that runs multiple actions with 1 button press is bannable. Ban them all, lets see how many times they will get the ball once the ban is over.
  5. Hello GhostDrone! Glad you like it mate, im loving it. The chest piece is called: Pristine Vindicator's Chestguard I got it from Hammer station from the Bonus boss, its a quite rare drop.
  6. Hi, this is my proud Guardian http://s23.postimg.org/x00g3sn9n/Screenshot_2013_05_15_18_13_20_912426.jpg
  7. The problem is with Powertechs... while they use tank gear and hybrid build, they can get 10s of immunity to Pulls, and 30% dmg reduction from ALL sources including the Fire trap.... with that in mind and using 1 defensive CD you as a powertech with hybrid build can survive a full fire trap pull. Not to mention if you are healed or use your shield you dont have to worry about the fire trap. The other thing is that you as a tank can take the ball by pulling the ball carrier into the fire, which is okay as we got used to it in 1.7 but having immunity to everything but to stuns for 10s AND having 30% movement speed boost and surviving full fire pit damage is unbalanced. If you got a healer with the team, you win. Take away the middle tree's 4 second increase to immunity for 1 DAMN talent point, change the Stabilized Armor talent so that it doesnt decrease the damage taken from fire by 30% and all will be balanced. OR either of the 2, both of them might be a bigger nerf but the solution is there, work it out BW. Juggs are ok now without Unremetting, its balanced, if you have 1 decent player in your team who knows how to pull, then you can counter your "uber leap across the whole map" dilemma...
  8. I agree that they balance around RWZ and that is true, no one can deny that. What i dont agree with is the 60% dmg buff and ONLY 20% healing buff, here is the math: Scenario for an IDEAL situation: - 2 players, 1 pyrotech, 1 assault specialist - 2000 expertise, 60% dmg inc, 35% dmg red, 20% healing buff - exactly same gear, augments and buffs (all 4) Incoming damage for either players: 100% dmg * 0.6 = 60% damage inc. ( the 0.6 is the multiplier for the damage inc from the Expertise gear) (100% dmg + 60% dmg inc) * 0.35 dmg red = 56% damage reduction (160% after the multiplier has been applied to the actual damage) 160% - 56% = 104% dmg, 4% dmg increase, either way it IS very close to the 100% baseline You still have 4% damage increase AND 20% healing increase so NOTHING has changed since 2.0 regarding the damage increase and decrease. You can do the same computation for 35% dmg inc. and 24-25% dmg red., it yields the same result. The only difference that should have been with this 60% dmg inc change is to make a bigger difference between PVP and PVE gear which they have messed up with bolster, so either 2.0 or 1.7 the dmg difference from expertise is the same. So, finally you still got your 20% healing bonus just like before, if not slightly better.
  9. Hello all, Thanks for contributing to this thread! You guys might be right about a lot of things, so i think when i got time ill do some parses and come back with some data Thanks again!
  10. Hello, My actual damage numbers are between 6k and 6.5k BUT take into consideration that these numbers are critical strikes with x1.88 damage, due to the fact that i have 88% surge. I need to do more testing and put up a combat log in order to see the actual numbers. Hey, 1. I had around 50% dmg increase from expertise which is roughly around 1700, that is the most general number in warzones since there are very few ppl who have a complete gear in this early stage of the expansion but then again my damage numbers are average. 2. Again, these numbers are generalized, of course i wont take into account fighting tanks since sometimes i crit for 2.5k ( xD ) on assassins which is understandable based on your 2nd point. 3. Yes this is a factor, and a huge impact with my 20% debuff, so i know i will never hit targets for the same amount i am aware of the concept of the calculations Nevertheless ill do some combat logs and let you guys know, but still something doesnt seem right, either tool tip issue or not.
  11. Hello there, Unfortunately i have to say that you are wrong, the damage is increased by 11.1% / 22.2% / 33.3% x3 stacks depending on how many points you have applied in your talent tree. If its only one talent point applied it will increase your damage by 11.1% x3 stacks, if two then 22.2% x3 stacks and finally if three points applied then 33.3% x3 stacks.
  12. I know i will get a lot of hate for posting this but i would like to ask for clarification from the Devs. Here are two pictures, both with same gear etc. but one is without the 3 stack of singularity : Pic without singularity Pic with singularity Without singularity my Force Sweep deals: 2749 - 2896 With singularity my Force Sweep deals : 4882 - 5142 Singularity says the following: "While Shii-Cho Form is active, Combat Focus grants [1 stack / 2 stacks / 3 stacks] of Singularity, reducing the focus cost and increasing the damage dealt by your next Force Sweep by [11.11 / 22.22 / 33.33]%. Stacks up to 3 times. Additionally, each hit of Force Exhaustion grants 1 stack of Singularity. Also reduces the cooldown of Combat Focus by [5 / 10 / 15] seconds and causes Combat Focus to generate [2 / 4 / 6] additional focus over [2 / 4 / 6] seconds." So with 3 stacks of singularity (which increases its damage by 99.99%) my damage from Force sweep should be: 2749 - 2896 x 2 = 5498 - 5792 I checked if its not the base damage that is being doubled (without strength, power, willpower, force power etc.) but it would be like 3000 with singularity as double damage, so these values are also added to the calculation of the double damage. Anyone can clarify this? Thanks. P.S. Pre 2.0 the values were displayed correctly
  13. You call 10 bucks of good content a rip off? Go back to wow you spoiled brat!
  14. Now i feel kind of embarassed since i could swear that i saw the launch date in the News Article that specifies the double xp weekends... Not only me but couple of my guildmates saw the same as well... the info might have been taken back. Well it seems that i was wrong, sry.
