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Lugh

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Everything posted by Lugh

  1. I find Full TK and TK heavy hybrids are MUCH better performers in PvP. Anytime I'm not specc'd that way I feel held back by lack of force and lack of cc....
  2. PS This won't be the first time that they claim that this is fixed so...don't hold your breath.
  3. That's the way it works for sorcerors...too bad sages. :mad:
  4. Sorcs do not have a delay on their at all. Every Sorc worth his salt can interupt the FW jump with his own because it truly fires off instantly THEN does the animation.
  5. Only 5? you're doing it wrong.
  6. Lucky? They are at about 30% crit just like everyone else. The smash is hitting 3+targets on average... so luck really have very little to do with it.
  7. I find it hilarious that 57% of you are bads.
  8. Ah so you were one of the people that didn't know how to play a marauder before they got buffed and you don't want to lose your newfound 'power' ....
  9. Another bug that's been documented and reported since early beta, that apparently isn't high enough priority to address.
  10. Underpowered, no, just more difficult than it needs to be to play well.
  11. You really need a specific healing rotation to be 'efficient' when healing? Really?
  12. Because we didn't need oversize pink light sabers? Oh Wait..
  13. NO no it doesn't otherwise I'd need more than the 0 pieces of Raid gear I have to PvE effectively. Sadly I can complete it all in PvP gear even 'down a stat' for what would be in the 'expertise' slot on the gear. Gear does not make the man. The man makes the gear....
  14. And more often when using AoEs left right and center as well.
  15. You are quite correct. It's always possible for a TK sage to not cleanse dots, or make a number of errors that will cost them the match up. There are really only two things you need to do to beat a Balance sage though and they aren't that hard to do....
  16. I guarantee that you missed the other healer that was helping keep him alive or the shadow/assassin tank that had him guarded.
  17. You sir must be daft. What we need is NO EXPERTISE whatsoever. Then you can see who has more skill and isn't being propped up by overinflated gear.
  18. That's just it genius. It's not a 1 v 1. It's a 1 damaging another and evading damage to keep them from capping. And you wonder why you lose.
  19. From the mere fact that so many people in this game ARE playing tanks and quite well, you'd be wrong.
  20. The whole time that 2-3 people are wailing on your healer, and You are crying that you aren't getting heals? Then the guy at half health and those 2-3 people turn to you and you vaporize in a puff of red spray because you thought being a tank doesn't off enough to your team? You'd be wrong. And this is why PUGs lose to organized Pre-mades every day.
  21. The cool down of 9 seconds hardly matters as by the time you are ready to do a second one the 15seconds of FiB has elapsed and you can do that instead. especially as you HAVE to have WM on it for the crit and the good damage that makes it's a 10.5 cooldown,. It has a 1.8 second cast with level 50 alacrity modded gear, 2 seconds un-modded. oh look that's got you 12.3 seconds after the cast time. For 1/3 the damage / the same damage, with 3times the work. That 50% gets you to a stimmed out 4100-5kish(due to it's much lower starting damage).. and a stimmed out FiB will give you 3300 - 4400 depending on spec. And I guarantee you the crits on FiB on running right around 38% for most people so using the Potency will give you the guaranteed crits you need as well. Remember to give the crit, it's WM (instant 1.5 seconds GC)Fight begins, Turbulence (1.8-2.0seconds.) 1.5 GC, wait 9(you aren't you're casting other things), you Have to have the second one off in under 1.5 seconds without moving but you are already to to 13seconds. And in 2 seconds you have FiB again. And look the waiting on the Global cool down you did to assure the setup on Turbulence makes that more realistically a 15second cool down. The point being that for a 31 point talent it's sorely lacking.
  22. Shall I call thee pot of kettle
  23. The point of the ability is the force regain. not the pushback.
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