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Bravari

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    Florida
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    I play my hobby :P
  1. I want a chapter released where I become so powerful and have the option of destroying everything. It would take centuries to rebuild and by that time, a new hope would come around. Luckily, Bioware doesn't have rights to that time frame so we are safe from the temptation of another bad expansion. This game was really good back in the day. MMO's live off of interesting end game content. All I see if a story that will last a couple of days at best, and the same operations we have done 10000 billion times. Personally, I lost interest in this expansion after playing 4 chapters and it is pretty disappointing. If others like it, by all means support Bioware and maybe they will use your money to actually make something worthwhile for me to play. Anyways, the long wait allowed me to try FFXIV and that is a game everyone should try. If SWTOR and FFXIV married and had a kid that had elements from both games, that would be epic. No you cant have my stuff.
  2. the only thing UL needs is a significant enlargement of its enrage timer. There have been many pugs that will lose a few over the course of failed crosses but what always kills them is when UL enrages. For SM purposes, the enrage timer is too low.
  3. or they could do what makes economical sense. Star Trek Online dealt with the credit cap by forcing someone to purchase the unlock using Zen. Bioware could make a ton of money pricing the unlock at 1,000 cartel coins and said unlock would be a necessary purchase. I would further limit it by making it so it cannot be sold for money on the GTN. A credit unlock would give f2p players an incentive to farm and sell stuff which adds to the economy and increases the subscriber base. As far as credit farmers go, the credit cap does nothing to prevent credit farming. All you have to do to know this is log into fleet chat and see the 123123123 msgs spamming free credits.
  4. Not knowing if making suggestions is worth the time, but hey this section exists so maybe someone is reading it. My suggestion applies to switching disciplines. Of course many of us have different disciplines for different fights and some of us switch between healing/dps and tanking/dps. My main source of irritation is rearranging all of my keys when I switch. I would like to see my arrangement of abilities on quick bars to be remembered by the game when I switch. For example, if I like to arrange all of my heals on the main quick bar, when I switch to DPS, I have to rearrange all my keys. Ideally, when I switch back to heals, the game remembers where all my heal buttons were. This is not a game breaking issue, however, it is annoying. That's it
  5. are you max level for crafting? seems like a stupid thing to ask but hey, you never know.
  6. yes, prioritize this over the other bugs devastating game play.
  7. the 3.5k - 4.5k comes from the ability of some dps classes to damage multiple targets. For example, a lightning sorc can pull 4k-5k on UL using force storm to hit both the boss and two adds using the right arrangement of skills. On a single target, no aoe padding, I would agree that anything above 3k is good.
  8. redesigning the fight would be much harder than simply making some changes. If cross was taken out, this fight would be trivial and boring. The cross should remain, but should be more forgiving and accommodating to players without direct connections to the server. Alternatively, forcing underlurker to wait 10-15 seconds under all circumstances would also alleviate issues with connection problems.
  9. totally disagree. I welcome the difficulty of HM FPs, and think it is fine. It does not take much competence to be able to clear a HM FP.
  10. I disagree with you and here is why. It has been a tradition in this game that SM operations are just a face roll with little effort. This expansion introduced competency into this game. To be clear, I am not saying underlurker is a easy fight. This fight on SM is totally doable if you field competent healers and dps. 4 DPS pushing 3k dps will easily clear this fight. You can switch one tank to a dps and you should have more than enough dps to down the boss. Have everyone stack behind the same rock and get into the cross and you should be able to clear the fight. I just did this last night using this strategy and it was a easy kill. I will admit that most of our dps was pushing 3.5k to 4.5k damage. It is not hard to push that kind of dps if you simply read some guides and know your class. If you want to do operations, learn to play your class effectively, know the strategies, and use your brain. Do not expect the game to hand you gear with little to no effort. On a side note, I agree with you that latency is causing cross problems. That is why stacking mostly eliminates this problem. I also agree that the fight is not working as intended because HM is almost undoable given the problems. SM you can still push thru the many imperfections in this fight and still kill the boss.
  11. I think him turning causes most of the issues. Keeping him a stationary boss might solve the problem.
  12. drop rate on jawa junk should be reduced but I love the idea of being able to earn reputation for old packs in this way. I hope there are more slot machines that allow us to get rep for old reputations.
  13. I know there are posts elsewhere, but I did not see a post in this particular forum. Officially, Underlurker is not working as designed. I urge BW to test this keeping in mind that the gaming community does not have a direct connection to the server. The true mechanic in this fight (or so I believe) is for the tank to be at a different rock from the rest of the raid. This was the boss jumps to someone other than the tank and then walks to the tank who can then position it in the middle of the room before the cross. Latency / server issues are preventing the game from registering the players positions that cause cross to fail. The workaround is everyone stacking behind the same rock, but this introduces a lot of uncertainty in the fight and will wipe a HM raiding group since the cross does upwards of 60k damage. At least in SM, a failed cross is survivable, but it is not in HM. I would suggest that BW enlarge the cross area. At least enlarge the front and back cross because I think that is the primary reason for the failed cross. The DPS area for cross is large enough to avoid connection issues, but I bet those smaller cross areas that are in front and back of the boss are easily messed up due to connection. The other option is to limit the cross damage to one player so an occasionally failed cross is recoverable in HM. I do not think the cross should be taken out, but some changes must be made to make this fight doable. Some guilds have cleared this but most people are not willing to spend 5 hours on one fight and then post a kill video from just getting super lucky. I think the community would ATLEAST appreciate an official response that says it is working as intended or you are looking at it. Please, just some information acknowledging or dismissing the complaints would go a long way with the people who pay for this game. Thank you.
  14. I know there are a lot of complaints on the forums about things being broken, but I wanted to take a moment and thank BW for fixing at least one of them. I had previously reported that there was a problem with auto follow. In most situations, if you set another player on follow, something would cause auto follow to fail or would cause the person following to start walking instead of running at normal speed. This is apparently fixed now, so thank you. For people that play on two accounts, this was a major annoyance. I look forward to more fixes
  15. I usually never post on these types of threads but I will make an exception given this comment: "In Consumer Law's (I am a lawyer) point of view, you are selling us a defective product. Analyzing the Terms of Service and Rules of Conduct, you, Bioware, also does not meet them" I question whether you know what you are talking about. You claim to be a lawyer, yet you are not even identifying the appropriate law applicable to this situation. Consumer Law refers to a category of laws designed to protect consumers from business who engage in unfair business practices or fraud. It also protects people from scam artists and thieves. I fail to see how Consumer Law applies in this situation unless you can identify what Bioware has done that constitutes unfair business practices or some act of fraud. To be clear, you are leasing the right to use this product as a whole. One small aspect of the program that does not function as intended does not give rise to liability. Correct me if I am wrong, but isn't the vast majority of the gaming working perfectly fine? Also, you claim that a defective product is being sold. How exactly is it defective? An operation not working as intended does not make the product defective. Also in order for a product to be defective, it has to be in a condition that is unreasonably dangerous. Even then, assume everything else is satisfied in order to make Bioware legally culpable for this situation, what is your harm? What are your damages? You claim to have analyzed the EULA. Did you see the part where this company made no warranties of any kind and your use of this game is "AS IS". Short story, don't claim to be a lawyer and dispense legal advice you know or should know is completely incorrect. Quite frankly if you are a lawyer, and I am pretty sure you are not, shame on you.
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