  15. Hello all, The early access for Rise of the Hutt Cartel, will it be on the 3rd of April or the early access is on the 8th and the normal access will be on the 13th? Thanks.
  16. The thing is for Guardian DPS is that your only viable option is Focus spec. Otherwise you have to be a tank, while i too say it is a bit too strong when there are 3 in a group, it would be entirely different if Vigilance had the Combat's specs burst, or at least 90% of it. There would be less smashers. Tips countering: Shadows tanks and Vanguards - pull 1 smasher out and deal with them, if a min/maxed Assault Spec Vanguard cannot deal with a smash Guardian, then there is no place for you on the forum to whine, its a l2p issue. Good shadow tank players SHOULD win against a smasher in 1v1, its a matter of timing and really knowing how to play your class. Hybrid shadows just deal insane damage, if even if you cant kill a smasher, you lock him out of the team fight which is the main point. Shadows and Vanguards are VERY common in wzs, i dont beleive that there are more smashers than vanguards and shadows combined. Unfortunately people whine instead of relying on their teammates to resolve the issues, the problem is that people tunnel vision and dont do anything to counter smash and they whine Before you start saying: yes he is a smasher, no i am not, i play Tank.
  17. Why would you want to play a partial role of a Sith Warrior when your best chances of survival is to stay away from melee? As a sage you cant be effective with melee, thats not your training's purpose, not your role. I understand you want sages to have melee attacks as well but you are not that class, you are dead weight to a team if you want to melee with a pure range force wielder class.
  18. 4.7k + 3.8k + 3.0k = 12k 12k + 10% = 13.2k hp 13.2k HP is less than mk-2 recruit gear... go get yourself mk-2 gear and then full WH, then you will see why they dont really need a nerf. If you are still not convinced, get a healer and/or tank buddy, then they are really a joke. P.S. stop whining if you dont know how to provide proper data for your subjective assumptions... whiner
  19. It is only an idea which i would like to enhance with the help of the community, of course it could be adjusted to the needs of the community, decrease or increase it in scale, everything While your idea is more PVE oriented, it is still a good opinion, but this thread is for PVP and ppl will get killed a lot )
  20. Please stick to the main topic, DO NOT post issues that is already known, don't deviate the topic because that's the biggest issue about the community, too much complaining. Stick to the topic and be creative, else you ain't helping. Thanks.
  21. Hello fellow community members and developers, I was thinking of a new way to introduce World PVP into all of the worlds and not only Ilum, and i think i found an idea that would use the Bounty idea and spice up world PVP by a notch. So here is the basic idea: Lets say that there would be 2 types of quests, ELIMINATE (for one side) and PROTECT (for the other side) target X and then vice versa, on planet Y. When one side has to ELIMINATE a target, the other should PROTECT their target, and vice versa. Every 2 hours (adjustable, so lets not make an issue of its re-occurence) there would be an ELIMINATE quest for one side and a PROTECT quest for the other side. NPC that has to be ELIMINATED/DEFENDED should have high amount of HP and decent damage, so even if one side is outnumbering the other they shouldnt just camp the fallen ones and kill the target fast and easy. The target that has to be ELIMINATED by one side and PROTECTED by the other side should be a random spawn on different planets, and this would be specified at the mission terminal. The idea would be to have 1-2 hours of PVP where the Targets would be high profile and NOT easy to kill thus prolonging the world PVP. Some rules should be applied here in case of wipes: - the target that has to be ELIMINATED/DEFENDED shouldnt reset to full HP but it should healed up after combat (so if the attackers brought the target down to 5% it would be frustrating to start all over, lets say reset to current % hp + 25% of total HP so the attackers wouldnt lose intereset too soon) - shouldnt be able to get healed from allied players while in combat - tauntable/untauntable (that is the devs decision, either way it should be fun) - should have decent damage, meaning not 1 shooting people but should deal 1-2k damage per X seconds The quest would last X hours, while the attackers have a window of opportunity to kill the Target, if they fail to do so in that amount of the, the Target survives and the PROTECTORS win. Here we could reintroduce the kill system just like in Ilum where you had to kill 30 people in order to get your daily done. If the target was successfully ELIMINATED or PROTECTED the faction would receive a small amount of Bonus as a Bounty (in case of kill) or Honor (in case of surviving) Those who love world PVP could do this every X hours and still have fun. If the quest would be too frequent and people would ELIMINATE the targets without any opposition, then the frequency of the quests could be adjusted. Lets say the quest would begin on planet Y when X amount of Attackers (lvl 50) and X +/- Z% Defenders are present on the planet with the quest in their Logs. This last "formula" could be tweaked but the general idea would be to introduce the Bounty system and reintroduce world PVP. If you like the idea OR have any suggestions to even enhance the idea, then feel free to share. Lets keep in mind that if we want this to ... succeed... then lets not ask for the impossible, lets keep it simple and fun. Thanks Server: ToFN Character: Thomson
  22. You can create grenades at lvl 100 Cybertech... you can farm Hammer station 24/7 for materials... Why does this post even exist? Try to adapt and quit whining or just quit in general...
×
×
  • Create New...